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- RULES.SMT 02-16-92
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- S T O C K M A R K E T T E C H N I C I A N (TM)
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- INVESTMENT GAME
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- Copyright (C) 1991 RGJ Systems
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- SYSTEM REQUIREMENTS
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- (1) IBM personal computer or compatible with 256K of memory, floppy
- diskette drive, and DOS 2.1 or later. IBM is a registered
- trademark of International Business Machines Corporation.
-
- START UP
-
- (1) Load DOS then insert the game diskette in drive A: Enter
- "A:SMT" if using a color monitor or "A:SMT/M" for monochrome.
- STOCK MARKET TECHNICIAN (SMT) may be installed on a hard disk.
-
- (2) Enter Game Menu activity number to View Game Board, Begin Game,
- Continue game, or Set Speed.
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- INTRODUCTION
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- Are you a Bull, Bear, or perhaps just feel like a Donkey as a Stock
- Market Investor? SMT is an investment game where you can be all of the
- above and win or lose in the process. SMT is based on over ten years of
- Stock Market research and trading. Experienced Investors will find
- numerous events to identify with.
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- OBJECT
-
- The object of the game is to achieve a greater Net Worth than any
- other player and remain in the game the longest. Any player with a Net
- Worth less than zero and not owning any Stock will be eliminated from
- play.
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- (1)
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- DEFINITIONS
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- Stock: Certificate of company ownership issued in Shares.
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- Share: Fraction of total company ownership.
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- Investor: Buyer or seller of Stock.
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- Broker: Agent for Investor as a buyer and seller of Stock. Paid
- Commission by Investor.
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- Investment: Stock owned by an Investor.
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- Position: Stock owned by an Investor.
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- Exchange: Institution for buying or selling Stock.
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- Market: Institution for buying or selling Stock. All institu-
- tions for buying or selling Stock.
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- Bull Market: Market characterized by advancing prices.
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- Bull: Investor with a Bullish outlook.
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- Bear Market: Market characterized by declining prices.
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- Bear: Investor with a Bearish outlook.
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- Net Worth: Cash Available + Stock - Margin Debt
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- Indicator: Data believed to be relevant to the Market.
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- GAME BOARD
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- The game board consists of 3 separate screens that represent alter-
- native Investment institutions. Characteristics of each institution and
- associated companies may be derived by individual players.
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- (1) National Stock Exchange
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- (2) Regional Stock Exchange
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- (3) Under The Counter Market
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- (2)
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- SET SPEED
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- Speed may be set to vary the duration of displayed messages or change
- the sound of player prompts. The default setting is "3". Different
- values may be used for various personal computers or player skill levels.
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- PLAYERS
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- 1 to 4 players and representative colors may be selected. Previously
- entered data may be reviewed by depressing Escape Key. Order of play is
- based on computer selected random numbers.
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- PROMPTS
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- When SMT is waiting for player input, the Player Response line will
- blink in the active player's color and a single beep will be sounded.
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- FUNDING
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- Initial Cash Available for Investments is based on the number of
- players:
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- Initial Cash Available = $12,000 / players
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- At the beginning of each turn, the game board Score Card will display
- Cash Available - a dollar amount followed by the letter "A". Beginning
- with each player's second turn, Credit Balance Interest will be earned on
- Cash Available. Margin Interest will be charged on funds borrowed to make
- Investments (Margin Debt). The Market Response line will display this
- action. Interest is based on the number of players:
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- Interest Earned = Cash Available x 1/2% x players
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- Interest Charged = Margin Debt x 1% x players
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- STRATEGY
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- SMT is divided into 72 player turns consisting of 2 Bull Markets
- (24 player turns each) and 1 Bear Market (24 player turns). At the begin-
- ning of each turn, a Market Indicator will be displayed. Market Indica-
- tors and subsequent Market Responses may be used by individual players to
- develop a Bullish or Bearish outlook.
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- INVESTING
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- Following the computation and display of Cash Available, a player's
- Position may be reviewed by depressing Cursor Keys. Stock prices of the
- active player's color indicate existing Positions and initial prices.
- Long, Short, Cash, Margin, and total Shares may be reviewed. Depress En-
- ter Key to skip this activity or continue. Investment orders may be en-
- tered as follows:
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- BL (Buy Long ): Buy at a low price with the goal of selling at a
- higher price.
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- SL (Sell Long ): Sell existing Long Position.
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- SS (Sell Short ): Borrow Stock from Broker and sell at current price
- with the goal of buying back at a lower price.
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- CS (Cover Short): Buy Stock to replace Shares borrowed from Broker.
