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- ULTIMATE CRAPS
- COPYRIGHT (C) 1994 ACCIDENTAL SOFTWARE
- "If it's good, it's ACCIDENTAL"
-
- NOTICE
-
- ACCIDENTAL SOFTWARE DOES NOT PROMOTE OR CONDONE USING ULTIMATE CRAPS
- FOR GAMBLING PURPOSES AND IS NOT LIABLE FOR DIRECT, INDIRECT OR CONSE-
- QUENTIAL DAMAGES RESULTING FROM THE USE OF ULTIMATE CRAPS.
-
- Table of contents
-
- 1. Game features
- 2. System requirements
- 3. Registration
- 4. Registration Benefits
- 5. Printing a Registration Form
- 6. Installation / Set up
- 7. Game startup
- 8. Game Help
- 9. Pass/Come Bets
- 10. Odds/Place/Buy or Odds/DPlace/Buy bets
- 11. Rules for Come / Place bets
- 12. Options Menu
- 13. Field Bet - Hard Numbers Bet - Center Table Bet
- 14. Money Management Tables
- 15. Miscellaneous
- 16. Mouse and Keyboard Implementation
- 17. Big 6 & Big 8
- 18. Use with Windows
- 19. Other Accidental Games
-
- To PRINT A COPY OF THIS MANUAL, you can load this file "MANUAL.TXT" into
- your word processor (this file is ASCII text with no embedded characters.)
- You can can redirect the manual to your printer by typing the following
- at the DOS command line. "TYPE MANUAL.TXT > PRN" then push ENTER.
-
- GAME FEATURES
-
- This manual is written for the registered version of this game. To
- save disk space and provide an incentive for registration to those who
- consider this game to be a worthwhile investment, some game options
- are not available in the unregistered (shareware) version of this game.
-
- 1. Play CRAPS with 3 computer generated players and a stick man.
- 2. Use you mouse to play the game and access game functions.
- 3. All major bets implemented including Place, Buy, Don't Place, and Lay.
- 4. Bet Units may be used for system development if desired.
- 5. Bet optimization available as an option, provides maximum casino payoff.
- 6. Bet against the dice with full "Wrong Way" bet implementation.
- 7. Change your roll techniques when it's your turn with the dice.
- 8. Change the table Odds. Choose from 1 x ODDS up to 10 x ODDS.
- 9. Listen to digitized Craps table sounds with your sound blaster if desired.
- 10 Access "HELP" for any bet selection with the push of a key.
- 11. The House Advantage is displayed for each bet.
- 12. 3 tables of statistics are available to aid in money management
- techniques.
- 13. Sound Blaster sound effects (dice rolling) and voice files are
- available to registered users who order them. Digitized voices are
- provided for the YELLOW colored words seen in the talk balloons.
-
- SYSTEM REQUIREMENTS
-
- 1. IBM or 100% compatible computer.
- 2. EGA or VGA compatible display with 256K RAM on the video card.
- 3. Hard disk.
- 4. 520K of free RAM, 510k with expanded memory
-
- Desired equipment:
-
- 1. Mouse.
- 2. Sound Blaster.
-
- REGISTRATION
-
- 1. The game supplied is an unregistered version. This version is
- provided as a demonstration of the game capabilities and provides
- a functioning CRAPS simulation. Some game enhancements are reserved
- for those users who find this game to be a worthwhile investment.
- Shareware is a try before you buy marketing method. If you make
- regular use of this software, you are expected to "purchase" it by
- paying the registration fee. Registered users will receive a disk
- with the most current version of this game. The registered
- version has several game enhancements not available in the unregistered
- copy. These features are listed below.
-
- REGISTRATION BENEFITS
-
- 1. Your registered version implements Wrong Way bets (don't Pass/come,
- don't place, and lay bets) with help screens.
- 2. Your registered version will allow you to change the table odds.
- Odds can be selected from 1xODDS to 10xODDS in even increments.
- 3. Your registered version will allow you to save and recall the previous
- game just as you left it.
- 4. Sound Blaster support is provided. If you have a Sound Blaster or 100%
- compatible system, you can order the optional voice pack for this game.
- These files will allow you to hear digital recordings of the YELLOW words
- in the talk balloons. This provides for a more realistic and entertain-
- ing game.
