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-
- The Unofficial
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- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- The Unofficial *F*requently *A*sked *Q*uestions list for
- Wing Commander III: Heart of the Tiger
-
- Wing Commander III FAQ, revision 1.10
- Released October 24, 1994
- Compiled by James Hogan (j-hogan@ux4.cso.uiuc.edu)
- Copyright (C) 1994. All rights reserved.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- TABLE OF CONTENTS:
-
- Any sections which are new or have been updated since the last significant
- (1.x) revision are marked with asterisks (i.e., *7.4.* Revision history).
-
- *0.* FAQ v1.10 Preface -- A Word from the Author
-
- 1. FAQ Introduction
- 1.1. Purpose of the FAQ
- 1.2. Trademark information
- 1.3. Disclaimer -- READ ME!
- 1.4. Spoiler warning
- 1.5. Acronyms
- *1.6.* Obtaining the latest version of the FAQ
- *1.6.1.* Accessing the FAQ on the World Wide Web
- *1.6.2.* The WC3 FAQ Mailing List
-
- 2. Background of Wing Commander III
- 2.1. What's this whole "Wing Commander" thing about?
- 2.2. What were the previous Wing Commander products?
- 2.2.1. Wing Commander I
- *2.2.1.1.* Super Wing Commander
- 2.2.2. Wing Commander II
- *2.2.2.1.* The Wing Commander I & II CD-ROM
- 2.2.3. Privateer
- *2.2.3.1.* The Privateer / Strike Commander CD-ROM
- 2.2.4. Wing Commander Academy
- *2.2.5.* Wing Commander Armada
- *2.2.5.1.* Will there be an enhanced Wing Commander
- Armada CD?
- 2.2.6. The Wing Commander novels
- *2.2.6.1.* What are the ISBN numbers of the WC novels?
- 2.3. Who's this "Bluehair" guy?
-
- 3. Technical questions
- *3.1.* What will the system requirements for Wing Commander III be?
- *3.1.1.* How fast will my processor need to be?
- 3.1.2. What kind of video card do I need?
- 3.1.3. How much RAM do I need?
- 3.1.4. Do I need a CD-ROM drive? How fast?
- 3.2. Will Wing Commander III take advantage of a math coprocessor?
- *3.3.* What kind of frame rates can I expect?
- *3.4.* How big (in terms of disk space) is Wing Commander III?
- *3.5.* Will Wing Commander III support both a VGA and SVGA mode?
- At what resolutions?
- *3.5.1.* When can I switch between VGA and SVGA modes?
- *3.6.* What's the sound support like?
- *3.6.1.* What sound cards are supported?
- *3.6.1.1.* Will the digital sound capabilities of the
- RAP-10 be used?
- *3.6.2.* Will WC3 support multiple digitized sound samples being
- played simultaneously?
- *3.7.* Does Wing Commander III use bitmaps or polygon-based graphics?
- What's the difference?
-
- 4. Gameplay issues
- *4.1.* Is the flight model in WC3 the same as in previous WC games?
- *4.2.* What will capital ships and capital ship combat be like?
- *4.3.* What will the planetside missions be like?
- *4.4.* How many different ships comprise the Terran and Kilrathi fleets?
- 4.5. What new technologies are the Terrans armed with that the player
- can use?
- *4.6.* How much control will the player have over the missions they fly
- (e.g., their ship, wingman, weapons loadout, etc.)?
- *4.5.1.* How will the weapon selection work?
- *4.7.* How good is the computer AI in WC3? Compared to Armada?
- *4.8.* What other notable game features are present in Wing Commander III?
- 4.8.1. The 3-D navigational map
- *4.8.2.* Power management
- *4.8.3.* More "intelligent" weaponry
- *4.8.4.* Will there be a "virtual cockpit," as there was in Strike
- Commander and Pacific Strike?
- *4.8.5.* Will there be a VCR replay mode?
- *4.8.6.* Will you be able to go back and replay specific missions?
- *4.8.7.* Will the comm screens be in color?
- *4.8.8.* Can you transfer characters from Wing Commander II?
- 4.8.9. Will Wing Commander III have multiplayer modem or network
- support?
-
- 5. Cinematics / storyline
- 5.1. What distinguishes the cinematics and storyline in Wing Commander
- III?
- 5.1.1. In what ways can choices made during the cinematic
- sequences affect the storyline?
- *5.1.2.* Can your wingmen actually die during an average mission,
- or are there safeguards built in to prevent this?
- 5.2. How is live acting being integrated into Wing Commander III?
- *5.2.1.* How much live acting is contained in the cinematic
- sequences?
- 5.2.2. Why don't some of the actors look like their characters?
- 5.2.3. How is the acting for the Kilrathi characters accomplished?
- 5.3. Who are the characters in Wing Commander III, and who are the
- actors and actresses portraying them?
- 5.3.1. Col. Christopher Blair (Mark Hamill)
- 5.3.1.1. Do I get to pick my player's name or callsign?
- 5.3.2. James "Paladin" Taggart (John Rhys-Davies)
- 5.3.3. Todd "Maniac" Marshall (Tom Wilson)
- 5.3.4. Melek (Tim Curry)
- 5.3.5. Admiral Geoffrey Tolwyn (Malcolm McDowell)
- 5.3.6. Rachel (Ginger Lynn Allen)
- 5.3.7. Flint (Jennifer MacDonald)
- *5.3.8.* Col. Eisen (Jason Bernard)
- 5.3.9. Rollins (Courtney Gains)
- 5.3.10. Flash (Joshua Lucas)
- 5.3.11. Hobbes
- 5.3.12. The Emperor and Prince Thrakhath
- *5.4.* Will any other members of the Wing Commander cast (Angel,
- Doomsday, etc.) make an appearance in Wing Commander III?
- *5.4.1.* What happened to Angel, anyway?
- *5.5.* How good do the final cinematic sequences look?
- 5.6. What is the basic plot of Wing Commander III?
- 5.7. How do the events in the Wing Commander novels fit into the
- storyline?
-
-
- 6. Other miscellaneous questions
- *6.1.* What is the current estimated release date?
- *6.2.* What's this I hear about a "Premiere Edition"?
- *6.2.1.* What does it contain?
- *6.2.2.* Will there be a Premiere Edition for the 3DO version?
- 6.3. What platforms is Wing Commander III being released on?
- 6.3.1. How will the 3DO version differ from the PC version?
- *6.4.* Will there be different versions of WC3 available for different
- languages?
- *6.5.* Are there any screen shots available?
- *6.5.1.* What do the screen shots contain?
- *6.5.2.* Are those screen shots from playable sequences or
- cinematic scenes?
- *6.5.3.* Where can I find the screen shots?
- *6.6.* Will a demo be released before the game comes out?
- *6.7.* What is the list price for Wing Commander III, and how can I
- reserve a copy?
- *6.8.* What is the budget for Wing Commander III?
- 6.9. Who is developing and filming Wing Commander III?
- 6.9.1. Who is involved with the cinematic side of the project?
- 6.9.2. Who is involved with the gameplay side of the project?
- *6.10.* Other Wing Commander III-related merchandise
- *6.10.1.* Will there be a Wing Commander III Playtester's Guide?
- *6.10.2.* Will the soundtrack for Wing Commander III be released on CD?
- *6.10.3.* Will any of these extra items from the Premiere Edition be
- sold separately?
- *6.11.* Will WC3 be the last installment of the Wing Commander series?
- *6.12.* What other Wing Commander products are scheduled to be released
- in the future?
- *6.12.1.* Super Wing Commander for the Mac
- *6.12.2.* Privateer 2
- *6.12.3.* Wing Commander novels
- *6.12.4.* Wing Commander: The Motion Picture?
-
- 7. In conclusion...
- *7.1.* Credits / sources
- *7.2.* Where to find out more
- *7.3.* Contacting the FAQ author
- *7.3.1.* The WC3 FAQ mailing list
- *7.4.* Revision history
- 7.5. Conclusion
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- ***********************************************
- 0. FAQ v1.10 Preface -- A Word from the Author
- ***********************************************
-
- Well, after two months of telling people "It'll be ready within a couple of
- weeks," version 1.10 of the WC3 FAQ is finally here. :) I apologize to all
- of you who have been waiting so patiently for this to be released. Hopefully
- I'll crank out future revisions a bit quicker than this one. At least the
- wait hasn't been for nothing -- this revision of the FAQ is significantly
- larger (about 50%) than its predecessor!
-
- The response to the initial revisions of the FAQ (1.0 and 1.01) have been
- tremendous... much more so than I expected. Download counts on America Online,
- CompuServe, and GEnie have easily numbered in the thousands, which doesn't even
- include the number of people who have gotten it from newsgroups or FTP sites
- on the internet. I've received over a hundred e-mails from WC fans living in
- every corner of the globe, from Australia to Hong Kong to Russia and elsewhere,
- who asked me questions, gave suggestions, or just wanted to voice their support
- for the FAQ, so I'd like to take a moment to thank everyone out there who took
- the time to write. Your mail means a lot.
