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- [0
- Air-to-air infrared homing missile
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- Quantity per station: %
- Guidance: first generation infrared
- Range: 2.5 km
- Missile Speed: Mach 3+
- Manoeuverability: Excellent
- Technique: Fire-and-forget after
- locking onto tail exhaust
-
- Notes: This is a solid and reliable
- missile used by countries the world
- over for close range dogfighting.
- The tracking system is easily
- confused however.
- ]
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-
- [2
- Infrared anti-shipping missile
-
- Quantity per station: %
- Guidance: inertial followed by infrared
- Range: 3km
- Missile Speed: mach 0.8
- Manoeuverability: fair
- Technique: Fire and forget
-
- Notes: A fair medium-range anti-shipping
- missile with fair destructive
- capability allowing A single missile
- to sink certain unarmoured vessels.
- ]
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-
- [12
- Radar guided anti-shipping missile
-
- Quantity per station: %
- Guidance: inertial followed by radar
- Range: 6km
- Missile Speed: mach 0.8
- Manoeuverability: fair
- technique: Fire and forget
-
- Notes: A larger but longer-range
- missile than the Bullpup. The ability
- to be launched outside the range of
- shipboard defences is an attractive
- selling point. Tracking is, however,
- somewhat crude and easily confused.
- ]
-
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-
- [3
- Infrared Air-to-ground guided missile
-
- Quantity per station: %
- Guidance: visual imaging
- Range: 3.5km
- Missile Speed: mach 1+
- Manoeuverability: fair
- technique: Fire and forget
-
- Notes: A good general purpose ground
- attack missile effective against most
- types of land based targets.
- ]
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-
- [8
- 2 inch aerial rocket pod
-
- Quantity per station: %
- Guidance: None
- Range: 1km
- Rocket Speed: mach 0.5
- Technique: aim by aircraft orientation
-
- Notes: A powerful short range weapon
- effective against most land, sea and
- airbourne targets. It's only real
- drawback is it's short range which
- may bring you within range of AAA
- fire.
- ]
-
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-
- [11
- 4 inch aerial rocked pod
-
- Quantity per station: %
- Guidance: None
- Range: 1.5km
- Rocket Speed: mach 0.5
- Technique: aim by aircraft orientation
-
- Notes: A larger version of the 2' ARP.
- The larger rockets have longer range
- and significantly increased
- destructive capability. Their size
- does however limit the number carried
- in the pod.
- ]
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-
- [7
- Free-fall high explosive bomb
-
- Quantity per station: %
- Guidance: None
- Range: Dependant on altitude of drop
- Technique: dive, level or toss-bombing
-
- Notes: A traditional 1000lb high
- explosive bomb. The accuracy of
- delivery is the most important factor
- when using this weapon. Note that
- delivery under 1000' is likely to
- cuase blast damage to your aircraft.
- ]
-
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-
- [10
- Retarded high explosive bomb
-
- Quantity per station: %
- Guidance: None
- Range: Dependant on altitude of drop
- Technique: dive, level or toss-bombing
-
- Notes: A retarded 1000' high explosive
- bomb. The retarding fins slow the
- bombs descent, allowing the
- delivering aircraft time to clear
- the blast area.
- ]
-
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-
- [6
- Free-fall high explosive bomb
-
- Quantity per station: %
- Guidance: None
- Range: Dependant on altitude of drop
- Technique: dive, level or toss-bombing
-
- Notes: A traditional 500lb high
- explosive bomb. The accuracy of
- delivery is the most important factor
- when using this weapon. Note that
- delivery under 500' is likely to
- cuase blast damage to your aircraft.
- ]
-
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-
- [9
- Retarded high explosive bomb
-
- Quantity per station: %
- Guidance: None
- Range: Dependant on altitude of drop
- Technique: dive, level or toss-bombing
-
- Notes: A retarded 500' high explosive
- bomb. The retarding fins slow the
- bombs descent, allowing the
- delivering aircraft time to clear
- the blast area.
- ]
-
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-
- [5
- Retarded runway-penetration bomb
-
- Quantity per station: %
- Guidance: None
- Range: Dependant on altitude of drop
- Technique: low level or toss bombing
-
- Notes: This parachute deployed bomb
- floats nose down over the target
- before being blasted several feet
- below the surface by a rocket motor.
- The explosion then hurls chunks of
- runway surface into the air,
- rendering the runway unusable.
- ]
-
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-
- [1
- Air-to-air radar homing missile
-
- Quantity per station: %
- Guidance: target radar
- Range: 2km
- Missile Speed: Mach 3
- Manoeuverability: Excellent
- Technique: Fire-and-forget
-
- Notes: A fast and manoeuverable missile
- ideally suited to close range
- dogfighting. The basic radar tracking
- used is easily confused however.
- ]
-
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-
- [4
- Radar guided Air-to-ground missile
-
- Quantity per station: %
- Guidance: Active Radar
- Range: 2km
- Missile Speed: mach 2
- Manoeuverability: fair
- technique: Fire and forget
-
- Notes: A fast short range ground attack
- missile. The missiles limited
- destructive capability is outweighed
- by it's small size, enabling several
- to be carried on one station.
- ]
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- [14
- 135mm Infrared Camera
-
- Number of exposures: %
- Guidance: Aimed by Aircraft Orientation
- Maximum Altitude: 600'
- Technique: Fly level over target
-
- Notes: A high-speed 135mm black and
- white camera fitted with an infrared
- filter. Takes acurate pictures
- directly beneath aircraft when below
- about 600'. The aircraft must be
- straight and level for accurate
- photographs.
- ]
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- [13
- 2000lbs external fuel tank
-
- Quantity per station: %
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- Notes: A simple external 2000lbs fuel
- tank providing extended endurance.
- The contents can be pumped into the
- main tanks by the fire control system
- on the pilots command. Fuel cannot
- be drawn directly from the external
- tank.
- ]
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