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- SimCity 2000 CD-ROM COLLECTION (TM) Last Minute Info v1.0 (12/16/94)
-
- Congratulations and thank you for purchasing the SimCity 2000 CD-ROM
- Collection. This README file should answer any questions or problems that
- you are experiencing with SimCity 2000 and the SimCity Urban Renewal Kit
- (SCURK). This document is pretty long (about 24 pages or so), so it's
- worthwhile to print it out if you can. If you are experiencing problems
- and this file does not help fix them, please call the friendly folks in
- our Technical Support group. The number for Technical Support is located
- on the Maxis Maxims card in your SimCity 2000 box. There's also a list of
- different ways to contact Tech Support at the end of this file.
-
- Here's a list of topics covered by this README file:
- -------------------------------------------------------------------------
- I. INSTALLATION
-
- Express Install
- Custom Install
- Video Selection
- Sound Selection
- -------------------------------------------------------------------------
- II. TROUBLESHOOTING
-
- SimCity 2000 Locks Up
- If SCURK Locks Up
- SimCity 2000 Install Program Crashes
- The Text In The Installer Looks Weird
- I Have A Diamond Stealth/Viper And Get Funny Lines On My Display
- I Get An "Error 35" Message
- I Get a "Microsoft Compatible Mouse Not Found" Message
- Other Important Mouse Information
- I Get A "Professional Error (2001)" Message
- I Get A "Stack Overflow" Message
- I Get Random Crashes
- I Tried Turning Off Sound And It Still Crashes
- SimCity 2000, SCURK and Windows
- -------------------------------------------------------------------------
- III. VIDEO CARDS
-
- What Is A VESA Driver And How Do I Use It?
- ATI Ultra Pro or Mach 32 Video Cards
- Diamond Viper
- Trident Video Cards
- Packard Bell (Headland Technologies)
- -------------------------------------------------------------------------
- IV. SOUND CARDS
-
- What Are Miles Design Drivers And How Do I Use Them?
- Sound Blaster Installation
- Pro Audio Spectrum
- Gravis Ultrasound
- Aria Compatible Sound Cards
-
- -------------------------------------------------------------------------
- V. MISCELLANEOUS
-
- SCURK, Memory and Virtual Memory
- Memory Issues
- Running with QEMM, EMM386 And Other Memory Managers
- Running SimCity 2000 Under OS/2
- Creating A Boot Disk With Stacker/DoubleSpace
- Bootdisk Utility
-
- -------------------------------------------------------------------------
- VI. GAME PLAY ISSUES FOR SIMCITY 2000
-
- Saved Cities
- Micro-Simulators
- Terrain Editing
- Airports
- Newspapers
- Importing Cities From SimCity Classic and SimCity 2000 Mac
- Hot Keys
- -------------------------------------------------------------------------
- VII. GAME PLAY ISSUES FOR SCURK
-
-
- -------------------------------------------------------------------------
- VIII. CONTACTING MAXIS TECHNICAL SUPPORT
-
- Handy Ways To Talk to Helpful People
- -------------------------------------------------------------------------
- IX. CD-ROM CONTRIBUTORS
-
- Handy Ways To Talk to Helpful People
-
- =========================================================================
- I. INSTALLATION
-
- -----------------------------
- There are two types of installation: Express and Custom.
- -----------------------------
- Express Install
-
- Express Install will install SimCity 2000 and SCURK into the directory of
- your choice (we recommend the default directory of c:\sc2000), and
- configure it to work with a VESA compatible SVGA video card and Sound
- Blaster (or compatible) sound card. If there is a SET BLASTER line in
- your CONFIG.SYS file, the parameters will be used for the configuration.
- If you selected Express Install and do not have a Sound Blaster
- compatible or VESA SVGA card, you'll get a warning message about this. Go
- ahead and continue with installation. When you're done, you can run the
- program called INSTALL.EXE in your SimCity 2000 subdirectory. This will
- let you change sound and video selections. For more information on VESA
- and SVGA, see the sections below.
-
- Express Install will perform a Full installation if you have 4 MB RAM
- (since you won't have enough RAM for both SimCity 2000 and your CD-ROM
- drivers, and won't be able to access files on the CD-ROM), or a Partial
- installation if you have more than 4 MB RAM (which saves some hard drive
- space).
-
- -----------------------------
- Custom Install
-
- Custom Install still lets you choose the directory SimCity 2000 and SCURK
- will install to (and we still recommend the default directory of
- c:\sc2000). It will also let you pick the sound card you want for music
- and the sound card you want for sound. You can also select either Full or
- Partial installation. Remember, if you have 4 MB RAM, you will not have
- enough RAM for both SimCity 2000 and your CD-ROM drivers, so you might as
- well install the whole nine yards while you're at it.
-
- -----------------------------
- Video Selection
-
- The SimCity 2000 installer will try to figure out what kind of video card
- you have in your machine. If it is not sure what kind of video card you
- have, or the installer detects a VESA driver in memory (or in BIOS), it
- will default to the VESA SUPER VGA driver. You can click the arrow on the
- right of the VESA SUPER VGA entry for a list of cards that the installer
- thinks you might have. If your card is on this list, you can select it
- instead of the default VESA driver. If the installer cannot figure out
- what kind of card you have and cannot detect a VESA driver, you'll get a
- warning message. If you wish to continue and try to run SimCity 2000 or
- SCURK anyway, you MUST load some type of VESA driver for your video card.
- See the section on VIDEO CARDS a little later in this file for some
- really helpful information about how to do this.