- 5. Registered users can order additional "ULTIMATE" games at a discount.
- If you order the Voice Pack for Ultimate Blackjack, you will receive
- the Voice Pack for all other "ULTIMATE" games you purchase free. If
- these games are ordered at one time, you need only pay one shipping and
- handling fee for the entire order. See "OTHER ULTIMATE GAMES" at the
- end of this file for a description of these games.
-
- REGISTRATION / ORDER FORM (CRAPS)
- ============================================================================
- PLEASE MARK YOUR GAME SELECTION(S): PLEASE MARK DISK TYPE:
- Ultimate Blackjack ______ Ultimate Gin _____ Disk Type:
- Ultimate Baccarat ______ Ultimate Poker _____ 1.44 (3.5") _____
- Ultimate Craps ______ Ultimate Roulette _____ 1.20 (5.25") _____
- Digital Downs ______ Operation "Just Because" _____
-
- VALUE GROUPS: Choose from the games listed above, mark selection(s) above.
- One game ---------------------------- $13.00 ---------- $_____.____
- Two games --------------------------- $21.00 ---------- $_____.____
- Three games ------------------------- $29.00 ---------- $_____.____
- Four games -------------------------- $37.00 ---------- $_____.____
- Five games -------------------------- $45.00 ---------- $_____.____
- Six games --------------------------- $53.00 ---------- $_____.____
- All games --------------------------- $60.00 ---------- $_____.____
- Sound Blaster Sound Pack(s) --------- $ 5.00 ---------- $_____.____
- (Sound Blaster or 100% compatible card required;
- buy one sound pack, get the rest free).
- WINDOWS PROGRAMS AVAILABLE:
- Image Master PLUS -------------------- $22.95 ---------- $_____.____
- SUBTOTAL $_____.____
- TAXES: California residents add sales tax of 7.75%.
- (multiply subtotal by .0775) ---------- $_____.____
- SHIPPING: The above prices include shipping charges.
- Foreign orders (except Canada) or C.O.D add $2.00 ------- $_____.____
-
- TOTAL $_____.____
-
- Check the game(s) of your choice, fill out the order form, enclose your
- check, or M.O. payable to Accidental Software, or send your charge card
- information. FOREIGN ORDERS: Specify U.S. funds. (CRAPS)
-
- Your Name:____________________________
- Mail to......
- ACCIDENTAL SOFTWARE Address:____________________________
- 13245 SKIOMAH RD.
- APPLE VALLEY, CA. 92308 Address:____________________________
-
- Phone Orders 1-800-771-6746 City,State,Zip:____________________________
- or 1-619-247-2804
- FAX 1-619-247-6819
- __ VISA or MasterCard number __________________________
- |__| VISA
- Expiration date ____________________________________
- __
- |__| MasterCard Card holders signature _____________________________
-
- Phone orders 8AM to 5PM Pacific Standard Time, Monday through Friday.
- FAX 1-619-247-6819 24 hours.
- ============================================================================
- PRINTING A REGISTRATION FORM
-
- A registration / order form can be printed out from the game by selecting
- "R"egister while playing the game, follow the prompts. The form is ASCII
- text and should print on most printers. If you can't print out of copy of
- the registration / order form, just send us the information above. The
- file name for the order form is "ORDERFRM.TXT", you can load this file
- into your word processor for print out if desired. Please include the
- type of disk desired. Better yet, call us a call at 1-800-771-6746 and
- charge it.
-
- GAME STARTUP
-
- Type "CRAPS" to run the program once it is installed on your hard disk.
- Sign in with the name you will play under. Game information (including
- data for the money management tables) is saved in reference to the name
- you signed in with (registered edition only.) If you have played under
- this name before, you will be asked if you want to START A NEW GAME (Y/N).
- Select "Y" to this query if you want to begin a new game with new data
- in the money management tables and a new starting purse. Select "N" to
- this query to continue with your last game (use your last purse and
- rebuild the money management tables.)
-
- NOTE: Each player will show a talk balloon to simulate talking. If
- the words are colored gray, this symbolizes a thought by that player.
- Yellow colored words have digitized speech that can be heard with a
- Sound Blaster or 100% compatible sound card if the voice pack is
- ordered for this game. White colored words do not have digitized
- speech associated with them.