-
- Unlike the previous two FAQ revisions, a lot of people have contributed to
- this version of the FAQ in one way or another. Probably half of the new
- questions that are in this version are here because they were suggested by
- someone who e-mailed me, so your mail _is_ appreciated! Every question that I
- was asked that I didn't know the answer to I tried to find out about so I
- could answer it in this version of the FAQ. If you asked me a question that
- you don't see answered here, don't accept my apology. E-mail me and complain!
- *grin*
-
- Again, thanks to everyone who sent mail to me, and I encourage everyone to
- keep sending me comments and questions! Rest assured that if you send me
- something, you'll get a reply. (If you don't, mail me again.)
-
- Enough of my rambling, though. Like I said, there's a lot of new info in this
- one, and as usual, much of it hasn't yet been published elsewhere. So read on,
- and start counting down to November 21st!
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- ********************
- 1. FAQ Introduction
- ********************
-
- 1.1. Purpose of the FAQ
- ==========================
-
- This FAQ was created to answer some of the more commonly asked questions
- about Origin Systems' upcoming release, Wing Commander III: Heart of the
- Tiger, and to keep the online community informed about the latest developments
- pertaining to this latest installment in the Wing Commander series. Even if
- you've been keeping up with all the magazine articles and previews on the
- game, there's probably be some things in here you haven't yet heard, so read
- on!
-
- Please be sure to read the Disclaimer (section 1.3).
-
-
- 1.2. Trademark information
- =============================
-
- Origin, Wing Commander, the distinctive Wing Commander logo, Secret Missions,
- Special Operations, Vengeance of the Kilrathi, Heart of the Tiger, Privateer,
- Wing Commander Academy, and Wing Commander Armada are trademarks of Origin
- Systems, Inc. Origin Systems is a wholly owned subsidiary of Electronic Arts.
-
-
- 1.3. Disclaimer -- READ ME!
- ==============================
-
- This FAQ is not a paid advertisement, nor is it even officially endorsed by
- Origin Systems. When reading this FAQ, please remember that Wing Commander
- III is a game which is still in development. As such, the game design (and
- hence, the contents of this FAQ) are subject to change at any time -- even
- those at Origin do not yet have a crystal clear picture of exactly what
- form the final product will take.
-
- All information in this FAQ has, unless otherwise specified, been verified
- by a reliable source (e.g., a preview in a professional gaming magazine, an
- official Origin representative, etc.). Keep in mind, however, that it may
- very well be outdated by the time the finished game is released.
-
-
- 1.4. Spoiler warning
- =======================
-
- Some sections of this FAQ contain plot spoilers about certain Wing Commander
- products (i.e., games and/or novels). Since Wing Commander II has been
- available for several years, it is assumed that all FAQ readers have played
- the first two Wing Commander games and all expansion disks; if you have not
- yet done so, and wish to avoid plot spoilers on these games, then continue
- reading at your own risk.
-
- The Privateer games and the Wing Commander novels are new enough so that it
- is _not_ assumed all FAQ readers have played (or read) these. Sections of
- the FAQ that contain plot spoilers for these will be marked with a "SPOILER"
- label in the header.
-
-
- 1.5. Acronyms
- ================
-
- The following acronyms will be used throughout the FAQ, some more often than
- others:
-
- FAQ: Frequently Asked Questions list
- OSI: Origin Systems, Inc.
- WC: Wing Commander
- WC1/2/3: Wing Commander 1, 2, or 3
- SM1/2: Secret Missions 1 or 2
- SO1/2: Special Operations 1 or 2
- WCA: Wing Commander Academy
- Armada: Wing Commander Armada (I know, it's not an acronym; so sue me)
-
-
- *1.6.* Obtaining the latest version of the FAQ
- ================================================
-
- The FAQ has five official distribution sites, at which the latest version will
- always be available for downloading:
-
- * The Origin BBS -- (512) 331-4446. Modem settings are 300-14400 baud,
- no parity, eight data bits, and one stop bit.
-
- * America Online, in the Origin support base (keyword ORIGIN).
-
- * CompuServe, in the Game Publisher's Forum A (GO GAMAPUB), section 12
- (Origin Systems).
-
- * GEnie, at Scorpia's roundtable (type "M805;" at any "?" prompt), section
- 16.
-
- * On the internet: The wuarchive.wustl.edu FTP site, in the
- /pub/msdos_uploads/game_faq directory.
-
-
- *1.6.1.* Accessing the FAQ on the World Wide Web
- -------------------------------------------------
- If you have access to the World Wide Web, then you can take a look at the
- FAQ in HTML format on the Games Domain WWW site, at the address
- http://wcl-rs.bham.ac.uk/~djh/index.html. Note that at the time of this
- version's release, only v1.01 is available here; v1.10 will not be posted
- for a week or two, possibly longer. Please be patient.
-
-
- *1.6.2.* The WC3 FAQ Mailing List
- ----------------------------------
-
- I maintain a mailing list of people who are interested in receiving updates
- to the FAQ via email as they become available. If you'd like to be put on
- this list, just drop me a line (see section 7.3).
-
-
- ************************************
- 2. Background of Wing Commander III
- ************************************
-
- Admittedly, if you're reading this FAQ, you've probably already played the
- other Wing Commander games and know pretty much what they're about; but
- there's probably some Wing Commander newbies out there, too. Besides, even
- if you are a veteran of the Wing Commander world, a short refresher course
- can never hurt... :-)
-
-
- 2.1. What's this whole "Wing Commander" thing about?
- =======================================================
-
- Wing Commander, first released in 1990 by Origin Systems, is a simulation-
- style action game interwoven with a cinematic storyline set in the 27th
- century. It does not attempt to model real-world physics with a completely
- accurate simulation of space flight, but concentrates instead on providing a
- fun, intense, first-person space dogfighting experience. Several things
- distinguished it from other games upon its initial release: the graphics,
- music, and sound were all revolutionary, surpassing most (if not all) other
- competing products in the industry at the time. The storyline, of which a
- short segment unraveled after each mission the player flew, had many plot
- devices rarely used before in a computer game of its type: character
- development, interpersonal conflict, ethics, and more. To date, the series
- has sold a total of over 1.5 million units worldwide.
-
-
- 2.2. What were the previous Wing Commander products?
- =======================================================
-
- 2.2.1. Wing Commander I
- ------------------------
-
- Wing Commander I is the game that started it all. In this, the player
- takes the role of a young Lieutenant who has just been assigned to the
- carrier ship Tiger's Claw, the pride of the Confederate Navy. The main
- plot of WC1 is the Confederation's campaign to take Vega Sector from the
- Kilrathi, which eventually succeeds.
-
- WC1 had two add-on disks -- Secret Missions 1 and 2. SM1 focused on a
- new Kilrathi secret weapon, and the Claw's attempts to hunt down and
- destroy it. SM2 told the story of how the Confederation made an alliance
- with the avian Firekkan species, and also introduced two new characters:
- Doomsday and Jazz.
-
-
- *2.2.1.1.* Super Wing Commander
- --------------------------------
-
- A revamped version of WC1 was released for the 3DO system,
- incorporating completely redone hi-resolution graphics, full speech
- during all the cinematic sequences, and more. SWC follows the
- plotline of the whole WC1 series, including SM1 and SM2.
-
-
- 2.2.2. Wing Commander II
- -------------------------
-
- The game begins with the Tiger's Claw being destroyed by three Kilrathi
- stealth (cloaked) fighters, and you are accused of allowing the carrier
- to be destroyed because of your negligence. Your claims about the
- stealth fighters go unbelieved, your career is ruined, and you are
- assigned to a space station in the backwaters of the known galaxy.
-
- Ten years later, through a strange series of events, you end up on the
- flagship of the Confederate fleet (imagine that), the Concordia, where you
- meet up with some of your old pals who survived the destruction of the
- Claw -- Angel, Spirit, Paladin, Doomsday, and Jazz. Eventually, you defeat
- the heir to the Kilrathi throne in a one-on-one dogfight (though he ejects
- to survive to fight again another day), destroy the Kilrathi headquarters
- in the sector, and find evidence that the stealth fighters exist, proving
- your innocence and restoring your career.
-
- WC2 also had two expansion disks -- Special Operations 1 and 2. SO1
- introduced the character of Bear, the protagonist in the second two
- Wing Commander novels. SO2 reunites you with Maniac, with whom you team
- up to destroy Ayer's Rock, an asteroid which a band of human traitors are
- using as a base.