-
- -----------------------------
- Sound Selection
-
- The SimCity 2000 installer cannot automatically detect what kind of sound
- card you have in your machine. You will need to pick your sound card(s)
- from the lists provided. The installer will then try to verify the
- presence of that sound card in your machine. Certain hardware settings on
- your card may be different from what SimCity 2000 or SCURK is expecting.
- To change these settings, select the Change Settings option from the
- sound card verification window (where it says "OK" or "Failed!").
- Generally, you should use the following settings: PORT = 220, DMA = 1,
- and IRQ = 7 or 5. For more information on these hardware settings, see
- the manual that came with your sound card. If your sound card is not
- shown and is 100 percent Sound Blaster compatible, you should be able to
- install for Sound Blaster and hear sounds and music. See the section on
- Miles Design Drivers below for information on what to do if your sound
- card is not supported.
- =========================================================================
- II. TROUBLESHOOTING
-
- -----------------------------
- SimCity 2000 Locks Up
-
- This is almost always the result of a conflict between SimCity 2000 and a
- memory-resident program (TSR) that is being loaded by your AUTOEXEC.BAT
- or CONFIG.SYS files. The best solution for this is to run the boot disk
- utility by typing BOOTDISK at the game directory. (Remember that the boot
- disk MUST go into Drive A:.) This utility will create a disk which loads
- your sound and video drivers, but it will NOT load your CD-ROM drivers.
-
- If this does not help, try running the INSTALL program in the SimCity
- 2000 directory and selecting No Sound Effects. If you're still locking
- up, call Maxis Technical Support at the numbers listed on the Maxis
- Maxims card included in your SimCity 2000 box and at the end of this
- document.
-
- -----------------------------
- If SCURK Locks Up or Crashes
-
- SCURK uses free space on your hard drive to store information. You need
- at least 5 MB or so of free hard drive space AFTER INSTALLATION,
- especially if you plan to create new graphics sets or cities. If SCURK
- crashes, it may leave undeleted swap files. These files always have the
- extension .SWP, and should be deleted if found.
- -----------------------------
- SimCity 2000 Install Program Crashes
-
- This is also probably a conflict with a loaded memory resident program.
- Try making a boot disk using the boot disk utility. To do this go to the
- game directory and type BOOTDISK. Ignore the "Bad Command or Filename"
- message that appears when using the boot disk for installation. Also try
- running the INSTALL program with no mouse driver loaded. See your mouse
- manual for information on disabling the mouse.
-
- -----------------------------
- The Text In The Installer Looks Weird
-
- Some graphics cards (specifically, ones that use the Cirrus Logic GD543x
- chipset like the Spider Black Widow 64 and the Orchid Kelvin family) need
- to load TSR fonts so the installer program can display text correctly. In
- this case, you need to run the TSRFONT.COM program, which should have
- been included with the card. SimCity 2000 and SCURK do not require these
- TSR fonts, only the install program does. See your video card
- documentation for more information.
-
- -----------------------------
- I Have A Diamond Stealth/Viper And Get Funny Lines On My Display
-
- Some early versions of the Diamond drivers create a problem with SimCity
- 2000. Fortunately, there are software patches available for both the
- Stealth and Viper to fix this problem. The Stealth patch is available as
- a software program called STLBIOS.EXE or as a hardware upgrade. The
- Diamond Viper patch is a software upgrade called VPRM202.EXE. All of
- these are available from Diamond.
-
- A few Diamond Viper PCI cards with 2 MB show a completely black screen
- when SimCity 2000 starts. This is due to defective cards, and you'll need
- to contact Diamond or your dealer for a replacement.
-
- -----------------------------
- I Get An "Error 35" Message
-
- This message usually shows up if you have certain ATI cards and have not
- loaded the ATISET.EXE program. See the ATI entry in Section III below for
- more information.
-
- -----------------------------
- I Get A "Microsoft Compatible Mouse Not Found" Message
-
- This message is usually the result of one of two problems.
-
- 1. Most likely, a mouse driver has not been loaded. SimCity 2000 needs a
- DOS mouse driver to run (as opposed to a Microsoft Windows mouse driver).
- This driver, along with instructions on how to load it should have come
- with your mouse. Our boot disk utility will scan your hard drive for a
- proper mouse driver. If one is found it will be put on the boot disk.
-
- 2. The other likely problem is that the mouse driver is being loaded
- correctly but is an older version that is not supported. You should be
- using the equivalent of Microsoft mouse driver version 8.2 or higher.
- This means that the mouse driver you're using should have been issued
- around August, 1993 or later. If your driver is older than that, you
- should contact the manufacturer (or dealer) of your mouse to get a more
- up-to-date mouse driver.
-
- -----------------------------
- Other Important Mouse Information
-
- SimCity 2000 requires a Microsoft-compatible mouse to run. Most mice
- today (including Logitech, Mouse Systems, and Kensington) are
- Microsoft-compatible. In order for the mouse to work properly in SimCity
- 2000, a mouse driver must be loaded before running SimCity 2000. The
- mouse driver must also be fairly current and VESA compatible. Contact the
- manufacturer of your mouse or the dealer who sold the mouse to you to see
- if your driver is the most current available. Again, the INFO program is
- a good way to sort out what's going on.
-
- The SC2000 INFO program in the SC2000 directory can usually identify your
- mouse driver (just type INFO [enter] at the directory where you installed
- SimCity 2000). About halfway down the screen is your mouse driver
- information. If there is no message and you see the SC2000 directory
- prompt, your mouse driver is REALLY old and probably should have been
- upgraded a long time ago. Time to do it now.
