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- on exitFrame
- global linha, coluna, opcao, desenho, quav, quah, fundo, ozzy, conta, possivel, funds, fliphor, flipver, totbal, lisbal, possbal
- set flipver to 0
- set fliphor to 0
- set opcao to 1
- set possivel to 1
- set quav to 236
- set quah to 280
- set the locH of sprite 5 to quav
- set the locV of sprite 5 to quah
- set linha to 1
- set coluna to 1
- set the castNum of sprite 3 to 4 * desenho
- set the castNum of sprite 2 to 1 + desenho
- set the castNum of sprite 4 to 28 + ((desenho - 1) * 78)
- set the locH of sprite 2 to 95
- set the locV of sprite 2 to 273
- set the locH of sprite 3 to 412
- set the locV of sprite 3 to 344
- set the locH of sprite 4 to 97
- set the locV of sprite 4 to 376
- updateStage()
- end
-