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- GAME KEYS
-
- Below follows the inkey value and a description for the keys used by SunBurst.
-
- NB SunBurst actually reads this file to work out its keys. Do NOT ALTER IT WITHOUT
- MAKING A BACKUP OF THIS FILE. However, you may alter the game keys by changing the
- (positive) inkey value. After each key is a short description of what each key does.
-
- NB If this file is deleted, or becomes corrupted, then SunBurst will NOT rewrite a
- 'default' set of keys. I repeat again. Always make a backup before altering this file.
-
- Before the keys must be a line contianing the single word 'Start' and at the end, 'End'.
-
- Oh, and the order after the Start command matters, so don't change it!!!!
- Start
- 82 Auto-Pilot (S)
- 83 Turn off Auto-Pilot (C)
- 98 Rotate Left (Z)
- 67 Rotate Right (X)
- 66 Attractor Field (A)
- 80 Speed up (')
- 105 Slow down (/)
- 86 Select next missile (N)
- 102 Fire Missile (M)
- 74 Shoot (Return)
- 17 Cloak (Q)
- 34 Decloak (W)
- 35 ECM (E)
- 51 Request docking permission (D)
- 36 Nearest target (T)
- 69 Next target (Y)
- 52 Previous Target (R)
- 94 Increase Charge to shield (-)
- 41 " " " laser (=)
- 48 Increase energy to engines (<-|)
- 85 Request hyperspace jump gate (H)
- 114 Show status screen (F1) - NB This may not effect all places where F1 may be pressed.
- 115 Show all messages (F2) - as above
- 60 Check, Ensure it's different from any other number. eg 60
- 120 Close map type (f9)
- 31 Medium map type (f10)
- 29 System map (f11)
- 70 Inter system Jump (J)
- 97 Ditch selected cargo (TAB)
- End
- There, wasn't that fun! ;)