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Text File  |  1995-08-25  |  6.0 KB  |  129 lines

  1. on exitFrame
  2.   razB()
  3.   if rollOver(4) then
  4.     set the castNum of sprite 4 to 90
  5.   else
  6.     if rollOver(5) then
  7.       set the castNum of sprite 5 to 92
  8.     else
  9.       if rollOver(6) then
  10.         set the castNum of sprite 6 to 95
  11.       else
  12.         if rollOver(7) then
  13.           set the castNum of sprite 7 to 97
  14.         else
  15.           if rollOver(8) then
  16.             set the castNum of sprite 8 to 100
  17.           else
  18.             if rollOver(9) then
  19.               set the castNum of sprite 9 to 102
  20.             else
  21.               if rollOver(10) then
  22.                 set the castNum of sprite 10 to 105
  23.               else
  24.                 if rollOver(11) then
  25.                   set the castNum of sprite 11 to 107
  26.                 else
  27.                   if rollOver(12) then
  28.                     set the castNum of sprite 12 to 110
  29.                   else
  30.                     if rollOver(13) then
  31.                       set the castNum of sprite 13 to 112
  32.                     else
  33.                       if rollOver(14) then
  34.                         set the castNum of sprite 14 to 115
  35.                       else
  36.                         if rollOver(15) then
  37.                           set the castNum of sprite 15 to 117
  38.                         else
  39.                           if rollOver(16) then
  40.                             set the castNum of sprite 16 to 120
  41.                           else
  42.                             if rollOver(17) then
  43.                               set the castNum of sprite 17 to 122
  44.                             else
  45.                               if rollOver(18) then
  46.                                 set the castNum of sprite 18 to 125
  47.                               else
  48.                                 if rollOver(19) then
  49.                                   set the castNum of sprite 19 to 127
  50.                                 else
  51.                                   if rollOver(20) then
  52.                                     set the castNum of sprite 20 to 130
  53.                                   else
  54.                                     if rollOver(21) then
  55.                                       set the castNum of sprite 21 to 132
  56.                                     else
  57.                                       if rollOver(22) then
  58.                                         set the castNum of sprite 22 to 135
  59.                                       else
  60.                                         if rollOver(23) then
  61.                                           set the castNum of sprite 23 to 137
  62.                                         else
  63.                                           if rollOver(24) then
  64.                                             set the castNum of sprite 24 to 140
  65.                                           else
  66.                                             if rollOver(25) then
  67.                                               set the castNum of sprite 25 to 142
  68.                                             else
  69.                                               if rollOver(26) then
  70.                                                 set the castNum of sprite 26 to 145
  71.                                               else
  72.                                                 if rollOver(27) then
  73.                                                   set the castNum of sprite 27 to 147
  74.                                                 else
  75.                                                   if rollOver(28) then
  76.                                                     set the castNum of sprite 28 to 150
  77.                                                   else
  78.                                                     if rollOver(29) then
  79.                                                       set the castNum of sprite 29 to 152
  80.                                                     else
  81.                                                       if rollOver(30) then
  82.                                                         set the castNum of sprite 30 to 155
  83.                                                       else
  84.                                                         if rollOver(31) then
  85.                                                           set the castNum of sprite 31 to 157
  86.                                                         else
  87.                                                           if rollOver(32) then
  88.                                                             set the castNum of sprite 32 to 160
  89.                                                           else
  90.                                                             if rollOver(33) then
  91.                                                               set the castNum of sprite 33 to 162
  92.                                                             else
  93.                                                               if rollOver(1) then
  94.                                                                 go("A")
  95.                                                               end if
  96.                                                             end if
  97.                                                           end if
  98.                                                         end if
  99.                                                       end if
  100.                                                     end if
  101.                                                   end if
  102.                                                 end if
  103.                                               end if
  104.                                             end if
  105.                                           end if
  106.                                         end if
  107.                                       end if
  108.                                     end if
  109.                                   end if
  110.                                 end if
  111.                               end if
  112.                             end if
  113.                           end if
  114.                         end if
  115.                       end if
  116.                     end if
  117.                   end if
  118.                 end if
  119.               end if
  120.             end if
  121.           end if
  122.         end if
  123.       end if
  124.     end if
  125.   end if
  126.   updateStage()
  127.   go(the frame)
  128. end
  129.