This short tutorial is intended to get you familiar with the basic use of Extractor, and includes three examples to practice with. Once through this tutorial, using Extractor should be easy enough to allow you to concentrate on what your going to use it for. These text files should be searched from Edit if you need to look anything up, as they are meant to act as a manual as well as tutorial.
The tutorial takes the for of a series oftext files. They are in the 'ChaptrText' directory, and are listed below:
• Chapter 1 - Introduction
• Chapter 2 - Getting Started
• Chapter 3 - Using Sprites With Masks
• Chapter 4 - Handling Large Sprites
• Chapter 5 - Time Saving Options
• Chapter 6 - List Editing Options
• Chapter 7 - Extracted Sprite Data File Options/Formats
These text files should be searched from Edit if you need to look anything
up, they are meant to act as a manual as well as tutorial.
The example sprites and related applications are in the 'Examples' directory:
• !Chptr2EG - Example code for chapter 2.
• !Chptr3EG - Example code for chapter 3.
• !Chptr4EG - Example code for chapter 4.
• EG Sprs - The example sprite file used throughout the tutorial.