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-
- !Multi - Multisync sprite display. © 1991 Alun Jones.
-
- This application will display sprites from any mode
- from 0-28 except 23, and of any size from little icons
- to great big 800x592 or 960x512 pictures, on a
- standard non multisync monitor. Sprites bigger than
- this will simply have their right and bottom edges cut
- off. As Multi only needs 16K of memory it can be kept
- loaded even on a 1Mb machine.
-
- To use simply drag a sprite file to its icon. The
- sprite(s) will then be loaded and displayed, using
- interlace to emulate the high resolution of multisync
- and (super) VGA sprites if needed. Left button or
- Shift steps through the sprites in a file, while
- middle button or Space return you to the desktop.
-
- When using interlace press the right mouse button or
- RETURN once or twice for best display results. This is
- needed as I don't know how to check the current
- interlace position, which means I can't automatically
- align the picture to it.
-
- Control summary
- ---------------
-
- Left click on the Multi icon reloads the last picture,
- so your favourite piccy is only a mouse click away.
-
- While the picture is displayed:
-
- Mouse button Keyboard Action
-
- Left Shift Step through sprites
- Middle Space Return to desktop
- Right Return Re-align interlace
-
- HiRes
- -----
-
- The 'HiRes' option on the iconbar menu gives access to
- a 960x256 mode with 256 colours, which is interlaced
- to 960x512. I find this most useful for displaying GIF
- pictures that have been scaled up using Translator by
- 3:2 in the X direction. This gives more pixels for
- dithering, often resulting in a better colour match.
- Note that when HiRes is ticked ALL sprites will be
- displayed in this mode, regardless of their original
- mode, so be prepared for odd colours and aspect ratios
- if used inappropriately.
-
- Modules
- -------
-
- Multi uses two new modes, 80 and 81, created with
- ModeDef by Nick Jarman (interlace in brackets) :
-
- Mode Resolution Colours Memory
- 80 800x296 (592) 256 232K (464)
- 81 960x256 (512) 256 240K (480)
-
- If these mode numbers clash with some you already use
- then open up Multi's directory and run !Change. This
- will prompt you for new numbers for modes 80 and 81.
- It will then change and rename the mode modules and
- save the new numbers. If you get the modes in a mess
- then delete the ModeNums file and run !Change giving
- it the numbers of the mode modules FILE names. Then
- re-run !Change and give it the numbers you really
- want. This should get things going again (I hope!).
-
- Multi also uses the DoubleMode module. This provides
- one command to claim double the screen memory normally
- used by a mode.
-
- Copyright
- ---------
-
- This software is in the Public domain. You may copy it
- and distribute it, so long as the entire application
- directory is kept complete and no charge is made for
- it. Please let me have a copy of any improvements made
- and let me know about any bugs.
-
- Contacts
- --------
-
- My address is : auj@uk.ac.aber
-
- Snail Mail :
-
- Alun Jones
- Sunny Bank,
- Tregynon,
- Newtown,
- Powys SY16 3EH.
-
- Official(?) additions by:
-
- Bryan Hogan,
- 26, Anson House,
- Churchill Gardens,
- London, SW1V 3AQ.
-
- Friends email address : jt@doc.ic.ac.uk
-