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- on exitFrame
- global gLanguageLetter, gSoundCast
- puppetSprite(2, 1)
- set the castNum of sprite 2 to the number of cast ("Title" & gLanguageLetter)
- set gSoundCast to "N_13" & gLanguageLetter & ".AIF"
- pPlayMySound(gSoundCast)
- end
-