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- property ancestor
-
- on new me, tGraphic
- set ancestor to new(script "spriteGenerator")
- append(the actorList, me)
- appear(me, point(-500, -500), tGraphic, 255, 0, 36, 100)
- return me
- end
-
- on stepFrame me
- set the locH of sprite the spriteNum of me to the mouseH
- set the locV of sprite the spriteNum of me to the mouseV
- end
-