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-
- TRELLIS - The Adventure Interpreter
- (c) copyright 1991-9 Soft Rock Software
-
- The Examples
- ------------
-
- There are two example games supplied with !Trellis, in their "source" form;
- that is, !Trellis hasn't been used to turn them into runable adventure games.
-
- The directory 'Src_Cry' contains the source files for the game 'The Purple
- Crystal' and the directory 'Src_Pyr' contains the source files for the game
- 'The Sacred Pyramid'
-
- To turn either of these files into a playable game, run !Trellis by
- double-clicking on it. !Trellis will install itself on the icon bar. Now
- clcik SELECT (the left mouse button) in this icon and a window will
- appear in the centre of the screen. Drag the source directory of the
- game you wish to compile to this window. A small window will appear with
- an icon the same as the Trellis icon. Just drag this to wherever you wan
- the finished adventure to be placed. This could be anywhere on your hard
- disc, a floppy disc or even a RAM disc. Trellis will then compile the
- adventure and place it wherever you dragged the icon.
-
- A map has been provided with one of these games - 'The Sacred Pyramid' -
- in the form of a draw file, called 'PyramidMap' This is in the 'Extras'
- directory.
-
- As the adventure is compiled various messages will appear telling you
- what's happening. Some stages may take quite a while, particularly on
- slower computers.
-
- For some of these operations Trellis needs to create temporary files. By
- default these are created in the standard 'Scrap' directory, and if you
- have a hard disc this is the best place, although your !Scrap
- application must have been 'seen' by the filer first. If you don't have
- a hard disc then it's probably best to use a RAM disc for these
- temporary files. To do this first create a RAM disc of a suitable size
- (around 200K should be enough). Now load the !Run file inside the
- !Trellis application directory into a text editor. Delete the vertical
- bar character '|' at the start of the line -
-
- Set TrellisTemp$Path RAM::RamDisc0.$.
-
- This will make Trellis use the RAMdisc for its temporary files.
-
- Please note that comments within script files have a habit of slowing
- them down, so there are only a bare minimum in the largest of the two
- example games. This, combined with the 'untidy' nature of the game
- programs will make them daunting examples, so please read the relevant
- part of the instructions BEFORE referring to these examples.
-
- (The reason for the untidy scripts is explained elsewhere. In short, however,
- it is this: SPEED, or the relative lack of it on older machines.)
-
- Also, I would suggest playing these games before examining them as examples.
- The reason for this is simple; if you read these instructions and look at the
- files that make the games up, you will have an understanding of how the files
- work, etc, which will make the games much easier to play. And that would be
- cheating, which you obviously wouldn't want to do.
-
- Would you? ;-)
-
-