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- on mouseDown
- puppetSound("k3")
- set variable to the castNum of sprite the clickOn
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- repeat while the stillDown
- set the castNum of sprite the clickOn to variable
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- if the frame < 41 then
- go("2")
- else
- if the frame < 51 then
- go("4")
- else
- if the frame < 61 then
- go("6")
- else
- if the frame < 66 then
- go("7")
- end if
- end if
- end if
- end if
- end
-