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- DIGITAL AURORA HELP FILE (v1.000000001)
- ________________________
-
- As with New Dawn, I slipped up a bit on the memory allocations and over
- ran the 2 megs limit slightly on this demo. Fortunately Tom tested it out
- for us and noticed the problem. I have therefore modified this version to
- work on a 2 meg computer. (basically I lopped the top part off of EXEL's
- intro anim - you don't see any difference!). Thanks to Tom for spotting my
- error.
-
- If you've got an ARM3, turn it off (or if you've got an A5000 press f12 and type cache off and press return) before loading the demo.
-
- The software on this disk is public domain and may be distributed freely,
- as long as no part of it is altered in any way. We retain the copyright on
- all our files however, and no parts of this demo may be used separately from
- it. This demo may not be sold commercialy. This demo is not intended to be
- an advert for Clare's Illusionist package, but if Clare's want to think of
- it that way, I would appreciate it if they sent me lots of money in return.
-
- If you run a PD library and want to distribute this, please get in touch,
- and send me your catalogue disk first. That way, I can supply you with the
- rest of our demos, as well as upgrades etc. Thanks. (NOTE - At the moment I
- only give free plugs to the DATAFILE, but this is mainly because I have not
- been in touch with any other libraries (if Dave is reading this, I only plug
- the Datafile because its a great library, as well!!!)
-
-
- This demo is QUANTUM's first foray into the world of computer-rendered
- graphics, and basically shows the pictures that COBRA created in the first
- couple of weeks of using Illusionist.
-
- Originally intended to be part of QUANTUM's new Megademo, which will be
- out soon, Digital Aurora was created, when the size of the Megademo became
- apparent (and the number of disks it would have taken). The mode 15 graphics
- and music take up about 2.5 megs, so you can see why this demo has been
- compacted. If you've got enough memory (4megs, or possibly 2) then copy this
- demo to the ram disk, and run it uncompacted from there (its a lot faster).
-
- If you've got an ARM3, then turn it off for this demo.
-
- If you've got less than 2megs of memory then get an upgrade, cos with the
- current upgrade prices, you must be either very sad or very poor not to have
- 2 or more megs memory. Why am I so harsh on the subject of unexpanded
- Archie's? Well try writing a demo that will work on a one meg machine - its
- a lot of hassle.
-
- If you don't know anything about the four members of QUANTUM (COBRA,
- EXEL, TOM COOPER and NARC) then you obviously haven't seen any of our other
- demos. If not, keep a look out for TimeZone, Digital, New Dawn mag, F18
- Hornet (shareware game) and all of Tom's PD games like Gyrinus II. All our
- stuff is always available from the Datafile PD, and may even be available
- from other PD libraries.
-
- QUANTUM are at this very moment working on a new arcade game (as well as
- a couple of other projects that I have to keep secret right now). It will be
- written by COBRA, with the ray traced graphics, and sound effects by EXEL.
- Also look out for the amazing vector graphics section!
-
- We basically have at least four different games on the go (not to mention
- demos!) and we need some extra help on the graphics side. If you're any good
- with a art package (or a ray tracer) then get in touch now. All your
- contributions to our games will be worth a cut of the profits (negotiable
- with me). Write to me at the address below.
-
-
- F18 Hornet
- __________
-
- There seems to have been some confusion about QUANTUM's F18 Hornet game,
- so I've written this special textfile for Dave of the Datafile, to add to
- the F18 disk, and am also distributing it around the latest demos, so I can
- get it to as many people as possible.
-
- Firstly and most importantly, I want to make it perfectly clear that if
- you possess a copy of the demo version of F18 Hornet (available from the
- Datafile) you can play the training mission, AND mission 2.
-
- The training mission is fairly basic, and is aimed at complete novices,
- who have not used a flight sim before. The landscape is basic, because its
- in the Nevada desert where USAF pilots train.
-
- Mission 2 is a much more detailed mission in which you can take part in
- proper combat etc. It is possible to play mission 2 without completing the
- training mission. To play mission 2, load the game and select the play
- mission option from the main menu (I think thats what its called anyway).
- Choose mission 2 from the next menu that appears, and then you can look at
- the recce info, and then select fly mission (or go to plane - I haven't
- looked at F18 for quite a while). You should then be able to play Mission 2.
-
- Mission 2 gives a good idea of what the other missions are like (the
- training mission is basically the odd one out, and is no way near as good to
- play as them. The full game which is available from me for £5 (I put the
- price down) contains seven missions, with the final mission taking up a
- whole disk! This is a complete game in its own right, and would take any
- flight sim freak a long time to complete. This mission is well detailed!
-
- Finally, I understand that several people have been in contact with Dave
- (of the DATAFILE PD), who have not liked F18 too much. I think this may be
- because you have not seen mission 2, so please, follow the description above
- and enjoy the game. To be perfectly honest, F18 is a lot better than
- TimeZone! If you have any comments about the game, then please get in touch
- with me (address in the readme file). I really want users of our games to
- get in touch, so I can find out what you want our games to be like, and so I
- can correct any bugs or errors in the game. An area which I find
- particularly hard to set, is the difficulty of the games. I obviously play
- flight sims a hell of a lot, and tend to be able to fly most planes quite
- well. This means that the missions I write are often quite hard, but are
- they too hard or are they just right? Another thing is the manouvreability
- of the planes. Personally, I hate anything that can't pull over 10g on a
- steep turn, but is this going to far for novice pilots? Please get in touch
- and tell me.
-
- Even if you just write to me to tell me an idea for a good scenario for a
- new game or give any input to any aspect of my software at all, I'd be
- grateful for you help. I will answer ALL letters, if return postage is
- included (if you send a disk + return postage+packing you'll get a copy of
- New Dawn back).
-
-
- The PD demo version of F18 Hornet is available from the Datafile, and the
- full version can be obtained by sending £5 to the address above (cheques
- only please, and made payable to Paul Wheatley).
-
- If you're a fan of QUANTUM's flight sims, look out for a mega simulator
- which Software 42 will be marketing for us. The game will be designed by
- COBRA and Nick van der Walle of Astute Graphics, so its gonna be pretty
- good.
-
-
- Good flying (and remember to get in touch)
-
- COBRA
-
- P.S. QUANTUM is a fairly open group which likes to work with other people
- or other demo crews. Since its creation, just over half a year ago, QUANTUM
- has gone from being a two man show with no contacts, to being a four man
- crew which knows many people throughout the Acorn (and Amiga) world. If you
- would like to join QUANTUM or simply work with us on a demo or commercial
- game, then get in touch at the above address. Each member of QUANTUM has his
- own area of expertise and we'd all be glad to help out in any way we can
- with other peoples software projects. The only conditions are full credits
- to the authors in demos (and a plug for New Dawn!!!) and a cut of the
- profits for commercial software. EXEL has already produced music for many
- other people and companies (eg. Oregon, Software 42 etc...) and so if you
- like any music in any of our demos, don't rip it, just get in touch and EXEL
- will produce some brand new music just for you (tell us what style and how
- much disk space it can take up - if you don't give EXEL a limit, you'll need
- a whole disk for the music!!!). See Ya.