-
-
- *2.2.2.1.* The Wing Commander I & II CD-ROM
- --------------------------------------------
-
- Origin has recently released the first two Wing Commander games,
- including all expansion sets (Secret Missions 1 & 2, the WC2 Speech
- Pack, and Special Operations 1 & 2) on a single CD. WC1 must be
- installed to your hard drive, but WC2 can be played off the CD to
- save drive space.
-
-
- 2.2.3. Privateer (SPOILER)
- ----------------------------
-
- Privateer puts you in the shoes of a different character -- a privateer.
- This game, which takes place in the Gemini sector, is essentially
- unrelated (in terms of plot) to the main Wing Commander games. As a
- freelance trader and mercenary, you undertake various missions to earn
- yourself enough credits to upgrade your ship and advance in the plotline.
- Eventually, you discover an old alien derelict, and take a working cannon
- from it and mount it on your ship. After this, an alien drone begins
- to chase you; in the end, you team up with Confederate ships to destroy
- the threat the drone presents to the sector.
-
- One expansion disk has been released for Privateer -- Righteous Fire.
- This begins with your alien gun being stolen form your ship, and
- concentrates on your attempts to retrieve it.
-
-
- *2.2.3.1.* The Privateer / Strike Commander CD-ROM
- ---------------------------------------------------
-
- Another recent release of Origin's, this CD contains the enhanced
- versions of both Privateer and Strike Commander on one disc. Both
- games come with their expansion disk (Tactical Operations for Strike
- Commander, Righteous Fire for Privateer) and full speech. Strike
- Commander also has an expanded introduction sequence.
-
-
- 2.2.4. Wing Commander Academy
- ------------------------------
-
- A game with no plotline whatsoever, WCA was designed to appeal to the
- straight-out action gamers who prefer the dogfighting over the storyline.
- With all the ships from WC2 plus a couple of new ones and a mission builder
- included, this product is a great way to pass time while waiting for the
- next installment in the Wing Commander series. :)
-
-
- *2.2.5.* Wing Commander Armada
- -------------------------------
-
- Much as WCA was designed to appeal to those who wanted to be able to create
- their own missions, Armada is aimed towards those who want a multiplayer
- Wing Commander game. Like Academy, there is no storyline to follow, but
- several new features not found in previous WC games are present... not only
- can the player fly in "Gauntlet" mode, a straight shoot-'em-up where wave
- after wave of increasingly powerful enemy ships is thrown at them, but a
- new "Armada" mode is present, which is a strategy game requiring the player
- to manage planetary resources and build up a fleet to hunt down and destroy
- his/her opponent. Battle sequences in Armada mode place the player in the
- cockpit so they can directly affect the outcome of each battle, creating an
- interesting mix of strategy and action.
-
- Most players agree that Armada's strengths lie in it's multiplayer
- capabilities. Using a high speed modem, NetBIOS-compatible network, or a
- split-screen mode on a single computer, two pilot jockeys can both climb
- into their own fighter and play head-to-head or cooperatively. Needless
- to say, the two-player mode adds a dimension to the game not found in
- previous WC products.
-
-
- *2.2.5.1.* Will there be an enhanced Wing Commander Armada CD?
- ---------------------------------------------------------------
-
- No. The project has been scrapped. A patch to allow six-player
- network play may still come out, however.
-
-
- 2.2.6. Wing Commander novels
- -----------------------------
-
- Three novels set in the Wing Commander universe have been written to date:
- _Freedom Flight_, by Mercedes Lackey and Ellen Guon (the head writer for
- WC2), takes place during SM2, and has Paladin and Hunter as the main
- characters. The novel goes into detail on the Kilrathi defectors who were
- briefly mentioned in SM2 (and of which Hobbes from WC2 was the leader of),
- and gives the reader a good look at Firekkan culture.
-
- _End Run_, by Christopher Stasheff and William R. Forstchen, features
- Jason "Bear" Bondarevsky (SO1) as the protagonist and tells the story
- of how he is assigned to a new ship, the Tarawa, which is sent on a
- suicide mission into Kilrathi space. Other WC figures which are major
- characters in the novel are Paladin, Hunter, Sparks, and Admiral Tolwyn.
-
- _Fleet Action_, written by William R. Forstchen, is a direct sequel to
- _End Run_, picking up where its predecessor left off. The Kilrathi launch
- a major counteroffensive against the Confederation, who must come up with
- a last-ditch plan to try to avoid annihilation.
-
-
- *2.2.6.1.* What are the ISBN numbers of the WC novels?
- -------------------------------------------------------
-
- A few FAQ readers have asked me for more details on these novels so
- that they could order them through their local bookstores. Here's
- the authors, publishers, and ISBN numbers for all of the WC novels
- published to date:
-
- _Freedom Flight_, by Mercedes Lackey and Ellen Guon. Published
- in 1992 by Baen Books. ISBN 0-671-72145-3.
-
- _End Run_, by Christopher Stasheff and William R. Forstchen.
- Published in 1994 by Baen Books. ISBN 0-671-72200-X.
-
- _Fleet Action_, by William R. Forstchen. Published in 1994 by
- Baen Books. ISBN 0-671-72211-5.
-
-
- 2.3. Who's this "Bluehair" guy?
- ==================================
-
- Bluehair is the name by which Origin originally referred to the character
- the player takes the role of in the Wing Commander games... it comes from
- the fact that the character has dark blue hair (hence the name). Since
- then, it has become a common term that gamers of the online community use
- to refer to the main character in the first two Wing Commander games.
-
-
- ***********************
- 3. Technical questions
- ***********************
-
- *3.1.* What are the estimated system requirements for Wing Commander III?
- ============================================================================
-
- Please note that these are only ESTIMATES -- the best guesses that can be
- made at this stage in the game's development. These specs may very well
- change upon the game's release.
-
-
- *3.1.1.* How fast will my processor need to be?
- ------------------------------------------------
-
- A 486SX/25 will probably be the slowest processor which will run the game
- at a playable pace in VGA mode. The former requirement (as of about two
- months ago) was a 486/33.
-
-
- 3.1.2. What kind of video card do I need?
- ------------------------------------------
-
- The game should technically run on any VGA-compatible graphics card,
- though a fast VESA or PCI local bus card will help matters greatly. Of
- course, an SVGA card is required to play the game in SVGA mode.
-
-
- 3.1.3. How much RAM do I need?
- -------------------------------
-
- 8 megs are required; anything above that is optimal.
-
-
- 3.1.4. Do I need a CD-ROM drive? How fast?
- --------------------------------------------
-
- Since Wing Commander III will be a CD-ROM only release (no floppy version
- is planned, either before or after the CD-ROM release), yes, a CD-ROM
- drive is required. It's not suggested to even try the game on a single
- speed drive; you'll want a doublespeed or higher to play it at an
- acceptable pace.
-
-
- 3.1.4.1. Will the game always need to load off the first CD?
- -------------------------------------------------------------
-
- No. Once you're finished playing on a CD, you'll be able to run
- the game off the following disc every time thereafter.
-
-
- 3.2. Will Wing Commander III take advantage of a math coprocessor?
- =====================================================================
-
- No. If it did, then the game would not run on 486SX or SX-2 systems, which
- still represent a significant market share of Origin's target audience. The
- only other option would be to write two separate versions of the game, one for
- 486SX systems and the other for 486DX systems; unfortunately, this would add
- too much time to the development cycle.
-
-
- *3.3.* What kind of frame rates can I expect?
- ==============================================
-
- These estimates, of course, are still preliminary and may change by the time
- the game is complete; however, here's a chart (officially released by Origin)
- detailing how fast, in fps (frames per second), WC3 should run on your system:
-
- VGA SVGA SVGA (Local bus)
-
- 486/33 12 4 10
- 486/50 17 10 15
- 486/66 20 13 18
- Pentium/60 24 15 20
- Pentium/90 24 15 24
-
- These numbers are averages for space combat with other fighters. Around
- capital ships, the game will run about 3-5 fps slower.
-
- Cinematics should be no problem. They should run acceptably in 640x480x256 on
- a 486SX-25, and easily hit the 20-25 fps mark on faster systems. The reason is
- that their performance is mainly dependent on your system's memory rather than
- processing power; that's why Wing 3 requires 8 megs of RAM, and is also why
- slow systems should be able to run the cinematics so effectively.
-
-
- *3.4.* How big (in terms of disk space) is Wing Commander III?
- ===============================================================
-
- The game is currently slated to ship on FOUR (4) CDs, so probably somewhere
- between 2 and 2.5 gigabytes. At the very most, ten megs or so will need to be
- installed on the hard drive... probably much less.
-
-
- *3.5.* Will Wing Commander III support both a VGA and SVGA mode? At what
- resolutions?
