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/ Blue Byte News 1997 #3 / BB_NEWS.ISO / demo / sf / sfx / snd / smpmap2.des < prev   
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INI File  |  1997-01-01  |  6.1 KB  |  287 lines

  1. [BASIC]
  2. NumOfVoices             = 8
  3.  
  4. [SAMPLEMAP]
  5. ; sample 0 MUST NOT BE USED
  6. nam0                    =
  7.  
  8. ; smallexplosion (eh. big explosion)
  9. nam1                    = vfx\ef_03b
  10. per1                    = 11025
  11. vol1                    = 127
  12. ran1                    = 0.15
  13.  
  14. ; metal hit
  15. nam2                    = vfx\ef_01
  16. per2                    = 11025
  17. vol2                    = 48
  18. ran2                    = 0.1
  19.  
  20. ; shoot vendetta
  21. nam3                    = vfx\we_02-1b
  22. per3                    = 11025
  23. vol3                    = 127
  24. ran3                    = 0.1
  25.  
  26. ; torpedo engine
  27. nam4                    = vfx\we_01
  28. per4                    = 11025
  29. vol4                    = 32
  30. ran4                    = 0.15
  31.  
  32. ; keyboard click
  33. nam5                    = vfx\co_01c
  34. per5                    = 11025
  35. vol5                    = 64
  36. ran5                    = 0.0
  37.  
  38. ; threat
  39. nam6                    = vfx\co_02
  40. per6                    = 11025
  41. vol6                    = 64
  42. ran6                    = 0.0
  43.  
  44. ; lock on
  45. nam7                    = vfx\co_03
  46. per7                    = 11025
  47. vol7                    = 32
  48. ran7                    = 0.0
  49.  
  50. ; error
  51. nam8                    =
  52.  
  53. ; torpedo lock on
  54. nam9                    = vfx\co_05
  55. per9                    = 11025
  56. vol9                    = 32
  57. ran9                    = 0.0
  58.  
  59. ; alert
  60. nam10                   = vfx\co_07
  61. per10                   = 11025
  62. vol10                   = 64
  63. ran10                   = 0.0
  64.  
  65. ; player engine 1
  66. nam11                   = vfx\pb_04c
  67. per11                   = 11025
  68. vol11                   = 104
  69. ran11                   = 0.0
  70.  
  71. ; shoot maximum impact
  72. nam12                   = vfx\we_02-2b
  73. per12                   = 11025
  74. vol12                   = 127
  75. ran12                   = 0.1
  76.  
  77. ; shoot plasma gun
  78. nam13                   = vfx\we_02-3d
  79. per13                   = 11025
  80. vol13                   = 127
  81. ran13                   = 0.05
  82.  
  83. ; torpedostart
  84. nam14                   = vfx\pb_09
  85. per14                   = 11025
  86. vol14                   = 96
  87. ran14                   = 0.15
  88.  
  89. ; groundexplosion
  90. nam15                   =
  91. ref15                   = 1
  92.  
  93. ; smallexplosion
  94. nam16                   =
  95. ref16                   = 1
  96.  
  97. ; emsexplosion
  98. nam17                   =
  99. ref17                   = 1
  100.  
  101. ; screaming metal
  102. nam18                   =
  103.  
  104. ; building
  105. nam19                   =
  106.  
  107. ; revolver reload
  108. nam20                   = vfx\pb_03
  109. per20                   = 8000
  110. vol20                   = 64
  111. ran20                   = 0.1
  112.  
  113. ; turret engine
  114. nam21                   =
  115.  
  116. ; radio sound
  117. nam22                   = vfx\co_08
  118. per22                   = 11025
  119. vol22                   = 32
  120. ran22                   = 0.1
  121.  
  122. ; enemy engine 1
  123. nam23                   = vfx\pb_04a
  124. per23                   = 11025
  125. vol23                   = 127
  126. ran23                   = 0.0
  127.  
  128. ; enemy engine 2
  129. nam24                   =
  130. ref24                   = 23
  131.  