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- XX (Skip Turn ): Do not buy or sell.
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- Both Long and Short Positions may be held for the same company. This
- is referred to as "Shorting Against the Box" and may be used to lock in
- profits at current levels.
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- Below each game board company name is a 2 character Ticker Symbol
- which must be entered next. A Cash or Margin account code must also be
- entered if Position is Long.
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- C (Cash Account ): Stock is paid for in full. Ownership is in name
- of Investor. Profits available for additional
- Investments upon sale of stock.
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- M (Margin Account): Stock is held by 50% down payment. Ownership is
- in name of Broker. Stock may be loaned to Short
- Sellers. Interest is charged on Margin Debt.
- Account is used for both Margin and Short Posi-
- tions. Profits available for additional Invest-
- ments at any time subject to Margin Debt.
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- Finally, the number of Shares to be bought or sold must be entered.
- SMT will calculate the maximum number of Shares available based on
- ownership and Available Cash.
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- Shares owned by individual players are identified by shaded boxes of
- each player's color. If a player owns more than 50% of the available
- Stock of a given company, the shaded box will be triple width and that
- company's Stock may not be bought or sold by any other player.
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- Commissions will be charged on all Investment orders and displayed on
- the Market Response line.
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- Commission = Market value of Stock x 5%
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- SMT will respond to all Investments by displaying messages on the
- Market Response line. Any company declining in price to zero will be de-
- clared Worthless and Suspended from trading. SMT will end the active
- player's turn by displaying each player's Net Worth - a dollar amount fol-
- lowed by the letter "N".
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- STOCK SPLITS
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- Stocks advancing in price will split when the Market price reaches
- $10. At this point, the price will be divided by 2 ($5) and the number of
- Shares owned will be multiplied by 2. Next to the company Ticker Symbol
- is a Stock Split Counter. No Stock may Split more than 5 times. If all
- Positions in a given company are closed, however, the Stock Split Counter
- will reset to 0. 1,000 Shares are initially available (Stock Splits = 0)
- for each company at a "New Issues" price of $4.
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- TAKEOVERS
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- Any company may be taken over by buying more than 50% of the available
- Stock. Takeover Positions are identified by a triple width shaded box of
- the owner's color. Positions of players whose company is taken over by
- another player are eliminated and become Worthless.
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- (5)
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- STOCK TABLE
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- Stock
- Split
- Counter 0 1 2 3 4 5
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- Shares
- Available 1,000 2,000 4,000 8,000 16,000 32,000
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- Minimum
- Takeover
- Shares 501 1,001 2,001 4,001 8,001 16,001
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- DIVIDENDS
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- Dividends will be paid during the game to owners of selected compa-
- nies. If a Dividend Market Indicator is displayed and no Dividend paying
- company is currently owned, the active player may enter an Investment or-
- der. Dividends will not be paid on Short Positions.
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- WILD CARDS
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- Wild Card Market Indicators will occur during the game and include
- categories listed below.
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- (1) News related to a company.
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- (2) News related to the Market.
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- (3) News related to the active player.
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- END OF GAME
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- Turns played are recorded by the game board Turns Counter at the left
- end of the Market Indicator line. At the end of 72 player turns, the Game
- Menu will again be displayed. The game may be continued for an indefinite
- period unless terminated by any of the following:
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- (1) Any player with a Net Worth equal to or greater than $1,000,000.
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- (2) All players except 1 eliminated from play.
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- (3) All players eliminated from play.
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- EXIT TO DOS
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- Return to DOS by either of the following actions:
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- (1) Depress Escape Key from the Game Menu.
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- (2) Remove game diskette and reboot system.
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- DISCLAIMER
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- While SMT is based on actual Stock Market performance, some excep-
- tions have been made for simplification or entertainment considerations.
- Like the real Stock Market, SMT makes it easy for anyone to buy or
- sell. Winning consistently or outperforming the competition, however, re-
- quires substantially more effort!
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- APPENDIX
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- (1) Game software will identify monitor type or mode may be selected by
- entering either of the following commands at the DOS prompt:
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- SMT <ENTER> For color monitor/mode.
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- SMT/M <ENTER> For monochrome monitor/mode.
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- (2) Data entry may be simplified as follows:
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- Home Key - Depress to restart order entry.
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- C Key - Depress for 100 shares.
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- K Key - Depress for 1000 shares.
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- Enter Key - Depress to process order.
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- End Key - Depress to skip player turn.
- Depress to cancel order and terminate order entry.
- Depress to terminate player turn.
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