- ==========================================================================
-
- Yes. WC3 is being made, first and foremost, as a VGA game, which will run
- at standard 320x200x256 resolution. A 640x480x256 SVGA mode is an optional
- feature that you'll need a Pentium or higher to run.
-
- The user has the option of running the gameplay and/or cinematic sequences at
- either 640x240x256 or 320x200x256, depending on which is best suited for their
- system. No one should have any real problems here, though -- even on a
- 486-25 with a slow video card, the 640x480 mode should run okay. See section
- 3.3 above for details.
-
- It should also be noted that if the system can't keep up with the video at
- the resolution the user has set, playback is not slowed down -- frames are
- skipped so that game time still passes at the same rate. In other words, it
- will get choppier, but not slower.
-
-
- *3.5.1.* When can I switch between VGA and SVGA mode?
- ------------------------------------------------------
-
- Any time you want. You won't be limited to doing it only between missions
- or anything like that; it can be done with a single keypress at any point
- during gameplay. The game will even (optionally) switch between video
- resolutions for you automatically, dropping down to VGA if the frame rate
- gets too slow, and then jumping back to SVGA when it climbs back up.
-
-
- *3.6.* What's the sound support like?
- ======================================
-
- *3.6.1.* What sound cards are supported?
- -----------------------------------------
-
- Right now, the plan is to support the SoundBlaster (and all its
- variations... SB Pro, the SB/16, etc.), Pro Audio Spectrum, Gravis
- UltraSound, Ensoniq Soundscape, Logitech Soundman Wave, and
- General MIDI devices (the Roland SCC-1, RAP-10, etc.)
-
-
- *3.6.1.1.* Will the digital capabilities of the RAP-10 be used?
- ----------------------------------------------------------------
-
- If there's time to put in the code before the release date, yes.
-
-
- 3.6.2. Will WC3 support multiple digitized sound samples being played
- simultaneously?
- ----------------------------------------------------------------------
-
- Yes. Wing Commander III will be able to play 32 different digitized
- sound samples simultaneously.
-
-
- *3.7.* Does Wing Commander III use bitmaps or polygon-based graphics?
- What's the difference?
- ======================================================================
-
- WC3, like all of Origin's flight sim games since Strike Commander, will use
- texture-mapped polygons instead of plain bitmaps (as the first two Wing
- Commander games did). For those of you who aren't familiar with the
- advantages of a polygon-based graphics engine, allow me to explain...
-
- The first two Wing Commander games use bitmaps to represent the ships and
- other objects in space. The ships themselves are actually centered at a
- single point in space, and their boundaries are defined by an invisible box
- surrounding that point. Note that their boundaries are defined by a 3-D
- _box_, rather than the shape of the ship you see on the screen... that's why
- gun shots that come really close to an enemy (but don't actually hit his
- image on the screen) explode in the space next to him and still do
- damage -- they hit the invisible box surrounding the ship. As this box flies
- around space and tries to shoot you, a 2-D image of a spaceship is placed on
- it that changes depending on what angle you're looking at the box from. Thus,
- all of the ships in the first two WC games are actually flying boxes that just
- have _pictures_ of one-man fighters slapped on them.
-
- Still following? Good. Now, a polygon-based engine -- the kind WC3 uses --
- is much different. Rather than having their boundaries defined by an
- invisible box, objects are made up of geometric shapes... a cylinder might
- represent the body of a plane, two triangles could represent for the wings,
- and so forth. These boundary-defining shapes _are_ visible to the player,
- unlike the flying boxes of WC1 and 2. Since a ship made up of plain polygons
- can look a bit ugly (take a look at some flight simulators from four or five
- years ago), various techniques are used to improve the appearance. WC3 uses
- "texture mapping", which means that a texture (a texture being a picture of
- anything from a sheet of glass to a certain color of metal to a picture of a
- pilot in a cockpit) is placed on these bare polygons to give them a more
- attractive appearance.
-
- The final result? Ships that still look really cool, but that are much more
- clearly "defined." There are many more advantages to this than just not having
- your gunfire hit the space next to your opponent and still do damage... check
- out section 4.2 for some examples of what is made possible by the use of the
- polygon-based flight engine in Wing 3.
-
-
- *******************
- 4. Gameplay issues
- *******************
-
- In some ways, WC3 scarcely resembles its predecessors; the SVGA graphics make
- everything like four times as sharp, combat moves at a faster pace, and some
- aspects (such as the capital ship and planetside combat) are an entirely new
- experience altogether. If everything comes together the way Origin plans, WC3
- should play better than any previous OSI sim to date. Read on...
-
-
- *4.1.* Is the flight model in WC3 the same as in previous WC games?
- ====================================================================
-
- Yes and no. There are two flight models available in WC3 that the user can
- choose to use: the traditional WC flight model that was used in WC1 and WC2,
- or a new flight model (similar to the one used in X-Wing) where your ship
- will roll whenever you yaw (turn left or right).
-
-
- *4.2* What will capital ships and capital ship combat be like?
- ================================================================
-
- This is perhaps one of the biggest improvements over previous WC games. The
- days where all capital ships were little more than big, ugly-looking, sluggish
- fighters that shot out a cloud of flak while waiting for you to fire your guns
- and blast them to kingdom come are gone. In WC3, the capital ships are huge --
- several screens long, in fact -- so that when you fly up to one, you really
- are struck with a sense of awe rather than a sense of boredom. The detail on
- them is tremendous; you'll be able to make out things like a capital ship's
- flight deck, the Confederate or Kilrathi insignia painted on the side, or
- dozens of little windows dotting the hull.
-
- The really neat thing is, these aren't all just for decoration, either... you
- can actually fly around _inside_ of a ship's hangar (this is made possible by
- that wonderful polygon technology talked about in section 3.7). Theoretically,
- the game engine should allow you to fly into an airlock on the side of the ship
- and negotiate your fighter through a maze of twisting, turning passageways...
- that particular example would probably be of little use in actual gameplay, but
- it gives you a feel for what exactly what the game is capable of. The primary
- constraint is how much time the artists have to draw everything before the
- game's release.
-
- Actual combat with capships is much more involved, as well. Destroying a
- carrier in the earlier WC games often involved little more than a few strafing
- runs, unloading your guns each time, until you broke through the shields and
- armor (or, in the case of some of the ships in WC2, sitting there until you got
- a torpedo lock and _then_ firing). Either way, it was fairly monotonous and
- generally not very challenging. In WC3, this is no longer the case. You know
- those flak bullets that capital ships kept shooting at you while you were
- trying to get a torpedo lock? Target the gun turrets and blow them up. Need
- to stop the ship from reaching the jump point? Shoot a couple missiles at its
- engines to disable it. Destroying the flight deck will be a vital step in
- dispatching a capital ship, as well.
-
-
- *4.3.* What will the planetside missions be like?
- ==================================================
-
- There will be four ground missions in Wing 3, all of which are vital to the
- plot. Planetside combat was designed with playability rather than realism in
- mind, so there aren't a whole lot of real-world physics to worry about. Your
- ship's "repulsors" negate the effects of gravity; you also don't have to worry
- about g-forces, engine stalls, and other similar considerations present in
- most flight sims. These same repulsors limit you to an altitude of 1000-2000
- meters (a limitation imposed by the WC3 team because the terrain looked better
- from there than at higher altitudes).
-
- For all practical purposes, planetside missions handle just like space combat,
- though you've got terrain to avoid crashing into. Mission objectives will
- also vary, and will including bombing and strafing runs on ground targets.
-
-
- *4.4.* How many different ships comprise the Terran and Kilrathi fleets?
- =========================================================================
-
- The Terran Confederation has five fighters and five capital ships at its
- disposal; the Empire of Kilrah has eight fighters and eight or nine capital
- ships. None of the old WC1/WC2 ships are used.
-
-
- 4.5. What new technologies are the Terrans armed with that the player can
- use?
- ============================================================================
-
- In addition to the five new types of fighters in WC3 that the player will
- have a chance to fly, the Confederation has also discovered the secret of
- cloaking technology, so you'll be able to fly stealth ships as well in this
- one. Missile technology has improved, too -- see section 4.8.3 below.
-
- Each of the fighters available to you is designed with a different purpose in
- mind, so there won't be one single fighter more powerful than the rest which
- you'll want to fly every single time. The best ship to take into a big
- dogfight, for example, will NOT be the best ship to fly when you're planning
- to take out a capship.
-
-
- *4.6.* How much control will the player have over the missions they fly
- (e.g., their ship, wingman, weapons loadout, etc.)?
- ========================================================================
-
- You're allowed to choose who your wingman will be, what ship you'll fly, and
- your ship's weapon loadout for each mission. You won't be able to choose
- which pilots fly on the other wings -- that's a predetermined part of the
- plot.
