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- Air Combat
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- Dogfighting in the Hornet will usually consist of a head on confrontation
- with enemy planes and then a series of tight turns and loops in an attempt
- to get on the enemies tail. Using the 20mm cannon against the enemy will
- usually require you to first get on the enemies tail and then fire ahead of
- the target, so that he flies into your line of fire. Most planes will be
- destroyed after three or four hits.
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- Your other main air to air weapon, is the AIM 9L Sidewinder. This is a
- heat seeking weapon that homes in on the infra red emissions from enemy
- planes. To use the missiles, first point towards the enemy plane and press
- RETURN to lock on. A green box will appear, indicating you have about a 40%
- chance of a hit (the missile is picking up the warm leading edges of the
- enemy plane). If a red box appears around the enemy plane, the Sidewinder
- has locked onto the very hot exhaust from the targets engine giving about a
- 90% chance of a hit. Now press the middle mouse button to launch the
- Sidewinder.
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- The Super Etendard and Hercules planes are not designed to fly in air
- combat and so enemy planes should be avoided at all costs when flying these
- aircraft.
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- Press SELECT to continue
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