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- //--------------------------------------------------------------------------------------
- // Normal MODE LEVELS CONFIG FILE
- //--------------------------------------------------------------------------------------
- // This determines how many base type levels there are.
- // All level maze construction is random only.
- // These levels loop round to infinity, however some of the features
- // can be set to global level dependent, which would allow them
- // to get harder the higher the global level.
- //--------------------------------------------------------------------------------------
- //
- // IMPORTANT! All level width and height must be an odd number!
- //
- //--------------------------------------------------------------------------------------
-
- Total Normal mode levels = 12
-
-
- //---------------------------------------------------------
- // level ONE
- //---------------------------------------------------------
- Width = 15
- Height = 15
-
- //Relative display size in percent
- Display Size = 83%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 0
- Wall Block Image = 1
- Push Block Image = 1
- Item Block Image = 5
-
- BlockFill Type = 0 // zero = normal, one = wall is push block,
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 4
- Enemy Amount = 1// use one hundred for default Global level dependent
- Enemy Type = 4
- Enemy AI Skill Level = 10%
-
- Enemy Speed = 270 // use zero for config file default
- Player Speed = 0 // use zero for config file default
-
- Time Bonus = 3500
-
- //---------------------------------------------------------
- // level TWO
- //---------------------------------------------------------
- Width = 13
- Height = 13
-
- //Relative display size in percent
- Display Size = 100%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 0
- Wall Block Image = 2
- Push Block Image = 2
- Item Block Image = 5
-
- BlockFill Type = 0 // zero = normal, one = wall is push block,
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 4
- Enemy Amount = 2 // use one hundred for default Global level dependent
- Enemy Type = 2
- Enemy AI Skill Level = 15%
-
- Enemy Speed = 220 // use zero for config file default
- Player Speed = 0 // use zero for config file default
-
- Time Bonus = 1500
-
- //---------------------------------------------------------
- // level THREE
- //---------------------------------------------------------
- Width = 13
- Height = 13
-
- //Relative display size in percent
- Display Size = 100%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 7
- Wall Block Image = 3
- Push Block Image = 3
- Item Block Image = 0
-
- BlockFill Type = 0 // zero = normal
- // one = wall is push block only
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 0
- Enemy Amount = 3 // use one hundred for default Global level dependent
- Enemy Type = 1
- Enemy AI Skill Level = 20%
- Enemy Speed = 300
-
- Player Speed = 0
- Time Bonus = 2500
-
- //---------------------------------------------------------
- // level FOUR
- //---------------------------------------------------------
- Width = 13
- Height = 13
-
- //Relative display size in percent
- Display Size = 100%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 0
- Wall Block Image = 4
- Push Block Image = 4
- Item Block Image = 0
-
- BlockFill Type = 0 // zero = normal, one = wall is push block,
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 5
- Enemy Amount = 4 // use one hundred for default Global level dependent
- Enemy Type = 3
- Enemy AI Skill Level = 25%
- Enemy Speed = 300
-
- Player Speed = 0
- Time Bonus = 1500
-
- //---------------------------------------------------------
- // level FIVE
- //---------------------------------------------------------
- Width = 15
- Height = 15
-
- //Relative display size in percent
- Display Size = 83%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 0
- Wall Block Image = 1
- Push Block Image = 1
- Item Block Image = 5
-
- BlockFill Type = 0 // zero = normal, one = wall is push block,
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 4
- Enemy Amount = 5// use one hundred for default Global level dependent
- Enemy Type = 4
- Enemy AI Skill Level = 30%
-
- Enemy Speed = 270 // use zero for config file default
- Player Speed = 0 // use zero for config file default
-
- Time Bonus = 3500
-
- //---------------------------------------------------------
- // level SIX
- //---------------------------------------------------------
- Width = 13
- Height = 13
-
- //Relative display size in percent
- Display Size = 100%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 0
- Wall Block Image = 2
- Push Block Image = 2
- Item Block Image = 5
-
- BlockFill Type = 0 // zero = normal, one = wall is push block,
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 4