-
-
- *4.6.1.* How does the weapon selection work?
- -------------------------------------------
-
- The guns on your ship are fixed and can't be changed, but you always
- get to allocate the rest of your equipment however you like. Unlike
- the weapon selection in Strike Commander, you have an unlimited supply
- of missiles to use, and a heavy payload won't affect your flight
- dynamics, either. This doesn't, however, mean that you'll want to load
- up your ship with as many Friend-or-Foe missiles as you can each time
- you fly a mission.
-
- A cloaking device, for example, takes up a missile slot -- you may want
- to sacrifice a few missiles if you think stealth flying will be to your
- advantage on a particular sortie. Heat-seeking and image recognition
- missiles are also _better_ than Friend-or-Foe missiles in certain
- situations; you might damage a Kilrathi's cloaking device so that it no
- longer masks the heat from his engines, enabling you to lock on to him
- with a missile while you can't see him on your radar; or maybe your
- wingman's communication systems are damaged, and you opt to use an
- image recognition on your enemy to avoid hitting your partner.
- Choosing the appropriate weapon loadout for the task at hand may make a
- significant difference in your performance in battle.
-
-
- *4.7.* How good is the computer AI in WC3? Compared to Armada?
- ================================================================
-
- The AI in WC3 is very dynamic; each pilot has a wide range of maneuvers at
- his/her disposal and won't use exactly the same techniques over and over.
- Ideally, you should never feel like you're flying exactly the same mission
- twice. There should be a bit of unpredictability involved each time through.
-
- The biggest problem some people have with the AI in Armada's single player
- mode is that it can get monotonous... it's very hard to maneuver behind and
- tail a Kilrathi, so combat can often end up being a series of head-on volleys
- of cannon fire until someone is destroyed. It sounds as if the AI in WC3 will
- certainly be more varied than that in Armada, so that should be a welcome
- improvement.
-
-
- *4.8.* What other notable game features are present in Wing Commander III?
- ===========================================================================
-
- 4.8.1. The 3-D navigational map
- --------------------------------
-
- The first two WC games used a two-dimensional navigation map to show
- the area surrounding the player. The obvious failing of this system is
- that it could not show Z coordinates; the map could show the player's
- ship directly on top of a jump point, when in reality he/she was a
- hundred thousand clicks _above_ his destination.
-
- WC3 employs an actual three-dimensional nav map to give the player a
- better idea of his/her surroundings. The map can be rotated on all
- three axes and zoomed in and out so that the environment may be viewed
- from any angle and any distance.
-
-
- *4.8.2.* Power management
- --------------------------
-
- Yes, you can allocate your ship's power as you want in this one,
- moving energy between your guns, damage control systems, and possibly
- other parts of your ship.
-
-
- *4.8.3.* More "intelligent" weaponry
- -------------------------------------
-
- Missiles and missile decoy pods will now report back do you when
- they're finished and tell you if they were successful or not... one
- less thing to keep track of in the middle of a chaotic dogfight.
-
-
- *4.8.4.* Will there be a "virtual cockpit," as there was in Strike
- Commander and Pacific Strike?
- -------------------------------------------------------------------
-
- No, the primary reason being that it slowed things down too much in
- SVGA mode and became more of a hindrance than a help. The usual left,
- right, and rear views are present, plus some new fun and useful
- external camera angles to observe the action from.
-
- You can still turn the cockpit off altogether, however -- the WC3 ships
- all have a HUD, so all vital information is still on the screen when
- the cockpit graphics are off.
-
-
- *4.8.5.* Will there be a VCR replay mode?
- ------------------------------------------
-
- Time allowing, yes, though nothing is certain at this point.
-
-
- *4.8.6.* Will you be able to go back and replay specific missions?
- -------------------------------------------------------------------
-
- Nope.
-
-
- *4.8.7.* Will the comm screens be in color?
- --------------------------------------------
-
- No. They tried, but the space color palette didn't support flesh
- tones very well.
-
-
- *4.8.8.* Can you transfer characters from Wing Commander II?
- -------------------------------------------------------------
-
- Sorry, no.
-
-
- 4.8.9. Will Wing Commander III have multiplayer modem or network
- support?
- -----------------------------------------------------------------
-
- No. If you want multiplayer Wing Commander, then give Wing Commander
- Armada a try (see section 2.2.5.).
-
-
- **************************
- 5. Cinematics / storyline
- **************************
-
- 5.1. What distinguishes the cinematics and storyline in Wing Commander III?
- ==============================================================================
-
- There are two fundamental differences between the cinematics in WC3 and those
- in WC1 and 2. First, the live acting; all of the cinematic sequences are
- played out in full motion video by live actors, rather than being hand- and
- computer-drawn as in the first two games. This has led to several new
- filming techniques being used, as well: A wider variety of camera angles is
- present, rather than the frontal face shots that were used nearly exclusively
- in WC1 and 2, plus pans, zooms, etc.
-
- Secondly, the cinematic sequences are no longer completely passive. The
- player can now choose how he/she responds in certain situations be selecting
- one of several choices from a list of possible dialogue responses. This, in
- turn, alters the way the story unfolds, so two people who play the game with
- different dialogue choices may experience quite a different plotline. (A
- normal movie script is about 120 pages; the script for WC3 was 300 pages long
- so that all of the different outcomes and dialogue choices were covered.)
-
-
- 5.1.1. In what ways can choices made during the cinematic sequences alter
- the storyline?
- --------------------------------------------------------------------------
-
- First and foremost, it can affect your relationships with your shipmates,
- and being the squadron commander, this can affect morale on board ship.
- Telling a pilot "That flying was horrible -- whose side are you fighting
- for?" obviously will be perceived more negatively than "Well, kid, it was
- a tough mission. Let's hope we can do better next time." (Of course, in
- some cases, maybe the pilot _deserves_ to be chewed out; it's a judgment
- call you'll have to make.) You also get to choose a love interest for the
- game, which will have a major impact on the plotline.
-
- In the end, your flying skills and storyline decisions will combine to
- finish the story in one of three different ways -- one grand, victorious
- ending, one mediocre, and one not-so-grand.
-
-
- *5.1.2.* Can your wingmen actually die during an average mission, or are
- there safeguards built in to prevent this?
- -------------------------------------------------------------------------
-
- In Wing Commander I, it wasn't only your life at stake when you went up
- against the Kilrathi -- your wingman were constantly in danger of getting
- killed, as well. If the Kilrathi nailed your partner, he/she was gone.
- Permanently. Taken off the flight roster. You even got to attend their
- funeral.
-
- In Wing Commander II, this was not the case. The writers wanted more
- control over who died and when, because otherwise the branching storyline
- was too hard to write; there were just too many variables. Some of the
- characters in WC2 still died from time to time, but it was always at a
- predetermined time when the writers wanted it to happen -- not just because
- the Kilrathi got a few lucky shots in during one of your sorties. If the
- cats did destroy your wingman's ship, the victim would always manage to
- eject first. You'd be without help until you got back to your carrier, but
- the person would always still be alive when you got back.
-
- Unfortunately, this will still be the case with Wing 3. It tends to make
- the plot slightly more linear, but it's a necessary evil to make the
- various permutations of the plotline manageable for the game designers.
-
-
- 5.2. How is live acting being integrated into the cinematic sequences?
- =========================================================================
-
- All acting is done in advance in front of a green screen -- which is, as
- the name suggests, a cloth backdrop spray painted green. The backgrounds
- are rendered on a Silicon Graphics workstation (the same ones used in the
- making of Jurassic Park). After the acting is done and the backgrounds have
- been generated, they backgrounds are overlaid over the green backdrop in the
- film footage. The result is a video sequence with live actors in front of a
- very realistic-looking computer-generated setting.
-
-
- *5.2.1.* How much live acting is contained in the cinematic sequences?
- -----------------------------------------------------------------------
-
- About three and a half hours of footage was filmed for the game. Of
- course, you won't see all of this playing the game through just once, since
- it has a branching storyline.
-
-
- 5.2.2. Why don't some of the actors look like their characters?
- ----------------------------------------------------------------
-
- During the casting for Wing Commander III, the primary concern was finding
- actors who could accurately portray the Wing Commander characters'
- personalities; physical appearance was secondary. While it was certainly
- nice to find an actor or actress who not only was able to play the role
- well but looked like the character in mind, this wasn't always possible,
- as in the case of the actor taking the role of Paladin (John Rhys-Davies).
-
-
- 5.2.3. How is the acting for the Kilrathi characters accomplished?
- -------------------------------------------------------------------
-
- Think "Darth Vader", and you'll have a pretty good idea. An actor wears
- an elaborate set of costumes and makeup (made by the same group who did the
- masks for the Teenage Mutant Ninja Turtles movies, by the way), and acts
- out the motions and lip movements for his character. Voices are dubbed
- over later by a separate voice actor.