-
- -----------------------------
- I Get A "Professional Error 2001" Message
-
- This error occurs in one of two ways. The first will occur just as you
- start the program, and the second will occur at random locations during
- gameplay. To correct this error, disable the sound effects from the
- install screen (as outlined below). Then run the game without any sound
- effects.
-
- -----------------------------
- I Get A "Stack Overflow" Message
-
- This error will be displayed as soon as the game begins. To correct this
- error, you will need to disable the sound effects in the install screen.
- Then run the game without any sound effects.
-
- In either of the above cases, type INSTALL at the SC2000 prompt and
- choose the Change Music and Change Sound Effects options. Select No Music
- and No Sound. Then use the command SC2000 NOSOUND to start the game.
-
- -----------------------------
- I Get Random Crashes
-
- If you are experiencing random crashes during gameplay, first disable the
- sound effects for the game. If this does not work disable the music and
- sound effects, and if both of those options do not seem to help, try
- deleting and reinstalling SC2000.
-
- This can also happens on machines with the SmartDrive disk cache running
- with write cache enabled. (SmartDrive is one of those nasty TSRs we
- mentioned earlier). You should disable the SmartDrive (the boot disk
- utility will do this) or contact your dealer or Maxis for information on
- disabling this feature.
-
- -----------------------------
- I Tried Turning Off Sound And It Still Crashes
-
- If you tried re-installing without sound and still crash, try running
- SimCity 2000 by typing NOSOUND instead of SC2000.
-
- -----------------------------
- SimCity 2000, SCURK and Windows
-
- The DOS versions of SimCity 2000 and SCURK have their own particular
- requirements as to how drive cards should be configured and used.
- Therefore, we recommend that you reboot your machine after playing either
- if you plan to run Microsoft Windows.
-
- =========================================================================
- III. VIDEO CARDS
-
- -----------------------------
- What Is A VESA Driver And How Do I Use It?
-
- VESA stands for Video Electronics Standards Association. This standard
- allows software companies (like Maxis) to write programs that work with
- many video cards without having to know how each card works. The programs
- we write talk to the VESA driver, and the VESA driver talks to its
- specific video card. Almost every video card available today has its own
- unique VESA driver. These drivers may be stored in a chip on the video
- card, or they may be a program that the user must has to load by hand (or
- with a batch file). Some cards (such as the Diamond Viper) have the
- driver on the video card, but need the user to run a special program to
- activate the driver. Go figure.
-
- During installation of SimCity 2000, the installer looks for a VESA
- driver in memory or on the card. If it finds one, it will list VESA SUPER
- VGA as the default. You might also be able to select specific video
- support for your card if it is supported (we recommend using specific
- video support if possible, for fastest operation). If the VESA driver is
- an external program, it will probably be found on the disks that came
- with your video card. If you don't have a VESA driver you should contact
- your video card manufacturer.
-
- We have included VESA drivers for lots of popular cards. These drivers
- are in a directory called VESA on the CD-ROM. To find the particular
- driver for your system, look in the VESA directory for the subdirectory
- that is closest to your brand of video card. In that subdirectory should
- be the VESA driver. Using most 'external' (programs that you must run)
- VESA drivers is as easy as typing the name of the driver at the directory
- prompt where you find the driver. For instance, if the driver were called
- VVESA.COM, you would type:
- VVESA.COM [enter]
-
- There is also a generic VESA driver called UNIVBE.EXE. This driver is
- installed on your hard drive when you install SimCity 2000. It also sits
- in its own sub-directory (called UNIVBE) on the CD-ROM. This driver works
- for many of the cards on the market. You use it the same way you would
- use any other VESA driver: be at the directory prompt where UNIVBE is and
- type UNIVBE.EXE [enter]. If you can't find a driver specifically for your
- card (either on your disks or on the CD-ROM), check out UNIVBE. It just
- might be the answer to all your VESA driver problems, and you could
- become a SimMayor in no time.
-
- -----------------------------
- ATI Ultra Pro or Mach 32 Video Cards
-
- If you have an ATI Ultra Pro or some other card based on the Mach 32
- chip, you must run the included utility ATISET.EXE before playing
- SimCity. This program is on your CD-ROM in the ATI sub-directory of the
- VESA directory. To use your ATI card with SimCity 2000, get to the ATI
- sub-directory on your CD-ROM. Then type: ATISET [enter]. You'll be able
- to start SimCity 2000 as your normally would. If the ATISET.EXE program
- is not run, you may get an "ERROR 35" type message when trying to run
- SimCity 2000 or SCURK.
-
- -----------------------------
- Diamond Viper
-
- The Diamond Viper has its VESA driver on the card, but you need to run an
- external program to activate it. This program is called VPRMODE.EXE. To
- use VPRMODE to activate the VESA driver, get to the VIPER sub directory
- of the VESA directory on the CD-ROM. Then type: VPRMODE VESA [enter]
-
- The VPRMODE program is installed by the software that came with the
- Diamond Viper card.
-
- -----------------------------
- Trident Video Cards
-
- Some older Trident video cards require a little tweaking to get them to
- work. If you are using a Trident video card and are having video
- problems, try running the INSTALL.EXE program in the SimCity 2000
- directory and selecting the VESA video driver, then install the proper
- VESA driver for the card before running SimCity 2000 or SCURK.
-
- -----------------------------
- Packard Bell (Headland Technologies)
-
- Some Packard Bell machines have a video chip pre-installed on the
- motherboard. This chip is called the Headland Technologies onboard video
- chip. You may notice your mouse leaving a trail of dots on the screen
- while playing SimCity 2000. This is due to a timing problem on the 512K
- Headland Technology (HT) video chipset. Please call Packard Bell
- Technical Support for assistance with this problem.
