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-
- ;
- ;
- ; Block 0 (polar)
- ;
- ;
-
- [Display]
- ShadingMode = g
-
- [Cluster]
- Base = polar3.mod
-
- [Noise]
- Level = 0.0
-
- [Size]
- Scale = 1600
-
- [Collision]
- RadiusScale = 1.0
-
- [Defense]
- KineticShield0 = 10000
- ShockShield0 = 10000000
-
- [Offense]
- KineticStrength = 400
- ShockStrength = 0
-
- [Turret0]
- Name = bturret3
- RelativePositionX = -0.040
- RelativePositionY = 0.458
- RelativePositionZ = 1000
- Alpha = -1.57
- Plane = xy
- PatchNumber = 393
-
- [Turret1]
- Name = bturret3
- RelativePositionX = -0.024
- RelativePositionY = 0.282
- RelativePositionZ = 1000
- Alpha = -1.57
- Plane = xy
- PatchNumber = 932
-
- [Turret2]
- Name = bturret4
- RelativePositionX = -0.040
- RelativePositionY = 0.458
- RelativePositionZ = -1000
- Alpha = -1.57
- Plane = xy
- PatchNumber = 407
-
- [Turret3]
- Name = bturret4
- RelativePositionX = -0.024
- RelativePositionY = 0.282
- RelativePositionZ = -1000
- Alpha = -1.57
- Plane = xy
- PatchNumber = 939
-
-