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Text File  |  1997-01-01  |  1.4 KB  |  58 lines

  1.  
  2. ;
  3. ;
  4. ; Block 0 (triton)
  5. ;
  6. ;
  7.  
  8. [Display]
  9. ShadingMode                     = g
  10.  
  11. [Cluster]
  12. Base                            = triton1.mod
  13.  
  14. [Noise]
  15. Level                           = 0.0
  16.  
  17. [Size]
  18. Scale                           = 1600
  19.  
  20. [Collision]
  21. RadiusScale                     = 1.0
  22.  
  23. [Defense]
  24. KineticShield0                  = 10000
  25. ShockShield0                    = 10000000
  26.  
  27. [Offense]
  28. KineticStrength                 = 400
  29. ShockStrength                   = 0
  30.  
  31. [Turret0]
  32. Name                            = bturret4
  33. RelativePositionX               = -0.266
  34. RelativePositionY               = 0.328
  35. RelativePositionZ               = -1000
  36. Alpha                           = -0.52
  37. Plane                           = xy
  38. PatchNumber                     = 879
  39.  
  40. [Turret1]
  41. Name                            = bturret3
  42. RelativePositionX               = -0.057
  43. RelativePositionY               = -0.400
  44. RelativePositionZ               = 1000
  45. Alpha                           = -1.57
  46. Plane                           = xy
  47. PatchNumber                     = 403
  48.  
  49. [Turret2]
  50. Name                            = bturret4
  51. RelativePositionX               = -0.063
  52. RelativePositionY               = -0.404
  53. RelativePositionZ               = -1000
  54. Alpha                           = -1.57
  55. Plane                           = xy
  56. PatchNumber                     = 416
  57.  
  58.