- =========================================================================
- IV. SOUND CARDS
-
- -----------------------------
- What Are Miles Design Drivers And How Do I Use Them?
-
- SimCity 2000 sound support is accomplished through the use of the John
- Miles Design AIL audio driver libraries. Like VESA drivers, these help
- software companies support many different sound cards without having to
- know how each card works. The Miles Design Drivers are automatically
- installed when you select which sound card you wish to use for sound and
- music in SimCity 2000. If your sound card is not mentioned specifically
- in the installer, you may be able to get drivers from the manufacturer
- for full SimCity 2000 sound. As a matter of reference, SimCity 2000
- requires "32-bit flat mode" Miles Design drivers. Non-32-bit drivers will
- not work.
-
- -----------------------------
- Sound Blaster Installation
-
- The SimCity 2000 Installer expects to find the Sound Blaster at IRQ 7.
- However, some Sound Blasters are shipped with the default IRQ set to 5.
- If you have a Sound Blaster and the installer says "Sound Card Detection:
- FAILED!", click on the Change Settings button and enter 5 in the IRQ
- entry. The DMA setting of 1 and ADDR (or port) setting of 220 should be
- fine.
-
- -----------------------------
- Pro Audio Spectrum
-
- MUSIC: The Music Driver for the Pro Audio Spectrum requires the Media
- Vision driver MVSOUND.SYS to be loaded into memory by your CONFIG.SYS
- file. If this driver is not loaded, you will receive a verification
- failure during installation, and you will NOT hear music during the game.
- For more information about MVSOUND.SYS, please refer to your Pro Audio
- Spectrum user's manual, or call Media Vision Technical Support.
-
- SOUND EFFECTS: If you choose Pro Audio Spectrum as your Sound Effects
- sound card, you may experience some sound effects "dropouts," or even no
- sound at all. This will only happen on some Pro Audio Spectrum sound
- cards. If this does happen, you can re-run the INSTALL program and choose
- Sound Blaster for the Sound Effects, instead of Pro Audio Spectrum.
- CAUTION: This may or may not work depending on your Pro Audio Spectrum.
- Please call Media Vision Technical Support if you have more problems.
-
- -----------------------------
- Gravis Ultrasound
-
- You will want to contact Gravis for details on their driver package for
- the GUS. You will need to obtain from them the file GAIL3214.ZIP (The
- numbers 3214 refer to the most recent driver version number and are
- subject to change.) and use those drivers in place of one of those
- included with SimCity 2000. Instructions are included with the file.
- Gravis' BBS can be reached at (604) 431-5927.
-
- -----------------------------
- ARIA Compatible Sound Cards
-
- We now have Miles Design Drivers for all sound cards based on the
- ARIA Sound Synth by Sierra Semiconductor. These include:
-
- Viva Maestro 16
- VR Alpha Systems
- Cyber Audio
- Add Tech Sound 2000
- Sound Tower
- Cardinal Technologies Sound Pilot
- Diamond Computer Systems Sonic Sound
- Sonic Sound Pro
- Genoa Systems AudioBahn
- AudioBahn Listener
- Kingston Technologies Omnivox
- Zoltrix TESS
- and others...
-
- =========================================================================
- V. MISCELLANEOUS
-
- -----------------------------
- SCURK, Memory and Virtual Memory
-
- SCURK has been built with the Rational Systems Virtual Memory Manager
- enabled. This allows SCURK to run on machines with 4 MB of RAM (or even a
- little less!) despite the fact SCURK often works with potentially large
- amounts of graphics in memory.
-
- Virtual Memory accomplishes this by "swapping" sections of RAM which are
- not being used at the moment, writing them to the hard drive whenever
- SCURK needs that memory. These "swapped" sections can later be brought
- when needed. These operations will be slower than if everything could be
- kept in RAM, because disk access is slower than RAM access.
-
- How much swapping actually happens and the size of the file created on
- your hard drive depends on how much RAM you have, how your DOS memory
- manager is configured, and what you are doing with SCURK. On machines
- with 4 MB RAM or less, a swap file will almost certainly be required.
- Machines with 8 MB RAM could have some EMS memory manager configurations
- which will not allow SCURK to access the full amount of RAM. In this case
- swapping will occur and SCURK performance will suffer a bit. The swap
- file is created be default in the SimCity 2000 main directory an ends
- with the extension ".SWP"
-
- The size of the swap file itself will probably not exceed 4-5 MB on the
- hard drive. However, SCURK often uses its own temp files, which may get
- fairly large. To avoid potential problems, you should ensure that you
- have about 4-6 MB of free disk space available when running SCURK.
-
- If you have 8 MB RAM or more and SCURK seems to be running very slowly
- with a lot of disk access, it is likely that your EMS memory manager is
- not allowing SCURK to use all your RAM. Check out your CONFIG.SYS file to
- see if your EMS manager line has a number for amount of memory devoted to
- EMS. For example, your line for the EMM386 memory manager might look
- something like this:
-
- DEVICE=C:\DOS\EMM386.SYS 2048
-
- This means that SCURK will only be able to use 2 MB RAM, even if your
- computer has 16 MB! You'll get lots of swapping.
-
- If all else fails, try making a boot disk or disable your EMS manager.
- SCURK runs best without any other memory managers running anyway.
-
- If you're feeling ambitious, you can configure the DOS4GW Virtual Memory
- Manager with the environment variable: DOS4GVM. You shouldn't need to
- make any adjustments with this environment variable, but in case you want
- to, the format is as follows:
-
- set DOS4GVM = [ option[#value] ] [ option[#value] ] ....