-
- Apparently this combination works pretty well. A "behind-the-scenes"
- article about WC3 in the August '94 issue of Computer Game Review said
- that "The Kilrathi, while having occasionally over-exaggerated movements,
- do not look at all unreal."
-
-
- 5.3. Who are the characters in Wing Commander III, and who are the actors
- and actresses playing their roles?
- ============================================================================
-
- 5.3.1. Col. Christopher Blair (Mark Hamill)
- --------------------------------------------
-
- In Wing Commander III, the player takes the role of Colonel Christopher
- Blair, a veteran Confederate pilot who commands the fighter squadron on
- his ship. Throughout the course of the game, you not only fly dozens of
- missions against the Kilrathi, but deal with intercharacter relationships
- with your shipmates as well -- you even get to choose your own love
- interest.
-
- Blair is portrayed by Mark Hamill, best known for his starring role as Luke
- Skywalker in the "Star Wars" movie trilogy. He has also been seen in "The
- Guyver," "The Night the Lights Went Out in Georgia," "Britannia Hospital",
- and others. Voice acting work includes playing The Joker in the Batman
- animated television series and "Mask of the Phantasm" motion picture, and
- a role in Sierra's interactive adventure game, "Gabriel Knight."
-
-
- 5.3.1.1. Do I get to pick my player's name or callsign?
- ----------------------------------------------------------
-
- Your name (Christopher Blair) is assigned to you and cannot be
- changed. You will be able to pick a callsign for yourself, though
- it will not be used during the cinematic sequences, since the spoken
- dialogue cannot change to reflect the callsign you choose. The
- callsign will instead be used in places such as the flight roster
- posted on the ship, while during the cinematics you are referred to
- by your "real" name (Blair).
-
-
- 5.3.2. James "Paladin" Taggart (John Rhys-Davies)
- --------------------------------------------------
-
- Veterans of the first two Wing Commander games will certainly remember
- Paladin, the Scottish officer who has been serving in the Navy for several
- decades. Taking this role is John Rhys-Davies, who has appeared in
- "Raiders of the Lost Ark," "Indiana Jones and the Last Crusade," "The Living
- Daylights," "Firewalker," and others. He is currently starring in "The
- Untouchables" TV series and is the host of the Discovery Channel's
- "Archaeology."
-
-
- 5.3.3. Todd "Maniac" Marshall (Tom Wilson)
- -------------------------------------------
-
- Another character from the earlier WC games, Maniac is a brash,
- unpredictable pilot who has a stubborn "to-hell-with-the-rules" attitude
- that has put himself and his shipmates in danger countless times. He is,
- however, a highly skilled flier whose talents are desperately needed in
- the war against the Kilrathi.
-
- Maniac is portrayed by Tom Wilson, who you've probably seen as Biff in the
- "Back to the Future" trilogy. Wilson has also been in "Blood In... Blood
- Out," "Action Jackson," "April Fool's Day," and others.
-
-
- 5.3.4. Melek (Tim Curry)
- -------------------------
-
- Melek is a Kilrathi warrior, and the right-hand man of Prince Thrakhath.
-
- Tim Curry, probably most easily remembered as the transvestite in "The
- Rocky Horror Picture Show," is doing the voice acting for Melek in WC3.
- Curry also did voice acting in Sierra's "Gabriel Knight," along with WC3
- co-star Mark Hamill.
-
-
- 5.3.5. Admiral Geoffrey Tolwyn (Malcolm McDowell)
- --------------------------------------------------
-
- Those who only played WC2 probably remember Tolwyn as a hard-nosed, strict
- commander who never really seemed to care about much besides making the
- player's life difficult. Those who read the WC novels should have a
- more positive impression of him; that of a just, honorable officer who
- places morality and ethics above authority and discipline. (Yeah, it
- sounds cliched, but true.)
-
- Whatever picture you have of Tolwyn, he'll be present in WC3, played by
- Malcolm McDowell. McDowell has been in movies such as "A Clockwork
- Orange," "Time After Time," "Cat People" (too bad he's not playing a
- Kilrathi...) ;), "Britannia Hospital" (with WC3 co-star Mark Hamill), and
- others. He is also playing the role of the villain Soran in the upcoming
- "Star Trek: Generations" motion picture.
-
-
- 5.3.6. Rachel (Ginger Lynn Allen)
- ----------------------------------
-
- Rachel is a tech officer on the ship on which Blair serves, and is one
- of the two potential love interests for the player. The actress who
- plays her, Ginger Lynn Allen, has starred in "Young Guns II," "Skin Deep,"
- "Leather Jackets", and other "adult" films. TV credits include "Silk
- Stalkings," "Sunset Beat," and a current recurring role on "NYPD Blue."
-
-
- 5.3.7. Flint (Jennifer MacDonald)
- ----------------------------------
-
- The other possible love interest for the player, Flint is a member of
- Blair's flight squadron whose dynamic character is hidden underneath a
- cool, calm exterior. Flint is played by Jennifer MacDonald, who has been
- seen in "Terminal Force," "The Collector," "Shades of Black," "Dream On,"
- "The Adventures of Brisco County, Jr.," and others.
-
-
- *5.3.8.* Col. Eisen (Jason Bernard)
- ----------------------------------
-
- Eisen, the commander of the TCS Victory, is another newcomer to the Wing
- Commander saga, played by Jason Bernard (currently starring in the TV
- series "Herman's Head.") Bernard has also appeared on "The Cosby Show,"
- "St. Elsewhere," "Knot's Landing," "Night Court," "The Flash," and others.
- Film credits include, but are not limited to, "War Games," "Paint It
- Black," and "Blue Thunder" (with WC3 co-star Malcolm McDowell).
-
-
- 5.3.9. Rollins (Courtney Gains)
- --------------------------------
-
- Courtney Gains takes on the role of Rollins in WC3. Gains has been seen
- in "Memphis Belle," "The 'Burbs," "Colors," "Can't Buy Me Love," and "Back
- to the Future," among others. TV credits include "Seinfeld," "Tales From
- the Crypt," and "In the Heat of the Night," and more.
-
-
- 5.3.10. Flash (Joshua Lucas)
- ----------------------------
-
- Joshua Lucas, the actor playing Flash, is a regular on "The Man From Snowy
- River". On the big screen, he has been seen in "Alive" and "Class of '61."
-
-
- 5.3.11. Hobbes
- --------------
-
- Originally assigned to be a bridge officer on your ship, you pull some
- strings to get him placed on your fighter squadron, where he again takes
- the role of one of your fellow wingmen.
-
-
- 5.3.12. The Emperor and Prince Thrakhath
- ----------------------------------------
-
- Yup, it's been confirmed that they're both back for the grand finale.
- That, however, is all that's been confirmed. :)
-
-
- 5.4. Will any other members of the Wing Commander cast (Angel, Doomsday,
- etc.) make an appearance in Wing Commander III?
- =========================================================================
-
- Since nothing has been announced, probably not. They may be mentioned in the
- dialogue, but an actual appearance is unlikely.
-
-
- 5.4.1. What happened to Angel, anyway?
- ---------------------------------------
-
- Since Angel (who, in case you forgot, was romantically involved with Blair
- at the end of SO2) isn't one of the WC3 regulars, the question of what
- became of her is raised. The only thing known for certain is that she was
- _not_ killed on the Concordia (see section 5.5 below). Origin didn't just
- forget about her, but they aren't saying what happened to her, either.
- This will be revealed in WC3.
-
-
- *5.5.* How good do the final cinematic sequences look?
- =======================================================
-
- This is obviously a difficult question to answer, not only because it's hard
- to define in words, but also because it's largely a matter of opinion. Most
- people I've talked to who have seen some of the actual cinematic footage agree
- that while it isn't "Star Wars" caliber, and has it's small share of bad
- acting, most of it is fine and some of it is actually quite good. Though the
- Kilrathi are fairly easily identifiable as puppets/machines, they have quite a
- wide range of facial expressions and the lip synching for them is very well
- done. In any case, it's probably a significant step above other interactive
- movies on the market today, and should be something to look forward to.
-
- Again, note that these are the opinions of the people I spoke with and are
- subject to your own whims and preferences. Personal mileage may vary.
-
-
- 5.6. What is the basic plot of Wing Commander III?
- =====================================================
-
- The year is 2669 (two years after the end of SO2), and the Kilrathi again have
- gained the upper hand in the Galactic War. Your old carrier, the TCS
- Concordia, has been recently destroyed, and you are reassigned to the decrepit
- TCS Victory. It is here that your adventure begins.
