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- open drawer
- get scissors
- get magnet
- leave
- right
- get rope
- get clapper
- use rope on magnet (get magnet on rope)
- upper left
- open door
- enter pub
- use scissors on dwarf (get his beard)
- get matches (on fruit machine)
- right
- talk (tell them you do anything to be a wizard)
- they tell you you need a magic staff
- leave pub
- left
- doorway
- left
- if that guy speaks to you talk or abort talk (doesn't matter)
- left
- get ladder
- enter house
- get cold remedy potion
- get specimen jar
- leave
- right
- right
- right
- left
- right
- right
- talk (remove thorn, receive whistle)
- left
- down
- right
- do something with stump until woodworms talk to you
- talk until you promise to bring them mahogany
- down
- left
- move handle
- get bucket
- right
- right
- right
- right
- talk to troll
- talk until he takes the whistle
- the barbarian comes and gets rid of the troll
- right
- upper right
- right
- talk to oaf
- tell him he needs to water the beans,
- offer him water, you drown the beans and leave
- reenter and get beans from puddle
- right
- lower right
- use clapper on bell
- move bell
- use hair
- you kiss her and she becomes a pig
- leave the tower
- use map (troll bridge)
- upper left
- so you need something to stop that guy
- use map (village)
- doorway
- left
- left
- use pig with chocolate truffel door
- enter
- get hat
- get smokebox
- leave
- use matches with smokebox
- get wax from beehive
- goto tavern
- talk to barkeep, order Wet Wizard
- when the mouse reappears use the wax on the barrel
- he brings the barrel outside because he thinks it is empty
- he gives you a voucher valid from tomorrow
- leave
- get beer
- go behind cottage (left,doorway,doorway,left,middle)
- use beans on compost
- get melon (for guy with tuba)
- use map (troll bridge)
- upper left
- use melon on sausaphone
- left
- left
- left
- talk
- get feather
- right
- right
- upper right
- right
- get rock (center of screen)
- look at rock (password for the cave)
- wear beard (so dwarves think you are one)
- enter mine
- say beer
- give beer to left one (bribe the guard); he leaves to the right
- follow him
- use feather on the sleeping snoring fat guy
- get key
- up
- left (the guard is gone...)
- get hook
- use key with door
- enter
- offer voucher, let him give you a gem as reward
- leave mine
- lower right
- right
- talk until you get the metal detector
- left
- left
- upper right
- right
- right
- enter house
- tell him you came to see him
- eat that stuff
- when he gives you more and the mouse reappears use specimen jar on stew
- eat another one, he runs out of stew and leaves to get ingredients
- Optional: move the box and go down, try to go right.
- Leave the house
- right
- right
- right
- use metal detector
- right
- use Sausaphone on giant
- right
- right
- enter
- use cold remedy on dragon
- use hook on boulder
- walk boulder
- use magnet on hole
- use magnet on hole (you need the money for your wizard approval)
- go back down
- enter
- get extinguisher
- leave
- upper right
- get rock (it contains a fossil)
- use map (village)
- doorway
- talk to the "merchant", offer the gem and get 20 bucks for it
- doorway
- use rock with anvil; the blacksmith frees the fossil
- right
- right
- enter shoppe
- buy hammer
- buy white spirit (you need to remove paint later)
- use map (cross roads)
- upper right
- vines (lower left of the screen)
- talk and offer stew
- use map (centre of forest)
- upper left
- get paper
- right
- lower left
- give fossil to hole (Dr. Von Jones digs there)
- tell him you found it in the mountains so he digs free the mithriel
- use map (village)
- enter shoppe
- give shopping list
- use map (giant)
- left
- look dirt
- get ore
- use map (village)
- open box; goblins take you to their hideaway
- open box
- get rat bone
- look boxes (you notice your spellbook)
- get spellbook
- look spellbook (you find a scrap of paper)
- use paper with door, so a key falling down on the other side lands on it
- use rat bone with lock
- get paper (with key)