  132. ; shoot doom mortar
  133. nam25                   = vfx\we_02-5
  134. per25                   = 11025
  135. vol25                   = 127
  136. ran25                   = 0.0
  137.  
  138. ; shoot plasma death
  139. nam26                   = vfx\we_02-4b
  140. per26                   = 6000
  141. vol26                   = 127
  142. ran26                   = 0.0
  143.  
  144. ; player boat collision
  145. nam27                   = vfx\pb_07
  146. per27                   = 11025
  147. vol27                   = 127
  148. ran27                   = 0.2
  149.  
  150. ; buzzer
  151. nam28                   =
  152. ref28                   = 3
  153.  
  154. ; booster
  155. nam29                   =
  156.  
  157. ; shake
  158. nam30                   =
  159.  
  160. ; startup
  161. nam31                   =
  162. ref31                   = 5
  163.  
  164. ; shutdown
  165. nam32                   =
  166. ref32                   = 5
  167.  
  168. ; torch
  169. nam33                   =
  170. ref33                   = 23
  171.  
  172. ; biont engine sound
  173. nam34                   =
  174. ref34                   = 23
  175.  
  176. ; big ship engine sound
  177. nam35                   =
  178. ref35                   = 23
  179.  
  180. ;
  181. ; empty sample slots
  182. ;
  183.  
  184. nam36                   =
  185. nam37                   =
  186. nam38                   =
  187. nam39                   =
  188. nam40                   =
  189. nam41                   =
  190. nam42                   =
  191. nam43                   =
  192. nam44                   =
  193. nam45                   =
  194. nam46                   =
  195. nam47                   =
  196. nam48                   =
  197. nam49                   =
  198. nam50                   =
  199. nam51                   =
  200. nam52                   =
  201. nam53                   =
  202. nam54                   =
  203. nam55                   =
  204. nam56                   =
  205. nam57                   =
  206. nam58                   =
  207. nam59                   =
  208. nam60                   =
  209. nam61                   =
  210. nam62                   =
  211. nam63                   =
  212.  
  213. ;
  214. ; sexy female voice
  215. ;
  216.  
  217. ; SFV: ActiveSonarActivated
  218. nam64                   =
  219. ref64                   = 7
  220.  
  221. ; SFV: ActiveSonarDeactivated
  222. nam65                   =
  223. ref65                   = 7
  224.  
  225. ; SFV: ActiveSonarReady
  226. nam66                   =
  227.  
  228. ; SFV: TargetLocked
  229. nam67                   =
  230. ref67                   = 7
  231.  
  232. ; SFV: TargetIdentified
  233. nam68                   =
  234. ref68                   = 7
  235.  
  236. ; SFV: TargetDestroyed
  237. nam69                   =
  238.  
  239. ; SFV: Loading
  240. nam70                   =
  241.  
  242. ; SFV: TargetLost
  243. nam71                   =
  244.  
  245. ; SFV: System collapse
  246. nam72                   =
  247.  
  248. ; SFV: front armor destroyed
  249. nam73                   =
  250.  
  251. ; SFV: rear armor destroyed
  252. nam74                   =
  253.  
  254. ; SFV: left armor destroyed
  255. nam75                   =
  256.  
  257. ; SFV: right armor destroyed
  258. nam76                   =
  259.  
  260. ; SFV: Torpedo Ready
  261. nam77                   =
  262. ref77                   = 7
  263.  
  264. ; SFV: Mission accomplished
  265. nam78                   =
  266.  
  267. ; SFV: Autopilot availible
  268. nam79                   =
  269. ref79                   = 7
  270.  
  271. ; SFV: Navpoint reached
  272. nam80                   =
  273. ref80                   = 7
  274.  
  275. ; SFV: LockOn located
  276. nam81                   =
  277.  
  278. ; SFV: Torpedo threat
  279. nam82                   =
  280.  
  281. ; SFV: Mission failed
  282. nam83                   = cockpit\coc32
  283. per83                   = 11025
  284. vol83                   = 128
  285. ran83                   = 0.0
  286.  
  287.