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- Analogue Joystick
-
- An analogue joystick can be used to control Interdictor II.
- Ctrl I toggles this option in the game, however the setup
- of the joystick is controled by 9 arguments to the program.
- These arguments set up the mapping of the channel (ADVAL)
- numbers to the aircraft model controls, and also the
- scaling of the analogue signals (gain).
-
- The channels used are 1,2,3,4.
- Gain is a signed number -8 to +8
-
- Argument 1 : joystick left-right (roll) allocation
- Argument 2 : joystick up-down (pitch) allocation
- Argument 3 : rudder left-right (yaw) allocation
- Argument 4 : throttle allocation
- Argument 5 : roll gain
- Argument 6 : pitch gain
- Argument 7 : yaw gain
- Argument 8 : throttle base
- Argument 9 : throttle gain
-
- To set up Interdictor II to use an analogue joystick you should
- modify the !Run file in the !InterdII directory using Edit. The
- modification adds the parameters to the line 'run fly', which
- runs Interdictor.
-
- Examples:
-
- For an analogue joystick with pitch/roll/rudder and throttle:
- run fly 1 2 3 4 -8 -8 2 -27 -6
-
- For a joystick which has only pitch/roll control:
- run fly 1 2 0 0 -3 -3 0 0 0
-
- The above examples are in the !Run file but are commented out.
-
- These values are complex and are best setup by starting from
- a logical set of values and adjusting them to work with your
- joystick.
-
- If the controls are swapped around in flight (i.e. moving the stick
- back/foward caused the aircraft to roll ...) then the channel
- allocations are wrong and need swapping round.
-
- If the controls operate back to frount (i.e. moving the stick
- foward caused the aircraft to pitch up ...) then the sign on the
- gain is wrong.
-
- If the controls seem too sensitive then the magnitude of the gain
- is too high.
-
- If the controls seem insensitive then the magnitude of the gain
- is too low.
-