-
- (a "#" is used with options that take values since the DOS command
- doesn't accept "=")
-
- The options you can use are:
-
- MINMEM Minimum RAM managed by Virtual Memory.
-
- MAXMEM Maximum RAM managed by Virtual Memory.
-
- SWAPMIN Minimum initial swap file size.
-
- SWAPINC The size by which the swap file will grow.
-
- SWAPNAME Swap file name.
-
- DELETESWAP or NODELETESWAP. Swap file deletion after program exits.
-
- VIRTUALSIZE Size of virtual memory space.
-
- Perhaps the most useful setting would be to put your swap file on a drive
- which has more free disk space. For example, if you wanted to put the
- swap file in a directory called TMP on your E: drive, you could do this
- by setting your environment:
-
- set DOS4GVM = SWAPNAME#E:\TMP\SCURK.SWP
-
- This will put the swapfile on drive E:, in a directory named TMP and the
- swap file will be called SCURK.SWP.
-
- -----------------------------
- Memory Issues
-
- SimCity 2000 is very picky about its operating environment, and requires
- a lot of memory to run--4 MB total. We aren't kidding! What's more, even
- if you have the required 4 MB, SimCity 2000 may report that you do not
- have enough free extended or conventional memory, especially if you are
- using some of your RAM for TSRs. If this is the case, your best
- alternative is to create a boot disk as outlined in the SimCity 2000 DOS
- Addendum/Quick Start Guide.
-
- Another solution that may help is to install SimCity 2000 with No Sound
- and No Music selected. If you have already installed SimCity 2000, you
- can change your current sound, music, and video settings by running the
- INSTALL.EXE program in the SimCity 2000 directory.
-
- -----------------------------
- Running With QEMM, EMM386, 386MAX And Other Memory Managers
-
- We recommend that you not load any memory managers or disk cache
- utilities while running SimCity 2000, especially if you are using DOS 6
- on a machine with only 4 MB RAM. If you are using a memory manager, you
- MUST NOT have it set in auto mode--this will cause a conflict with
- SimCity 2000. If you are using MS-DOS 6 and absolutely must load
- EMM386.EXE, you will need to either have the EMS size set to 'noems' or
- larger than 4096. See your DOS manual for information on how to do this.
- The section on Virtual Memory in this document may also provide some
- helpful information.
-
- If you are running QEMM in Stealth mode, SimCity 2000 may fail to
- recognize the VESA drivers that are built into the video card BIOS. You
- will need to run QEMM in Frame Mode as opposed to Page Mode. To do this,
- change the "ST:M" parameter in your QEMM statement to "ST:F". See your
- QEMM manual for more information on how to do this.
-
- -----------------------------
- Running SimCity 2000 and SCURK Under OS/2
-
- We have successfully run SimCity 2000 under a DOS full-screen session in
- OS/2. However, we have not been able to run it as a migrated application.
-
- Installation must ALWAYS be in the foreground until installation is
- complete. You MUST NOT swap the installer to the background. If you have
- OS/2 and are able to run SimCity 2000 under MS-DOS but not under OS/2,
- please call IBM Technical Support.
-
- Use the command SC2000 NOMEM to start the game.
-
- SCURK was mostly developed under OS/2 and runs quite nicely in a
- full-screen DOS session. You should make sure that your DOS session
- settings has DPMI ENABLED, HW_TIMER ON, RETRACE_EMULATION OFF. Give it
- between 8 - 16 MB of DPMI memory. The DOS4GW Virtual Memory manager does
- not operate in OS/2, but OS/2 handles all that for you as long as you
- configure the DOS setting with plenty of DPMI memory.
-
- Use the "NO_MEM_CHK" command line option when starting SCURK since OS/2
- doesn't report the correct amount of memory available when SCURK checks
- at startup.
-
- ----------------------------
- Creating A Boot Disk With Stacker/DoubleSpace
-
- Stacker version 3.0 and earlier require certain drivers to be loaded in
- the CONFIG.SYS file in order to mount the compressed hard drive. When
- creating a boot disk with Stacker 3.0 or earlier, you must include two
- lines in the CONFIG.SYS file. The two lines you need to add (assuming you
- used the default installation of Stacker) are:
-
- DEVICE=C:\STACKER\STACKER.COM C:\STACVOL.DSK
- DEVICE=C:\STACKER\SSWAP.COM C:\STACVOL.DSK
-
- The exact path statement could be different if you did not perform a
- default installation of Stacker and put it somewhere else on your hard
- drive.
-
- These lines will load Stacker and mount your compressed drive when
- booting from the boot disk.
-
- DoubleSpace/DriveSpace and Stacker 3.1 and higher do not require that
- lines be added in the CONFIG.SYS file as they copy hidden files to the
- boot disk when using the "SYS A:" or "FORMAT A: /S" command. Make a boot
- disk according to the normal instructions regarding creating a boot disk
- in your SimCity 2000 addendum. If you do not feel comfortable creating a
- boot disk under Stacker or DoubleSpace, contact STAC Electronics or
- Microsoft for technical support.
