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- on exitFrame
- razB()
- if rollOver(4) then
- set the castNum of sprite 4 to 90
- else
- if rollOver(5) then
- set the castNum of sprite 5 to 92
- else
- if rollOver(6) then
- set the castNum of sprite 6 to 95
- else
- if rollOver(7) then
- set the castNum of sprite 7 to 97
- else
- if rollOver(8) then
- set the castNum of sprite 8 to 100
- else
- if rollOver(9) then
- set the castNum of sprite 9 to 102
- else
- if rollOver(10) then
- set the castNum of sprite 10 to 105
- else
- if rollOver(11) then
- set the castNum of sprite 11 to 107
- else
- if rollOver(12) then
- set the castNum of sprite 12 to 110
- else
- if rollOver(13) then
- set the castNum of sprite 13 to 112
- else
- if rollOver(14) then
- set the castNum of sprite 14 to 115
- else
- if rollOver(15) then
- set the castNum of sprite 15 to 117
- else
- if rollOver(16) then
- set the castNum of sprite 16 to 120
- else
- if rollOver(17) then
- set the castNum of sprite 17 to 122
- else
- if rollOver(18) then
- set the castNum of sprite 18 to 125
- else
- if rollOver(19) then
- set the castNum of sprite 19 to 127
- else
- if rollOver(20) then
- set the castNum of sprite 20 to 130
- else
- if rollOver(21) then
- set the castNum of sprite 21 to 132
- else
- if rollOver(22) then
- set the castNum of sprite 22 to 135
- else
- if rollOver(23) then
- set the castNum of sprite 23 to 137
- else
- if rollOver(24) then
- set the castNum of sprite 24 to 140
- else
- if rollOver(25) then
- set the castNum of sprite 25 to 142
- else
- if rollOver(26) then
- set the castNum of sprite 26 to 145
- else
- if rollOver(27) then
- set the castNum of sprite 27 to 147
- else
- if rollOver(28) then
- set the castNum of sprite 28 to 150
- else
- if rollOver(29) then
- set the castNum of sprite 29 to 152
- else
- if rollOver(30) then
- set the castNum of sprite 30 to 155
- else
- if rollOver(31) then
- set the castNum of sprite 31 to 157
- else
- if rollOver(32) then
- set the castNum of sprite 32 to 160
- else
- if rollOver(33) then
- set the castNum of sprite 33 to 162
- else
- if rollOver(1) then
- go("A")
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- updateStage()
- go(the frame)
- end
-