-
- The Terrans have developed a weapon of terrifyingly destructive power called
- the Behemoth, which they are hoping can tip the scales back in their favor --
- but before they can use it, a human traitor hands the plans for the weapon over
- to the Kilrathi. The scientist who designed the weapon is taken to a Kilrathi
- prison, and you, of course, have to rescue him. As the war draws closer to its
- climactic finish, you volunteer for a final, desperate suicide mission which
- is guaranteed to end the war one way or the other.
-
-
- 5.7. How do the events in the Wing Commander novels fit into the storyline?
- (SPOILER)
- ==============================================================================
-
- First off, let it be said that the novels _are_ considered "official"
- material -- that is, the events that transpired in them are assumed to have
- happened in the "real" (i.e., computer game) WC universe. Among these are the
- death of Hunter, the adventures of the Tarawa, and the Kilrathi fleet's attack
- on the core Confederate worlds, including Earth. (A very brief summary of the
- events in the third novel can be found on page 12 of the WCArmada manual.)
-
- The second and third novels take place in the two-year gap between WC2 and WC3.
-
-
- *********************************
- 6. Other miscellaneous questions
- *********************************
-
- *6.1.* What is the current estimated release date?
- ===================================================
-
- November 21, 1994. This is (obviously) subject to change. Filming was
- completed several months ago, so all that's left now is on the technical end.
- The 3DO version (see section 6.3) is scheduled to be released in January '95.
-
-
- *6.2.* What's this I hear about a "Premiere Edition?"
- ======================================================
-
- A special collector's "Premiere Edition" of WC3 is being produced along with
- (and will be released at the same time as) the normal game. While the game
- itself will be exactly the same as the one in the regular edition, the
- Premiere Edition contains several extra items you can't get elsewhere. There
- is a limited number of these being produced, though Origin isn't saying what
- number that is -- so if you want one, get your order in soon! :)
-
-
- *6.2.1.* What does it contain?
- -------------------------------
-
- The Premiere Edition will contain all of the items found in the regular
- game, plus:
-
- Special Film Canister Packaging: As the inauguration of the ORIGIN
- Interactive Movie (TM) line, only the Wing Commander III Premiere
- Edition will be packaged in an authentic motion-picture film canister.
-
- The Making of Wing Commander III: A video documentary chronicling all
- the production aspects of the game, from ORIGIN to Hollywood. This
- video features exclusive interviews with all of the stars and key
- product development team members.
-
- Wing Commander novel: Fleet Action, by William R. Forstchen. The
- third in the successful series of Wing Commander novels by Baen Books.
-
- Wing Commander III t-shirt: Featuring the Terran Confederation
- insignia and classic movie poster cover art created by ORIGIN's Sam
- Yeates.
-
- ORIGIN Audio CD: Volume 3 of the ORIGIN soundtrack series with award-
- winning music from games such as Wing Commander III, ULTIMA VIII:
- Pagan, Wings of Glory, Pacific Strike, BioForge and Wing Commander
- Armada.
-
- Wing Commander III calendar: A full-size calendar with scenes lifted
- directly from the game. Something to use all year.
-
- Plus more!
-
-
- *6.2.2.* Will there be a Premiere Edition for the 3DO version?
- ---------------------------------------------------------------
-
- Nothing is absolutely certain yet, but probably not.
-
-
- 6.3. What platforms is Wing Commander III being released on?
- ===============================================================
-
- Both an IBM and a 3DO version are planned. The PC version should run reliably
- on OS/2 systems with 16 or more megs of RAM. In-house testing is currently
- being done on this at Origin.
-
-
- 6.3.1. How will the 3DO version differ from the PC version?
- ----------------------------------------------------------------
-
- The 3DO version will be optimized to take advantage of the 3DO's better
- graphics and sound capabilities -- this includes true 16-bit color, a full
- stereo soundtrack throughout the game, and Dolby Surround sound effects.
- There will be no installation program required (obviously), so you should
- be able to just jump in and start playing. CD delays should be shorter,
- as well.
-
- Ideally, the 3DO and PC versions will ship as close to simultaneously as
- possible.
-
-
- *6.4.* Will there be different versions of WC3 available for different
- languages?
- =======================================================================
-
- Versions are planned for French and German, with different voice actors
- re-dubbing the voices in the appropriate languages. Subtitled versions of the
- game will be simultaneously released with the English version; the actual
- French and German dubs will come at a later date.
-
-
- *6.5.* Are there any screen shots available?
- =============================================
-
- Yes; two sets of screen shots have been uploaded onto several major online
- services by Origin. The first were from some fairly early stages in game
- development and did not accurately represent what the final product would look
- like, so they were taken down. The second batch was uploaded within the past
- few weeks and is still available for downloading.
-
-
- *6.5.1.* What do the screen shots contain?
- -------------------------------------------
-
- Some external shots of a Confederate Arrow (a light fighter) flying in
- space and near a capital ship are present. There are also some images
- from the cinematic sequences, including a scene with Blair and Paladin
- standing planetside, Rachel (the flight mechanic) on the flight deck, and
- Admiral Tolwyn leaning over the desk in his office. No cockpit shots or
- enemy fighters are present in any of the images.
-
-
- *6.5.2.* Are those screen shots from playable sequences or cinematic
- scenes?
- ---------------------------------------------------------------------
-
- Yes, the external shots of the Arrow flying by the Kilrathi capital ship
- are from the playable portion of the game. It is obvious which of the
- pictures are from the cinematic sequences and these also reflect how the
- game should look on your screen.
-
-
- *6.5.3.* Where can I find the screen shots?
- --------------------------------------------
-
- You can get them from the official Origin support forum on most online
- services, or from the Origin BBS. See section 1.6 for details.
-
-
- *6.6.* Will a demo be released before the game comes out?
- ==========================================================
-
- Yep, and what a demo it will be. It wil be fully playable -- the first mission
- will be included, so players can take a look at the new engine and see how it
- runs on their machine. There won't be any cinematics directly related to this
- mission included (an intro sequence, mission briefing or debriefing, etc.),
- but there will be a full-motion video trailer for the movie portion of the
- game, much like any other trailer you'd see on TV for a movie at the local
- theater.
-
- The demo is going to be distributed on CD-ROM, and will be included free with
- the December issues of PC Gamer and CD-ROM Today (which should both hit
- newsstands on November 8). You'll also be able to buy it at your local
- software store at about the same time.
-
-
- *6.7.* What is the list price for Wing Commander III, and how can I
- reserve a copy?
- ====================================================================
-
- List price is $69.95. You can reserve a copy by contacting your local software
- dealer or Electronic Arts Direct Sales at (800) 245-4525.
-
- Pre-orders for the Wing Commander III Premiere Edition began October 1st. To
- reserve your copy, call Electronic Arts Direct Sales at (800) 245-4525. The
- price is $99.95 plus shipping and handling (within the U.S.) Orders received
- before November 1st will be shipped to arrive by the first day that Wing
- Commander III hits retail store shelves.
-
-
- *6.8.* What is the budget for Wing Commander III?
- ==================================================
-
- No official figures have been released, but estimates are that it's approaching
- the area of four million dollars ($4,000,000) -- the largest budget ever for a
- computer game.
-
-
- 6.9. Who is developing and filming Wing Commander III?
- =========================================================
-
- 6.9.1. Who is involved with the cinematic side of the project?
- -------------------------------------------------------------------
-
- Over 50 professional filmmakers are on the WC3 team to help bring together
- the cinematic portion of the game. Here is a partial list:
-
- Director/Executive Producer Chris Roberts
- Producer Donna Burkons
- Screenwriters Terry Borst
- Frank DePalma
- Cinematographer Virgil Harper
- Art Director Chris Douglas
- Music George Oldizey
-
-
- 6.9.2. Who is involved with the gameplay side of the project?
- ------------------------------------------------------------------
-
- Following is a list of the programmers working on the PC version of
- the game:
-
- Project Director : Frank Savage
- o Spaceflight engine conversion
- o New technologies (i.e., Capital ships)
-
- Programmer : Frank Roan
- o Spaceflight object system and weapon systems
- o Artificial Intelligence
- o Mission system
-
- Programmer : Anthony Morone
- o Cockpit/HUD displays and interface
- o 3D Navigation Map
- o Communication system and sound effects programming
-
- Programmer : Chris Todd
- o Gameflow programming
- o Cinematics integration
-
- Programmer : Jason Yenawine
- o Full-motion video compressor and player
- o Memory management
-
-
- There is a second team of programmers in charge of the 3DO version:
-
- Programmer : Peter Shelus
- o 3D spaceflight and object systems
- o Artificial Intelligence
-
- Programmer : Brent Thale
- o 3DO conversion of video compressor and player
-
-
- *6.10.* Other Wing Commander III-related merchandise
- ====================================================
-
- *6.10.1.* Will there be a Wing Commander III Playtester's Guide?