- ----------------------------
- Bootdisk Utility
-
- Version 1.10 of SimCity 2000 includes a utility which will create a boot
- disk for you, with the correct VESA and sound drivers needed to run
- SimCity 2000. To run the Boot disk utility, go to the game directory
- (e.g., C:\SC2000) and type BOOTDISK. This will run an executable that
- will set up the boot disk for your particular system. Remember, this disk
- MUST be in Drive A: when you boot your machine. Follow the on-screen
- prompts and let the program walk you through the process. Once the boot
- disk has been made, the game should run without any memory problems. NOTE
- - Some sound cards require that a device driver be loaded and certain
- environment variables be present in order to run properly . The BOOTDISK
- utility cannot accurately re-create those values in the files for the
- boot disk, so you will have to enter them by hand. For more information
- on these device drivers and environment variables, see the manual that
- came with your sound card.
- =========================================================================
-
- VI. GAME PLAY ISSUES FOR SIMCITY 2000
- -----------------------------
- Saved Cities
-
- For your simulating pleasure, we have included several saved cities
- created by various Maxis employees and other Maxoids, as well as M.
- Brent Sleeper and Kevin Endo. They are located in your SimCity 2000
- directory (after full installation) or on the CD-ROM (after partial
- installation).
-
- -----------------------------
- Micro-Simulators
-
- When querying some structures, you'll get local statistics, or
- "micro-simulators" about that structure. For instance, querying on a
- Police Station will tell you how many crimes and arrests were handled by
- that station. Querying on a school will tell you how many teachers and
- students are attending that school as well as the average grade of the
- students. Most structures that you can place (such as police, fire,
- schools, colleges, power plants, the Mayor's House, arcologies, etc.)
- have these micro-simulators. Some structures have their own
- micro-simulator. Others, like the bus system, railroad depots and
- libraries among others have one micro-simulator for each category (one
- micro-simulator for all the bus stations, one for all the railroad
- depots, etc.).
-
- What's the big deal with all this, you ask? Well, each city can only have
- 150 micro simulators in it. Any more than that and you won't be able to
- see any local information about those structures. Don't worry though. The
- structures you place will still have an effect on your city. Additional
- police stations will still stop crime, more bus stations will carry more
- passengers, arcologies will still hold people, and so on. The information
- you get about these structures will be for the entire city, not an
- individual building. Your Sims will go on about their business without
- missing a beat. We're telling you this because it's easy to run out of
- micro-simulators in a large city and we don't want you thinking
- something's wrong.
-
- -----------------------------
- Terrain Editing
-
- If you are building a city and go into the terrain edit mode, your city
- will disappear, but any trees or water that you have placed in the city
- will show up in terrain edit mode. Also, if you have placed a bridge or
- other structure that automatically builds landfill, the landfill will
- also show up in terrain edit mode. These can be removed with the Lower
- Terrain tool.
-
- -----------------------------
- Airports
-
- An airport needs space for a runway, or it can not develop. The minimum
- usable airport space is 2 x 6 tiles. Your best bet is to build the
- airport in 4 x 6 tile increments. And make sure no tall buildings are
- nearby; SimCity 2000 pilots are not known for their building-avoidance
- skills! In addition, make sure that your airport is blanketed with power
- lines. Airports may not initially build unless they are receiving power
- to certain tiles. As with the rest of the city, each tile must have power
- or be touching one that has power on it.
-
- -----------------------------
- Newspapers
-
- If you are running low on hard drive space, you may experience a problem
- where multiple newspaper stories are open at one time. You will need at
- least 300KB free hard drive space (on the drive that SimCity 2000 is
- installed to) before starting the game, and this will fix the problem. If
- you do get multiple stories, you can clear them by pressing 'ENTER'. If
- you are running into low memory situations, the Newspaper menu item may
- gray out. Don't be alarmed; it won't hurt anything.
-
- -----------------------------
- Importing Cities From SimCity Classic and SimCity 2000 Macintosh
-
- You can load saved cities from both SimCity Classic and SimCity 2000
- Macintosh into SimCity 2000 DOS. For importing purposes, SimCity Windows
- and SimCity DOS files are identical. To import cities from SimCity
- Classic DOS and SimCity 2000 Macintosh, rename the file so that the
- extension is ".SC2". If the file is from SimCity Classic DOS, SimCity
- 2000 will ask you if you wish to convert the file to SimCity 2000 format.
- The conversion will not change the original file unless you save it over
- the original file.
-
- To convert SimCity 2000 DOS files for use in SimCity 2000 Macintosh you
- must give the file a Filetype and Creator for the Macintosh. The Filetype
- should be "CITY" and the Creator should be "SCDH". This can be done with
- ResEdit, Access PC, or one of several other PC to Mac conversion
- utilities. SimCity Classic Mac cities must be imported into SimCity 2000
- Macintosh before they can be loaded into SimCity 2000 DOS. Not doing so
- will result in a "Not an IFF file" error message.
-
- -----------------------------
- Hot Keys
-
- SHIFT KEY-
- 1. While placing items, pressing the Shift key before releasing the mouse
- button will cancel placement of the item.
- 2. Holding down the Shift key while clicking on an item in the city
- window will open the Query window for that specific item.
- 3. Holding down the Shift key while clicking on a button or entry in a
- window will open a help description for that item.
-
- CTRL - temporarily turns the current cursor into the Bulldoze Tool.
- HOME - zooms in one level on your city
- END - zooms out one level on your city
- DEL - rotates your city view to the left by 90 degrees
- PAGE DOWN - rotates your city view to the right by 90 degrees
- Cursor Keys - scroll around your city
- =========================================================================
-
- VII. GAME PLAY ISSUES FOR SCURK
- -----------------------------
- Disclaimer
-
- The SimCity 2000 Urban Renewal Kit does many things that the designers of
- SimCity 2000 did not anticipate (but maybe should have). As a result,
- lots of changes you can make to your graphics or saved cities in SCURK
- may have unpredictable effects when actually loaded into SimCity 2000. We
- have taken every feasible precaution to protect against serious
- complications, such as crashing SimCity 2000 or confusing the simulator.
