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- on exitFrame
- global gLanguageLetter
- puppetSprite(2, 1)
- set the castNum of sprite 2 to the number of cast ("Index" & gAltLanguageLetter)
- puppetSprite(3, 1)
- set the castNum of sprite 3 to the number of cast "SmallGLobe"
- if gAltLanguageLetter = "a" then
- set the locV of sprite 3 to 179
- else
- if gAltLanguageLetter = "b" then
- set the locV of sprite 3 to 204
- else
- if gAltLanguageLetter = "c" then
- set the locV of sprite 3 to 229
- else
- if gAltLanguageLetter = "d" then
- set the locV of sprite 3 to 254
- end if
- end if
- end if
- end if
- updateStage()
- end
-