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- Welcome to Blue Byte Software's
-
- THE SETTLERS II - VENI VIDI VICI
-
- Copyright 1995-1996 Blue Byte Software
- English / US Version 1.02
-
-
- CONTENTS
- 1. Memory Requirements
- 2. Smartdrive
- 3. Two-player Mode
- 4. Screen Display - VESA Driver
- 5. Autorun (WIN 95)
- 6. "Free game" Mode
- 7. Storage of Merchandise
- 8. Protecting the Headquarters
- 9. Keys "C" and "S"
- 10. Emergency Program
- 11. Blue Byte News
- 12. Brief walkthrough of "Chapter 1"
-
- 1. Memory Requirements
- The SETTLERS II requires around 7MB
- of free XMS memory. If you do not
- have enough XMS memory available,
- the program will first try to run
- in a memory-saving mode. This
- means that certain graphics will
- not be loaded. If this does not
- work either, you could try running
- the program without music. To do
- this, start with the NOSOUND.BAT
- batch file.
-
-
- 2. Smartdrive
- If you are using MS-DOS, we
- recommend you use the
- "SMARTDRV" program. This will reduce
- the loading time of the game. Please
- see your DOS manual for installation.
-
-
- 3. Two-player Mode
- A second mouse is needed to play
- this game in two-player mode. It
- should be noted that Player One
- (the player on the left of the
- screen) uses the mouse which is
- supported by the mouse driver.
- Typically, this mouse will be
- connected to a PS/2 port, COM 1
- or COM 2. The second mouse must
- be connected to a free COM port.
- This must be either COM 1 or
- COM 2. Two-player mode is only
- possible in "free game" mode
- (see below).
-
-
- 4. Screen Display - VESA driver
- SETTLERS II supports the VESA
- VBE standard for the support of
- SuperVGA graphics. Many SuperVGA
- graphics cards are directly
- compatible with VESA VBE.
-
- If you have problems with your
- graphics card, try the following
- procedures:
-
- - If you have received a VESA VBE
- driver with your graphics card,
- install this and then try running
- the game. Many VESA VBE drivers can
- be installed directly from DOS.
- Follow the instructions in your
- graphics card manual.
-
- - In case you do not have a VESA
- VBE driver for your graphics card
- or your VESA VBE driver does not
- function with this game, we have
- included the UniVBE VESA VBE driver
- on this CD. To install the UniVBE
- VESA VBE driver, you must only run
- the INSTALL.EXE program in the UNIVBE
- directory on the CD. Please note
- that the UniVBE driver is Shareware.
- Do not forget to register if you find
- the UniVBE driver helpful.
-
- Follow the instructions during
- installation to register this
- copy of the UniVBE.
-
-
- 5. Autorun (WIN 95)
- If you have problems in Windows 95
- with the Autorun option, please go to
- the AUTORUN.TXT file. There you
- will find a list of possible fault
- sources.
-
-
- 6. "Free game" Mode
- In this mode you can choose from 18
- different scenarios and determine
- your enemies as well as various other
- options.
-
- - Scenario
- Select a map. The size and maximum
- number of possible players are
- displayed. You can reduce
- the number of players by unchecking
- the box on the far left of each player.
-
- - Alliances
- You can set who will be your ally
- or foe here. In "People vs. People"
- all peoples of the same culture
- are on the same side. "Human vs.
- Computer" means that all human
- players are allied and all
- computer players are against you.
- "Every man for himself" means that
- all players (computer or human)
- are opponents to each other.
-
- NOTE: As soon as a player attacks his
- allies, these become his enemy. At
- the same time, the allies of the
- people attacked become the attacker's
- enemies.
-
- From within the game, the alliances
- can be checked in the General
- Statistics window. The colors of
- the allies are shown as small
- rectangles in the players' portraits.
-
- - Game objective
- When is a game won?
- This is determined here.
-
- - Merchandise in the storehouse
- Here you can set the initial value
- for raw materials and workers for
- the players. In the "free game" mode
- the same starting conditions apply
- to all players.
-
- - Exploration
- If you set this switch to "Off", all
- players can see the entire playing
- area and all the enemy's buildings
- at the same time. "On" is the initial
- setting, which also applies when
- playing through the "Campaign".
-
- - Start position
- If you choose "according to
- sequence", the start positions of
- all players are the same each time
- the scenario is started.
-
- If you wish to play out large
- scenarios in "Free game" mode and
- do not have sufficient free memory,
- reduce the number of participating
- peoples by selecting members of only
- one race as opponents, make sure you
- do not have "People vs, People"
- selected in "Alliances" (see below).