- ----------------------------------------------------------------
-
- Rather than the typical "Playtester's Guide" that Origin has released with
- all of their games as of late, they're compiling a larger strategy guide
- for WC3 similar to Mike Harrison's _Wing Commander I & II: The Ultimate
- Strategy Guide_. It should be out within one to two months of the game's
- release.
-
-
- *6.10.2.* Will the soundtrack for Wing Commander III be released on CD?
- -----------------------------------------------------------------------
-
- Sort of. :) While a separate WC3 soundtrack may not be released, several
- tracks of the game's music will be included on the next Origin soundtrack
- (volume 3) along with selections from other OSI releases. This CD will
- also be included with the Premiere Edition -- see section 6.2.
-
-
- *6.10.3.* Will any of these extra items from the Premiere Edition be
- sold separately?
- --------------------------------------------------------------------
- Some of them probably will be, but which ones they are, how much they'll
- cost, and when they'll be available are still up in the air.
-
-
- *6.11.* Will WC3 be the last installment of the Wing Commander series?
- ======================================================================
-
- There will certainly be other games set in the Wing Commander universe (see
- section 6.12). Whether there will be a direct continuation of WC3 (WC4, in
- other words), however, remains to be seen, though it seems very likely. Chris
- Roberts originally envisioned the Wing Commander series as a trilogy, and it
- sounds as if the story in WC3 will see the end of the Terran-Kilrathi war. If
- the series continues, WC4 may just be the beginning of a second WC trilogy,
- rather than a direct continuation of WC3.
-
- Word has it that an actual motion picture may be developed in conjunction with
- the next installment in the Wing Commander series... wait and see. (Note that
- this is not based on any official word from Origin).
-
-
- *6.12.* What other Wing Commander products are planned for the future?
- ======================================================================
-
- *6.12.1.* Privateer 2
- ---------------------
-
- "Privateer 2: Darkside" will be the next installment in the Privateer
- series. The project, headed by Erin Roberts (Chris Roberts' brother), is
- currently in the initial planning stages. Like WC3, it will utilize live
- acting for all of the cinematic sequences, and will use an updated version
- of the WC3 engine for the actual gameplay.
-
- Privateer 2 is being developed and filmed entirely in the United Kingdom.
- The current (unofficial) target date is Christmas '95. Origin is taking
- a lot of suggestions from gamers out there for this one, so if you've got
- some ideas you'd like to share, send them an e-mail (see section 7.2)!
-
-
- *6.12.2.* Super Wing Commander for the Mac
- ------------------------------------------
-
- After several years, Origin is once again venturing into the Mac arena with
- a port of the 3DO's Super Wing Commander. This will be a CD-ROM only
- release that should be available this March.
-
-
- *6.12.3.* Wing Commander novels
- -------------------------------
-
- Three new Wing Commander novels are in the works, one of which will be a
- novelization of the events in WC3. The "plot path" that the WC3 novel
- takes (remember, the game has a branching storyline) will most likely
- involve most of the harder missions from the game, and end with the
- victorious finish. It is being written by William R. Forstchen (the author
- of _End Run_ and _Fleet Action_) and Bill Keith.
-
- The second novel will jump back in time and focus on Hunter (when he was
- still alive). It is being written by Ellen Guon (co-author of _Freedom
- Flight_ and lead writer for Wing Commander II). The third novel has been
- contracted, but the content has not yet been decided; it might be take
- place over on the Privateer side of the galaxy...
-
-
- *6.12.4.* Wing Commander: The Motion Picture?
- ----------------------------------------------
-
- There's serious talk going around of an actual Wing Commander movie being
- made. We're not talking green-screen acting with computer-generated
- backgrounds, either, but a real, full-blown motion picture. Nothing is
- known about the content as of yet, though it may be a crossover with WC4.
-
- There has also been some talk of a WC TV series, though nothing is certain,
- and again, no other details are available right now. Stay tuned.
-
-
- ********************
- 7. In conclusion...
- ********************
-
- *7.1.* Credits / sources
- ===========================
-
- The Wing Commander III FAQ was complied and written by James Hogan, but I've
- had plenty of help...
-
- Thanks to those Origin employees who have taken time from their schedule to
- answer my questions:
- Tony Morone
- Frank Roan
- Frank Savage
- Galen Svanas
- Chris Todd
-
- Mark Meytin is the person responsible for doing the HTML translation of the
- WC3 FAQ, which it a tremendous help to those people who access it over the
- World Wide Web. Thanks, Mark.
-
- Richard Poffley provided me with coverage of the WC3 display at the ECTS
- (European Computer Trade Show)... thanks!
-
- And a big thanks to all the other people who have forwarded me info, given
- me ideas, suggested a question or topic to cover, or otherwise helped me with
- the production of the FAQ...
- Nicholas Albright
- Wayne Baker
- Ron Blancarte
- Gary Goodman
- Paul Fleming
- Pham Hoang
- Dieter Janssen
- Tommy McClain
- Richard Scanlan
- BenHerd@aol.com
-
- Other sources include the following magazines...
-
- Computer Gaming World, June 1994, page 14
- Computer Games Strategy Plus, August 1994, pages 20-23
- PC Gamer, August 1994, pages 8-11
- Interactive Entertainment, Episode 3
-
- Additional thanks to Wayne Baker at Origin for helping to answer all of my
- seemingly endless questions. :)
-
-
- *7.2.* Where to find out more
- ==============================
-
- There have already been several magazines and other periodicals that have
- had information on WC3 in them. If you'd like to check any of them out for
- yourself, here's a list:
-
- AP Newswire June 23, 1994
- Austin American Statesman June 20, 1994
- CD-ROM Today August/September, 1994
- Computer Game Review July, 1994
- Computer Games Strategy Plus August, 1994
- Computer Gaming World May 1994, June 1994
- Daily Variety Magazine
- Electronic Entertainment April 1994, June 1994
- The Hollywood Reporter May 17, 1994
- Interactive Entertainment Episode 3
- Los Angeles Daily News June 28, 1994
- PC Gamer July 1994, August 1994
- PC Format (United Kingdom) July, 1994
- PC World (New Zealand) June, 1994
-
- Have more questions about WC3 that aren't in the FAQ, or just want to find
- something out straight from the source? Ask Origin directly:
-
- CompuServe: 71333,136
- America Online: OSI
- GEnie: origin.mkt
- Internet: osi@aol.com
-
-
- *7.3.* Contacting the FAQ author
- ===================================
-
- Did you find out another bit of information you'd like to see added? Did I
- screw something up? Have any questions you'd like answered in the next
- revision of the FAQ?
-
- If, for these or any other reasons, you'd like to contact me, I can be reached
- in the following ways (note the change in my AOL screen name):
-
- Internet e-mail: j-hogan@ux4.cso.uiuc.edu (checked several times daily)
- America Online: JamesH42 (checked once per week)
- CompuServe: 70524,1343 (checked once per week)
-
- If you contact me about additional information to include in the FAQ, please
- tell me your source. I'd like to verify all new info to keep the FAQ as
- accurate as possible.
-
-
- *7.3.1.* The WC3 FAQ mailing list
- ----------------------------------
-
- I also maintain a mailing list of people who would like to receive the
- latest version of the WC3 FAQ when it is released. If you'd like to
- be on this, just drop me a line and tell me your name and e-mail
- address, and I'll see to it that you're added to the list.
-
-
- *7.4.* Revision history
- ========================
-
- Version 1.0: Initial release.
- (8/5/94)
-
- Version 1.01: A few minor changes, including the addition of the WC3
- (8/11/94) periodical reference list and this revision history section.
-
- Version 1.10: Revision history section heavily abridged so that it didn't
- (10/24/94) expand to five or ten pages upon this version's release.
-
- FAQ grew by about 50%; most new info was in section 4,
- including more detailed descriptions of what capital ship
- combat and planetside missions would be like. A basic
- explanation of what a polygon-based graphics engine is was
- put in section 3.7. Official information from Origin regarding
- estimated frame rates, and the WC3 Premiere Edition added to
- sections 3 and 6. Several other less significant changes too
- numerous to list.
-
-
- 7.5. Conclusion
- ==================
-
- Well, that's it for this release of the WC3 FAQ. Please write and let me know
- what you thought; was it useful? Had you already heard all of the information?
- Was it well-written? Even if you don't have any comments to speak of, please
- just drop me a line and let me know if you read through it.
-
- Assuming I can scrounge up some more information, a new revision of the FAQ
- should follow within a couple weeks. (Now where have we heard that before...)
- Announcements will be posted on AOL, CIS, comp.sys.ibm.pc.games.action, and
- comp.sys.ibm.pc.games.flight-sim.
-
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