home *** CD-ROM | disk | FTP | other *** search
- !SpriteFS
- ¯¯¯¯¯¯¯¯¯
-
- By D. Salt
-
-
- RISC PC compatible
-
-
- !SpriteFS is a pseudo-!Paint program which allows you to view the sprites
- in the system sprite area as if they were in a !Paint window.
-
- The sprites window can be opened by clicking Select or Adjust on the
- SpriteFS icon.
-
- You can load sprite files by dragging either to the SpriteFS icon, which
- appears on the left of the icon bar, or to the system sprites window.
- Sprites loaded in this way are added to the system sprite pool, which will
- grow to accomodate them.
-
- Individual sprites, or the whole sprite area, can be saved.
-
- The window can, of course, be resized, and does its best to act like a
- !Paint sprite file window.
-
-
- The Main Menu
- ¯¯¯¯¯¯¯¯¯¯¯¯¯
- Misc ⇨ submenu 'Misc'
- Display ⇨ submenu 'Display'
- Save ⇨ save box for all sprites in the system sprite area
- Sprite '<name>' ⇨ submenu 'Sprite'
- –––––––––––––––––
- Update redraws the sprite area window
- –––––––––––––––––
- Clear clears the sprite area (requires confirmation if sprites
- exist)
-
- Misc
- ¯¯¯¯
- Info ⇨ information window, as is standard
- Sprites ⇨ information on the system sprite area: size, amount used, number
- of sprites
-
- Display
- ¯¯¯¯¯¯¯
- Drawing and name as in !Paint
- Full info as in !Paint
- –––––––––––––––––––
- Use desktop colours as in !Paint
-
- Sprite '<name>' - this sprite was under the pointer when Menu was clicked
- ¯¯¯¯¯¯
- Copy ⇨ enter the name of the copy of sprite '<name>'
- Rename ⇨ enter the new name for sprite '<name>'
- Delete deletes sprite '<name>'
- ––––––––
- Save ⇨ save box for sprite '<name>'
- Info ⇨ information on sprite '<name>': size, width, height, mode,
- whether it has a mask or palette
-
-
- The Icon Menu
- ¯¯¯¯¯¯¯¯¯¯¯¯¯
- Info ⇨ information window, as is standard
- Quit quits !SpriteFS
-
-
- Notes
- ¯¯¯¯¯
- The 'Save' option will be greyed out if there are no sprites to save; the
- 'Sprite ...' option and its submenu will be greyed out if there was no
- sprite under the pointer when Menu was clicked.
-
- If at all possible, transferring data to or from another application makes
- use of memory transfer, thus avoiding scrap files.
-
- !SpriteFS will try to repair damage to the sprite area should it find any.
- However, it cannot deal with bad sprites - it only checks the size of the
- area, the pointers to the first sprite and free space, the number of
- sprites, and the size of each sprite (used to find the next). You will be
- told of any damage that can be dealt with.
-
- If a sprite name is corrupted, that sprite cannot be deleted, saved or
- renamed, and will show up as 'Bad sprite' in the sprite window. In this
- situation, you should save all the sprites that can be saved (if they aren't
- already), preferably to !Paint, making a single sprite file, then you should
- clear the sprite area and reload the sprites, along with any others which
- are needed.
-
-
- RISC PC compatibility
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- !SpriteFS will attempt to display new format sprites with up to 256 colours
- on all RISC OS computers. To indicate that they are new format sprites,
- their names are displayed in blue.
-
- As yet, it has only been tried with 15- and 32-bit colour sprites; it will
- display these correctly on a RISC PC, but will not even attempt to display
- them on older machines.
-
- Also, I do not know whether the mask format remains the same in new format
- sprites. Only time will tell...
-
- Thanks must go to Morley Electronics for visiting the 1994 IT exhibition at
- Northumberland College (in Ashington, for those who don't know), thus giving
- me the chance to gather this information and use it!
-
- You thought I was going to say "Archimedes" there, didn't you?
-