-
- Some of the larger scenarios are
- accessible ONLY to users with more
- than 8MB of memory.
-
-
- 7. Storage of Merchandise
- In the headquarters and storehouses
- it is now possible to individually
- decide for merchandise and workers
- whether or not they may
- be stored in this particular
- storehouse. Players can also choose
- which goods are to be taken out
- of the store.
-
-
- 8. Protecting the Headquarters
- Players can choose how many soldiers
- are to protect the headquarters.
- These will then only leave to defend
- the HQ.
-
-
- 9. Keys "C" and "S"
- During the game, key "C" shows you
- the name of the building.
- With "S" you can also insert
- additional information on the
- buildings.
-
-
- 10. Emergency Program
- If you receive the message "The
- emergency program has been activated"
- in the message window, your remaining
- stores of wood have been reserved for
- building a woodcutter's hut and a
- sawmill. You should then build these
- immediately.
-
-
- 11. Blue Byte News
- This CD also contains an edition of
- the latest Blue Byte News. Change to
- the NEWS directory and run the
- INSTALL.EXE program to access playable
- demos and great videos of upcoming
- Blue Byte Software programs.
-
- You will find further information on
- Blue Byte Software, our products and
- great tips for SETTLERS II on our
- Internet homepage:
-
- http://www.bluebyte.com
-
-
- 12. Brief walkthrough of "Chapter 1"
- The is a lot to do in "Settlers II" so
- keep playing and you will keep finding
- new things to try.
-
- Once the chapter starts you will get a
- message window - this window will pop
- up from time to time to give you new
- information and tell you what to do
- next.
-
- The first thing you need to do is to
- build a Woodcutter, Quarry and a
- Sawmill. Press the space bar, you
- will see the screen fill up with
- golden flags and buildings. The flags
- represent places where you can build
- roads, and the buildings show where
- you can build each of three sizes of
- buildings.
-
- The woodcutter should be first. Click
- on one of the small golden huts above
- and to the left of the HQ (tent), it
- is important to remember that a
- woodcutter will need trees nearby to
- cut down. The windows that pops
- up is the action window, it allows
- you to do many things throughout the
- game. Right now it shows all the
- types of buildings you could build at
- this location. Move the mouse over the
- building that shows woodcutter on the
- bottom of the action window and click.
- A empty lot with a blue flag is now
- on the screen.
-
- Now you need to connect the blue flag
- in front of your HQ to the one in
- front of the soon-to-be woodcutter.
- To do this click on the flag in front
- of the woodcutter, the action window
- comes up again, this time with
- different options. Click the build
- road option and then on the flag in
- front of the HQ, you now have your
- first road. Builders and
- helpers will now come out of the HQ
- and start to build the woodcutter's
- quarters for you. As you
- watch you can see them moving
- building materials (wood and stone)
- to the new building site and begin
- construction.
-
- Now you need to build the Quarry.
- The quarry is also a small sized
- building. Follow the same steps
- above but build the Quarry close to
- the outcrop of rock to the lower
- right of the HQ, after all to create
- stone for building the stonemason
- needs large amounts of granite to
- work with.
-
- Next is the Sawmill, where the
- carpenter works. The Sawmill is the
- first medium sized building you will
- need. You must click on the golden
- icon of a 'L' shaped building on the
- map and in the activity window.
-
- By now you should see a dove on the
- bottom left of the menu bar on the
- bottom of the screen. Now click on
- the dove to open the Post Office
- window. You will receive many
- messages here, from the attack of
- other peoples to where a geologist
- finds new raw materials. To close
- most windows you can click the top
- left corner or right click anywhere
- inside the window.
-
- If your not sure what a button does
- press the 'i' key and move the
- mouse over the button, it will
- give you a short description on the
- button. You can also click on
- the '?' in many windows to get a
- more complete explanation on what
- that window does.
-
- Now experiment. Try clicking on
- the HQ and to see what you
- can do there. You can see what
- raw materials you have left, how
- many people of each profession
- you have and how many soldiers
- are set to defend your HQ. You
- should not need to make adjustments
- to the HQ often, so be careful, you
- can unbalance your whole economy
- here.
-
- Click on the saw mill to see what
- stock is waiting to be turned
- into boards for building.
-
- There are many other windows and
- functions in the game, you have
- a good start, pay attention to
- raw materials and supplies. Above
- all else ...
-
- Have fun!
-
-
-
-