- Even so, we can't guarantee that everything you do will work perfectly or
- even at all. Therefore, it is up to you, the responsible SimMayor, to be
- gentle with your Sims.
-
- Miscellaneous Things to Think About
-
- The base size of all objects in SimCity 2000 are fixed. If the artwork
- you create for a specific object does not completely fill the base of the
- tile, the exposed area will appear brown when used in Place & Print or in
- SimCity 2000.
-
- SimCity 2000 "clips" the edges of moving objects to make sure they are
- erased properly as the object travels through the city. Artwork you
- design for Airplanes, Ships, Tornadoes and such may leave "trails" behind
- as the objects move around your city. Trial and error is the best tool
- for learning what will leave a mess and what won't.
-
- Some of the color cycling colors in SimCity 2000 for DOS do not cycle
- correctly. The colors that seem to work properly are the blue sets, the
- Red/Black, Yellow/Black, Green/Black, and Brown sets. The color cycles
- that don't work properly will show up as non-color cycling artwork when
- imported into SimCity 2000 for DOS. This only occurs in the SimCity 2000
- for DOS version.
-
- SimCity 2000 creates airport runways in a specific manner. All runways in
- SimCity 2000 are 1 x 5 and do not cross. SCURK lets you to place runways
- in lots of different configurations. Some of these configurations may
- confuse SimCity 2000 enough to cause it to crash, especially if you
- create a really "interesting" airport in SCURK, import the city into
- SimCity 2000, and destroy some of the runways. We recommend sticking with
- the 1 x 5 configuration and not crossing runways unless absolutely
- necessary. There's no point in subjecting your Sims to dangerous landing
- conditions.
-
- If you use the eyedropper on a clear portion of the background, you are
- telling the paint program that you want the foreground color to be
- transparent background. This is perfectly "legal", although it turns your
- paint tool into an erase tool.
-
- Abandoned buildings and construction area used in the Place & Print
- utility follow these rules for what type of zone they are:
-
- If you do not place the building on an existing zone, it will place with
- the last zone type you had selected (High Density Residential, Low
- Density Commercial, etc.).
- If any part of the building is on and existing zone, the entire building
- will be placed as that zone.
- If you place a building not on an existing zone with no zone ever having
- been chosen, it will default to High Density Residential.
-
- If you are editing an object and select Save or Save as, the work you
- have done to that object will be saved. Normally, this work is not
- updated until you click on another object.
-
- When importing a PCX file, you may not cut an area of the PCX larger than
- 80 percent of the screen. Sorry. However, this should not be a factor, as
- no single object in SCURK is that large anyway.
-
- -----------------------------
- Printing from SCURK
-
- Canceling print job may take a few moments after you tell it you wish to
- stop. Remember, there's lots of information in the print file, and it
- takes a while for the buffer to clear.
-
- When printing, the pages are ordered in a column (top to bottom) rather
- than by rows (left to right).
-
- For example, a 3 x 3 page print would be printed in this order:
- _____________
- I 1 I 4 I 7 I
- I___I___I___I
- I 2 I 5 I 8 I
- I___I___I___I
- I 3 I 6 I 9 I
- I___I___I___I
-
-
- When printing to a file, the resulting file can be up to 16 MB. Really.
- To print the file to a printer, type:
-
- COPY /B <filename> LPT1
-
- where <filename> is the name of the file you wish to print. LPT1 is the
- usual port a printer is plugged into. Your system may have the printer on
- LPT2, consult with your manual if you're not sure.
-
- This is a list of printers that should support the drivers we include in
- the Urban Renewal Kit. The printers that have been tested have a * next
- to them.
-
-
-
- Postscript Driver:
-
- PostScript (1200 dpi) *Apple Laserwriter
- HP LaserJetIVLM (PostScript) *HP LaserJetIVM (PostScript)
- PostScript, color ( 300 dpi) Tektronix Phaser III PXi
-
- Epson 9 or 24 pin Drivers
-
- Alps ASP1000/1600 Alps P2000+/2100
- Apex T-1000 (by Epson) Brother M-1109/M-1209/M-1309
- C Itoh C-310 XP C Tech C240/245/310/315
- Canon BJ10e (Epson mode) Citizen 120D/180D
- Citizen 5200/5800 Citizen MSP 10/20/40
- Citizen GSX140 Citizen GSX200/GSX230
- Epson Action L-750 Epson Action T-1000
- Epson FX 80/85/86e/850 Epson LX 80/86/90/800
- Epson MX 80 Graftrax Epson RX 80
- Laser 190E Mannesmann Tally 130-9
- Mannesmann Tally 81 Mannesmann Tally 85/87/90
- Okidata ML 180/182/+ (IBM mode) Okidata ML 320
- Okidata ML 92/192 (IBM mode) *Panasonic KX-P1080/1080i/1180
- Panasonic KX-P1081/1081i Panasonic KX-P1090/1090i
- Panasonic KX-P1091/1091i/1191i Panasonic KX-P1092/1092i
- Panasonic 1123/1124 Panasonic 2123/2124
- Seikosha SP-2000 Star NX10/ND10/NR10/NX1001
- Star XR1000 *Panasonic KXP2124
- Epson LQ500 Epson LQ850
- Epson LQ1000/LQ1500 Epson LQ2500
