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  1.  
  2.                 Plans
  3.                 =====
  4.  
  5. Some of my hopes, dreams and future development intentions for this program.
  6.  
  7. Sort out some of the things mentioned in the "Problems" file, and...
  8.  
  9. Make the front-end to resizing textures work by dragging all the corners
  10. and all the edges of a texture.
  11.  
  12. Add new commands: in particular, there has yet to be implemented:
  13.  
  14. Triangle(X1,Y1,H1,X2,Y2,H2,X3,Y3,H3,Type)
  15. Smudge(X1,Y1,R1,X2,Y2,R2) } distortion commands
  16. Scrape(X1,Y1,R1,X2,Y2,R2) } that act locally
  17. Crumple(Amplitude,FractalDimension) ...needs "Triangle" first...
  18. Veins(Width,FractalDimension,Wiggliness)
  19. Pebbles(SizeOne,SizeTwo,Regularity)
  20. Gravel(FractalDimension,Regularity)
  21. DefineColourUsingRGBData(R,G,B)
  22. DefineColourUsingHSVData(H,S,V)
  23. Splatter(X,Y,Radius,Theta)
  24. Line(X1,Y1,W1,X2,Y2,W2)
  25. GouradShade(Amplitude,Theta1,Theta2) } ...for lightsourcing... 
  26. PhongShade(Amplitude,Theta1,Theta2)  }
  27. ScaledDithering(Degree) might be implemented...
  28. FloydSteinberg dithering support...
  29.  
  30.