- Enemy Amount = 6 // use one hundred for default Global level dependent
- Enemy Type = 2
- Enemy AI Skill Level = 35%
-
- Enemy Speed = 220 // use zero for config file default
- Player Speed = 0 // use zero for config file default
-
- Time Bonus = 1500
-
- //---------------------------------------------------------
- // level SEVEN
- //---------------------------------------------------------
- Width = 13
- Height = 13
-
- //Relative display size in percent
- Display Size = 100%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 7
- Wall Block Image = 3
- Push Block Image = 3
- Item Block Image = 0
-
- BlockFill Type = 0 // zero = normal
- // one = wall is push block only
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 0
- Enemy Amount = 7 // use one hundred for default Global level dependent
- Enemy Type = 1
- Enemy AI Skill Level = 45%
- Enemy Speed = 300
-
- Player Speed = 0
- Time Bonus = 2500
-
- //---------------------------------------------------------
- // level EIGHT
- //---------------------------------------------------------
- Width = 13
- Height = 13
-
- //Relative display size in percent
- Display Size = 100%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 0
- Wall Block Image = 4
- Push Block Image = 4
- Item Block Image = 0
-
- BlockFill Type = 0 // zero = normal, one = wall is push block,
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 5
- Enemy Amount = 8 // use one hundred for default Global level dependent
- Enemy Type = 3
- Enemy AI Skill Level = 55%
- Enemy Speed = 300
-
- Player Speed = 0
- Time Bonus = 1500
-
- //---------------------------------------------------------
- // level NINE
- //---------------------------------------------------------
- Width = 15
- Height = 15
-
- //Relative display size in percent
- Display Size = 83%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 0
- Wall Block Image = 1
- Push Block Image = 1
- Item Block Image = 5
-
- BlockFill Type = 0 // zero = normal, one = wall is push block,
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 4
- Enemy Amount = 9// use one hundred for default Global level dependent
- Enemy Type = 4
- Enemy AI Skill Level = 65%
-
- Enemy Speed = 270 // use zero for config file default
- Player Speed = 0 // use zero for config file default
-
- Time Bonus = 3500
-
- //---------------------------------------------------------
- // level TEN
- //---------------------------------------------------------
- Width = 13
- Height = 13
-
- //Relative display size in percent
- Display Size = 100%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 0
- Wall Block Image = 2
- Push Block Image = 2
- Item Block Image = 5
-
- BlockFill Type = 0 // zero = normal, one = wall is push block,
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 4
- Enemy Amount = 10 // use one hundred for default Global level dependent
- Enemy Type = 2
- Enemy AI Skill Level = 85%
-
- Enemy Speed = 220 // use zero for config file default
- Player Speed = 0 // use zero for config file default
-
- Time Bonus = 1500
-
- //---------------------------------------------------------
- // level ELEVEN
- //---------------------------------------------------------
- Width = 13
- Height = 13
-
- //Relative display size in percent
- Display Size = 100%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 7
- Wall Block Image = 3
- Push Block Image = 3
- Item Block Image = 0
-
- BlockFill Type = 0 // zero = normal
- // one = wall is push block only
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 0
- Enemy Amount = 11 // use one hundred for default Global level dependent
- Enemy Type = 1
- Enemy AI Skill Level = 90%
- Enemy Speed = 300
-
- Player Speed = 0
- Time Bonus = 2500
-
- //---------------------------------------------------------
- // level TWELVE
- //---------------------------------------------------------
- Width = 13
- Height = 13
-
- //Relative display size in percent
- Display Size = 100%
-
- // zero = random, one = collect, two = clear space, three = trap enemy
- // four = clear push blocks, five = collect and clear push blocks
- // six = push all blocks into exit or match two x two, push blocks cant explode
- // seven push blocks onto all enemy
- Level Type = 7
-
- // use zero for random, use one to ten for set
- Space Fill Image = 0
- Wall Block Image = 4
- Push Block Image = 4
- Item Block Image = 0
-
- BlockFill Type = 0 // zero = normal, one = wall is push block,
- // two = wall is pushblock, pushblock = space fill
- // three = wall & pushblock = space fill
- // four = wallblock is space fill only
- // five = pushblock is space fill only
-
-
- Item Amount = 5
- Enemy Amount = 12 // use one hundred for default Global level dependent
- Enemy Type = 3
- Enemy AI Skill Level = 100%
- Enemy Speed = 300
-
- Player Speed = 0
- Time Bonus = 1500
-
-
-
-