-
- GAME HELP
-
- 1. On line HELP is available for major bet selections. The
- following menu selections have an associated HELP screen. To see
- the HELP screen, move the hand pointer to the bet (menu) selection
- desired and push the "H" key.
-
- A. PASS/COME BET
- B. DON'T PASS/COME
- C. ODDS/PLACE/BUY
- D. ODDS/DPLACE/LAY
- E. FIELD BET
- F. HARD NUMBERS BET
- G. CENTER TABLE BET
-
- 2. Information on game control keys, mouse implementation, and
- the menu selections can be seen by selecting DETAILS from
- the main menu.
- PASS/COME BET
-
- 1. Most Craps players initiate their game with a bet on either the
- pass or come line for right betters, or the don't pass or don't come
- line for wrong betters. Detailed information concerning these bets
- can be seen while playing the game by moving the hand pointer to
- these catagories, then push the "H" key.
-
- ODDS/PLACE/BUY or ODDS/D'PLACE/LAY
-
- 1. If you are placing "right bets" the RIGHT BETTERS menu will
- appear when this item is selected. If placing "wrong bets",
- (betting against the dice), the WRONG BETTERS menu will appear.
- Right bets are the default for this game. Wrong bets can be selected
- through the OPTIONS menu or by pushing the "W" key for Wrong Way bets,
- or "R" key for Right Way bets (registered version only). Mouse
- selection of these functions are provided at the top of the screen
- with the buttons marked "RIGHT WAY BET" and "WRONG WAY BET".
-
- NOTE: You must be in the main menu to select the "W" or "R" keys.
-
- RIGHT BETTERS WRONG BETTERS
- ---------------------- ----------------------
- | | 4 | 2 - 1 | 9 - 5 | | | 4 | 1 - 2 | 5 - 11|
- |--+---|-------|-------| |--+---|-------|-------|
- | | 5 | 3 - 2 | 7 - 5 | | | 5 | 2 - 3 | 5 - 8 |
- |--+---|-------|-------| |--+---|-------|-------|
- | | 6 | 6 - 5 | 7 - 6 | | | 6 | 5 - 6 | 4 - 5 |
- |--+---|-------|-------| |--+---|-------|-------|
- | | 8 | 6 - 5 | 7 - 6 | | | 8 | 5 - 6 | 4 - 5 |
- |--+---|-------|-------| |--+---|-------|-------|
- | | 9 | 3 - 2 | 3 - 2 | | | 9 | 2 - 3 | 5 - 8 |
- |--+---|-------|-------| |--+---|-------|-------|
- | |10 | 2 - 1 | 9 - 5 | | |10 | 1 - 2 | 5 - 11|
- |--+---+-------+-------| |--+---+-------+-------|
- | | Buy Bets | | | Lay Bets |
- |--+-------------------| |--+-------------------|
- | | Place Bets Off | | | Remove Bets |
- |--+-------------------| |--+-------------------|
- | | Remove Bets | | | << DONE >> |
- |--+-------------------| ----------------------
- | | << DONE >> |
- ----------------------
-
- a. The ODDS/PLACE/BUY or ODDS/DPLACE/LAY menu is designed to
- show the user which numbers are available for FREE ODDS (a previously
- established bet through the PASS/DON'T PASS or COME/DON'T COME bet
- selection). These numbers will be flagged with GREEN. When a green
- flagged number is selected the computer will automatically place
- the FREE ODDS BET for the user in the amount of the original bet on
- that number times (X) the current TABLE ODDS. For ODDS BETS taken
- through DON'T PASS/COME bets, the potential pay off is the original
- amount bet for that DON'T PASS/COME number times the current TABLE
- ODDS. The cost of the bet is then computed to be the potential
- pay off times the true odds for that number. The TRUE ODDS used
- for computing payoffs for COME/PASS BETS or bet costs for DON'T
- COME/PASS bets are listed below and can be seen by selecting the
- FIELD BET "HELP". The payoffs for place bets are different and
- can be seen on the FIELD BET "HELP" screen.