-
- HP Laserjet:
-
- Brother HL 4/8 (300 dpi) C Tech T-6B (300 dpi)
- Epson EPL Series (300 dpi) Fujitsu RX7300/7400 (300 dpi)
- HP LaserJet w/1.5MB (300 dpi) HP LaserJet+ w/1.5MB (300 dpi)
- HP LaserJetII w/1.5MB (300 dpi) IBM Laser 4019 (HP mode 300 dpi)
- IBM Laserprinter/E (300 dpi) Mannesmann Tally 905/6 (300 dpi)
- Mannesmann Tally 910/11 (300 dpi) NEC Silentwriter/2 (300 dpi)
- Okidata Okilaser (300 dpi) Panasonic Laser Partner (300 dpi)
- Sharp JX-9500 (300 dpi) Star Laser 4/8 II (300 dpi)
- Tandy LP Series (300 dpi) TI MicroLaser (300 dpi)
- Toshiba PageLaser (300 dpi) HP LaserJet+ 1/2 page (300 dpi)
- HP LaserJetII 1/2 page (300 dpi) *HP LaserJetIII (150 dpi)
- HP LaserJetIIP (150 dpi) HP LaserJetIV /L (150 dpi)
- HP LaserJetIII w/1.5MB (300 dpi) HP LaserJetIIP w/1.5MB (300 dpi)
- HP LaserJetIV /L (300 dpi) HP LaserJetIII 1/2 page (300 dpi)
- HP LaserJetIIP 1/2 page (300 dpi) *HP LaserJetIV w/4MB (600 dpi)
- HP LaserJetIV 1/2 page (600 dpi) *HP LaserJet IIIsi
-
- Color HP/PCL Printers:
-
- *HP DeskJet 550c *HP DeskJet 560c
- HP DeskJet 1200C (300 dpi) HP DeskJet 540c (B&W only)
-
-
- -----------------------------
- SCURK Command Line Options
-
- There are some command line options available to you when you are using
- SCURK. You would type them in when starting SCURK from the DOS prompt,
- right after you type "SCURK" as follows:
-
- SCURK <options ...>
-
- There is at least one blank space between "SCURK" and the option(s), and
- between options. All options can be either upper-case or lower-case.
- These options are:
-
-
- NO_MEM_CHK: disable startup memory checking by SCURK. SCURK will not
- start if there is not enough memory available on your system. However,
- some systems do not report the correct amount of memory available. This
- option will prevent checking completely.
-
- -Z: Disables internal "ZoomBlit" function. You can free up about 40K of
- memory usage with this flag. However, if you are using the VESA SVGA
- driver, the refresh of the Edit Window will be extremely slow and
- virtually unusable if this option is used. Any other SVGA driver should
- work just fine with this option, but will likely be just a little bit
- slower.
-
- -T: Title graphics option. This option will store some of the graphics on
- the Main Screen on disk rather than in memory. This frees up memory for
- other uses, but will result in slightly slower redraws of the Main Screen.
-
- -TD: Title Detail option. Reduces the amount of graphics detail on the
- Main Screen. Can be used to speed up redraws on slower machines.
-
- -S: Serialize Sound Option. If you are experiencing occasional hangs,
- using this option may help on some machines. This seems to be dependent
- on type of sound card and amount of memory. This has a side-effect that
- there may be delays after clicking buttons.(Another method to avoid these
- hangs is to
- disable sound entirely (from the SCURK Main Screen) and see if this
- clears up the problem.)
-
- Example Usage:
-
- C:> SCURK no_mem_check -t
- C:> SCURK -t -td -z
- =========================================================================
-
- VIII. CONTACTING MAXIS TECHNICAL SUPPORT
- -----------------------------
- Handy Ways to Talk to Helpful People
-
- By Telephone (Monday through Friday 8am-6pm Pacific time)
- 1-510-253-3755
-
- By Fax (Anytime)
- 1-510-253-3736 (Be sure to indicate the Fax is for Technical Support, and
- make sure we can read your return number.)
-
- By Modem (Anytime. Up to 14.4k baud. A BBS filled with all kinds of
- groovy Maxis stuff)
- 1-510-254-3869
-
- By US Mail
- Maxis Technical Support
- 2 Theater Square, Suite 230
- Orinda, CA 94563-3346
-
- By Electronic Mail/Online Service
- America Online - keyword "Maxis" or EMail to "Maxis"
- CompuServe - Go "gamepub" and select "Maxis" (section 8)
- Genie - Scorpia's Roundtable, Maxis Area or Email "Maxis"
- AppleLink - EMail "D4459"
- Prodigy - Email "MAXI99A"
- Internet - Email "support(at)maxis.com"
- =========================================================================
-
- IX. CD-ROM CONTRIBUTERS
- -----------------------------
- Not only did we have to make sure we thanked everyone who wrote SimCity
- 2000 and the Urban Renewal Kit, we also have a bunch more new people who
- worked on the CD-ROM collection. It just wouldn't be fair to not mention
- them.
-
- Additional Producing/Programming: Chris Weiss
- Additionally writing/editing: Bob Sombrio & Chris Weiss
- Additional Marketing: Larry Lee
- Additional Graphic Artwork (including the killer CD artwork!): Vera Jaye
- Kristine Brogno and Amy Melker
- Lead Testing: Scott Shicoff
- Additional Scenario Cities Created By M. Brent Sleeper and Kevin Endo
- Scenarios Created by Chris Weiss & Heather Mace
- Check the file README.TXT in the CITIES directory for excellent
- descriptions and the names of all the great people who contributed
- award-winning cities.
-
- =========================================================================
- Thanks for buying the SimCity 2000 CD-ROM Collection.
- We hope you enjoy playing it as much as we enjoyed creating it!
-
-
-