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- on exitFrame
- global Where
- set Where to 2
- set the cursor of sprite 8 to [the number of cast "Ok", the number of cast "Okm"]
- repeat with a = 0 to 8
- set the cursor of sprite (19 + a) to [the number of cast "Parmak", the number of cast "MParmak"]
- end repeat
- repeat with cnt = 0 to 4
- set the visible of sprite (13 + cnt) to 0
- end repeat
- end
-