-
- (TRUE ODDS)
-
- POINT NUMBER ODDS OF A REPEAT BEFORE A 7 SHOWS
-
- 4 OR 10 2 TO 1
- 5 OR 9 3 TO 2
- 6 OR 8 6 TO 5
-
- b. BET COMPUTATION: Numbers not Flagged GREEN are available
- for PLACE BETS if you are betting PASS/COME, or LAY BETS if your
- are betting DON'T PASS/COME. You then select the amount of money
- you desire to bet for the PLACE BET, or the potential pay off for
- the LAY BET. The computer then places the bet for you. NOTE: For
- LAY BETS, the amount of the bet cost is computed as the potential
- pay off times (X) the true odds for that number. Also, casinos
- charge a 5% commission on the potential payoff for LAY bets.
- The game computes this commission, shows it to you and then
- subtracts it from your stake.
-
- c: BUY or LAY BETS: To input a Buy or Lay Bet, move the
- hand pointer to the Buy or Lay Bets menu choice. Push RETURN or
- the LEFT MOUSE KEY and the Buy or Lay Bets menu choice will flag
- from green to yellow. When the Buy or Lay Bet choice is flagged
- yellow, all numbers not already taken with another BUY or FREE ODDS
- bet will also flag yellow. Any yellow number is now open for a
- Buy or Lay bet. Numbers with previous PLACE BETS on them may also
- have a BUY BET or FREE ODDS BET placed on them. Any Buy or Lay
- bet is displayed on the craps table with a BUY BUTTON (a chip
- with the letter B) marked on it. However, if the bet number has
- an underlying PLACE BET or DON'T PLACE BET, the PLACE BET/DON'T
- PLACE BET has visual priority and will hide the buy button until
- the PLACE/DON'T PLACE BET is removed.
-
- 1. When you have completed making your Buy or Lay
- bets, move the hand pointer to the Buy or Lay selection again and
- press ENTER or the LEFT MOUSE KEY. All yellow numbers will now
- flag back to their original color and the Buy or Lay bet selec-
- tion will flag back to green.
-
- 2. Any numbers flagged white or bright red are open
- for Place Bets (right betters) or Don't Place Bets (wrong bet-
- ters). Any green flagged number is open for a Free Odds bet.
-
- d. PLACE BETS OFF: The menu choice is flagged DARK RED
- until a Place Bet is made. Once a Place Bet is detected, the
- Place Bets Off will flag to green to indicate you may now select
- this choice. When selected, the Place Bets Off choice will flag
- to yellow to indicate it is now active. This selection may be
- toggled from available (green) to active (yellow). The Place
- Bets Off choice will call all place bets off for that one roll
- only. The wrong betters menu does not have a Don't Place Bets
- Off choice since all wrong bets are always working and can not
- be called off.
-
- e. REMOVE BETS: This item will remove any active bet made
- through this menu. The REMOVE BETS choice is flagged DARK RED
- and cannot be accessed until a bet is made. Once a bet is made
- the flag will change to green. When selected, the flag will turn
- yellow to indicate that any previously taken FREE ODDS BET or
- BUY/LAY BET can now be removed. Only previous FREE ODDS BETS or
- BUY/LAY BETS will flag on their respective numbers to indicate
- the bets to be removed. If PLACE or DON'T PLACE bets have been
- made, you can choose to remove them by toggling the REMOVE BETS
- selection. If PLACE or DON'T PLACE bets are active, the flag
- will change to the PLACE/DON'T PLACE color and the numbers with
- these bets will also show their flags. To remove a bet, point to
- the number and push the left mouse key. When removing any BUY or
- LAY bet, the commission charged when the bet was made will also
- be returned. To exit the REMOVE BETS selection you must toggle
- the REMOVE BETS flag back to green.
-
- NOTE: Since the payoff for both Free Odds bets and Buy or Lay
- bets are the same, they are both flagged BRIGHT RED when they
- have been placed. If a number has had both a FREE ODDS or
- BUY/LAY bet plus a PLACE BET established on it, the flag for that
- number will turn DARK RED. When an item is flagged DARK RED,
- access is not allowed. A talk icon will be displayed with
- appropriate information when applicable.
-
- RULES FOR COME / PLACE BETS:
-
- 1. Odds placed on COME BETS are off during COME OUT rolls.
