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- on exitFrame
- global hit
- go(3)
- if hit = 1 then
- set the locH of sprite 3 to random(640)
- set the locV of sprite 3 to random(480)
- set the trails of sprite 3 to 1
- go(6)
- end if
- if rollOver(4) then
- cursor([15, 16])
- else
- cursor(-1)
- end if
- end
-