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- !Animate - Instructions for use.
-
- !Animate was written for designing small sprites for use in Arcade games
- such as Psychedelic Rockers. It provides all the facilities for drawing a
- sprite and viewing the completed animation sequence, and editing the
- sprite(s) in real time. A sprite file is included for evaluation purposes.
- The edit functions are designed to be similar to those in !Paint, so to
- be easy to learn.
-
- How to use.
- Double click the !Animate icon and the application will install itself on
- the icon bar. Either drag a standard RISCOS Spritefile to the icon or
- click the icon and the Spritefile window will open.
-
- Spritefile menu.
- ----------------
- Click menu button over the Spritefile window.
-
- Info - gives info on the Spritefile
- Save - saves the Spritefile
- Clear - removes all sprites from the file.
- Create - opens a box for you to create a new sprite.
- Animate - opens the animation windows.
- Palette - displays the palette. The palette window cannot be covered.
-
- Sprite menu.
- ------------
- Click menu button over a sprite.
-
- Info - gives info on the sprite.
- Edit - opens the two sprite edit windows (maximum of 4).
- Delete - removes sprite from sprite file
- Copy - opens dialogue box to name the new sprite.
- Rename - opens dialogue box to rename the sprite.
-
-
-
- Edit menu.
- ----------
- Click menu button over sprite edit window (the larger one). The smaller
- window shows the real size sprite.
-
- Info - gives info on the sprite.
- Tools - opens the tools panel.
- Palette - displays the palette.
- Colour - selects the paint colour under the pointer.
- Size - choose the size of the sprite edit window.
- Quit - closes both sprite windows.
-
- To paint the sprite, either use the colour menu option or click the
- required colour on the palette to select the colour, and hold the select
- button down over the area of the sprite edit window you wish to edit. The
- selected colour is outlined on the palette.
- Clicking at the bottom or the left hand side of the sprite edit window will
- move the arrows to the required row or column.
- If editing more than one sprite, then click title icon of the sprite you
- wish to edit for the tools to work on that sprite.
-
- Edit Tools.
- -----------
-
- Flip horz - flips sprite horizontally.
- Flip vert - flips sprite vertically.
- Rot horz - rotates sprite horizontally.
- Rot vert - rotates sprite vertically.
- Ins row - insert a row at the position indicated by the arrow.
- Ins colm - insert a column at the position indicated by the arrow.
- Del row - delete a row at the position indicated by the arrow.
- Del colm - delete a column at the position indicated by the arrow.
- Swap colr - leads to the colour swap box. Select colour from palette and
- click the left box for the new colour and the right box for the
- colour you wish to change. Then click OK. If global is on (ie.
- black icon) the operation will work on all sprites currently
- being edited.
-
- Fill - completely fills the sprite with selected colour.
- Grid - toggles grid on anfd off.
- Backdrop - changes the backdrop colour of the real sprite.
- Oops - restores sprite to the state it was in before editing.
- Outline - not implemented.
-
- Animate.
- --------
- Select animate from the Spritefile menu and the animation window and
- sequence box will appear. Drag a sprite to a slot on the sequence box and
- its name will appear in that slot. There can be no empty slots in a
- sequence.
-
- Animate menu.
- -------------
- Start - start animation.
- Stop - stop animation.
- Speed - leads to dialogue box to set speed of animation for closer
- examination of the animation.
- Set End - click select over the last first vacant slot after the end of
- the sequence to set the end.
- Backdrop - changes the backdrop colour of the animated sprite.
- Clear - clears the sequence box.
- Quit - closes the animation windows.
-
-
- Tony Gibson .. Feb 1994.