- use key on lock
- open door
- get bucket
- down
- get mints
- get flaming brand
- talk (he believes you are a demon)
- remove ring
- talk; he becomes a frog when he sees full moon (or thinks he does)
- use bucket on druid
- use flaming brand on druid; he polymorphs
- he escapes, the ring has no more power, so hide
- open iron maiden
- enter iron maiden (ouch!); days later the frog arrives with a saw
- get saw
- use saw on bars
- use map (village)
- doorway
- doorway
- use ore with anvil; get axe head
- map (centre of the forest)
- lower right
- right
- give axe head to woodcutter
- enter
- get climbing pin
- use extinguisher on fireplace
- move hook
- get mahogany (you are allergic to the rest and the worms want it)
- use map (witch)
- right
- right
- talk to stump; they enter the mahogany
- use map (crossroad)
- lower right
- use hair
- use woorworm on floor
- use ladder on hole
- down
- open tomb (flee outside)
- enter
- use ladder
- open tomb
- move loose bandage (the mummy crumbles to dust)
- get staff
- use map to go to the wizards in the tavern
- give staff to them; pay them; become a wizard
- use map (dragon)
- upper right
- right
- ice ledge
- right
- right
- use white spirit on stain; talk to tree; get magic words
- use map (witch)
- enter
- get broom
- fight and win, may take a few tries.
- The word you say determines what you become :
- Alcazam - snake
- Hocus Pocus - cat
- Sausages - dog
- Abracadabra - mouse
- when you got the broom, the witch appears as dragon
- use Abracadabra and escape through the mouse hole in the wall
- use map (centre of the forest)
- upper right
- right
- right
- enter
- down
- use hammer on plank
- right
- get frogsbane
- use map (village)
- doorway
- left
- enter
- talk until he becomes a frog
- give frogsbane to frog; receive the potion
- use map (dragon)
- upper right
- right
- use pin on hole
- consume mints to melt the dangerous snowman
- right
- tower
- use broom when the bridge falls down
- drink potion
- get leaf
- look bucket (get firestick)
- get stone
- left
- use hair with top
- get lily leaf
- use stick on lily leaf
- use leaf on stick
- seeds
- get seeds
- use seeds on stone (get oil)
- shore
- use oil with tap
- move hair
- puddle's centre
- look water (notice tadpole)
- get tadpole
- talk frog (threaten tadpole)
- get mushroom
- eat mushroom
- get branch
- enter (the chest becomes a monster, you flee outside)
- reenter
- use branch on chest
- get spear
- get shield
- down
- use spear on skull
- get skull
- get chest
- move lever
- use chest on block
- move lever (crush chest)
- move lever
- get candles
- up
- up
- get socks (they smell like cheese, you want the mouse)
- get pouch
- put socks into pouch
- use pouch on hole (catch the mouse)
- get book
- get wand
- up
- get chemicals
- use chemicals on shield (to make it mirror-like)
- use shield on hook
- down
- look mirror (it's a spying device which can see through any mirror-like
- thing, like the shield you prepared)
- you want to teleport away, the demos know how to, but they won't tell
- until you send them to the fiery pits. You need the candles, a mouse,
- a human skull and their true names, which they won't reveal, so you
- need the mirror to spy on them
- look at both books
- up
- talk to demos until you convinced them you are a mighty wizard and
- you will send them back
- use teleporter; go to fiery pits
- the mage is there (the demos said is is bathing, there is lava, and
- you have to destroy the wand there)
- get pebble
- get sapling
- talk; he won't let you in, but he will give you brochures
- look brochures; receive elastic band
- use band on sapling to make catapult
- use catapult on bell; he flees
- get matches
- enter
- get wax
- right
- use wand on Sordid; he petrifies
- use matches on pits
- use wand on lava
- the wand is gone, all victims unpetrify, so does Sordid
- he zaps you
- right; he begins to zap you again
- when the mouse appears, use wax on Sordid
- he slips and falls into the lava
-
- Congrats for following this walkthrough ;)
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