-
- 2. All ODDS for COME numbers are returned to the player if a 7
- is rolled on the COME OUT roll, but the basic COME bet loses.
-
- 3. If a number repeats for a COME BET on the COME OUT roll, the
- COME BET wins, but any ODDS placed on this number are OFF and are
- returned to the player.
-
- 4. PLACE BETS may be declared OFF for any roll. To do this,
- select the PLACE BETS OFF (1 ROLL) item from the ODDS menu. This
- item will be flagged RED (not available for input) until a PLACE
- BET is made. It will then be flagged GREEN (available for
- selection) and if selected will be flagged YELLOW.
-
- OPTIONS MENU
-
- 1. Items available for selection from this menu are flagged GREEN.
- If the item is not available for selection it is flagged RED.
- Items selected are flagged with YELLOW.
-
- 2. MESSAGE DELAY: Provides a means to speed up or slow down game
- play. This changes the amount of time the results the STICKMAN
- announces after each roll stays on the screen before he then
- announces how much money was won or lost on that roll.
-
- 3. SOUNDS:
-
- a. SOUNDS ON/OFF: Allows selection of low tones to signify
- a change of menus or events.
-
- b. SOUND BLASTER: If the computer system does not have a SOUND
- BLASTER compatible card recognized by the game, or the voice pack
- for this game was not ordered, this box will be flagged RED. If a
- SOUND BLASTER is detected and the Voice Pack is available, this flag
- will initially be GREEN indicating the SOUND BLASTER can be selected.
- The SOUND BLASTER must be toggled on (flag turns yellow) to hear the
- sound effects and voices. The SOUND BLASTER can be toggled ON/OFF
- with this selection. The sound blaster state (either on or off) is
- save when the game is quit. This information is reloaded when a
- new game is started.
-
- NOTE: The unregistered version of this program is supplied without any
- sound effects or voice files in order to save disk space. The un-
- registered version always has a red flag in the Sound Blaster box.
-
- 4. BET OPTIONS:
-
- a. BET UNITS: When bet units is greater than 0, the bet amount
- can be selected from the BET UNIT up to 5 times the bet unit. The
- bet unit range is $1 to $100.
-
- b. BET OPTIMIZATION: When on; the ODDS, PLACE, BUY, DON'T PLACE
- and LAY bets are adjusted (if necessary) to provide maximum casino
- pay off for the ODDS on that bet.
-
- 5. WRONG WAY BETS: This allows the user to change from PASS/COME
- BETS to DON'T PASS/COME BETS. When selected, the main SELECT BET
- menu will change to DON'T PASS/COME and the ODDS/PLACE BET menu
- will change to ODDS/LAY BET. This menu option is available when
- playing the game with the keyboard keys "W" for Wrong Way Bets, or
- "R" for Right Way Bets.
-
- 4. ROLL TECHNIQUES: When it is your turn to roll the dice, This
- Item will flag GREEN. When green you can access the TECHNIQUES
- menu that will allow you to choose which hand to roll the dice
- with and how many times to shake them before rolling.
-
- 5. CHANGE ODDS: This item is used to change the TABLE ODDS in use.
- The default is 2 X ODDS. Any number between 1 an 10 can be
- entered, but if an odd number is entered the computer will round
- it up to the next higher even number.
-
- FIELD BET - HARD NUMBERS BET - CENTER TABLE BET
-
- 1. These bet catagories have extensive on line help associated
- with each. To see the Help page for these items, move the hand
- pointer to the bet catagory desired then push the "H" key.
-
- MONEY MANAGEMENT TABLES
-
- F1: - RESULTS LAST ROLL: This table provides a convenient way
- for the user to see a summary of the bets and their payoffs or
- losses from the previous roll. If many bets were pending during
- the roll, it provides a convenient way to review each bet and
- see how it turned out during that roll. The menu selection
- "RESULTS" at the top of the screen allows for mouse activation
- of this function.
-
- NOTE: Numbers posted with this function are the result of the
- LAST ROLL only. Bets placed before rolling the dice are not
- displayed with this function.
-
- F2. - SESSION HISTORY (NUMBER BETS): This table shows a history of
- the number of bets that have been placed in each bet catagory and
- the payoff percentage of that bet catagory. The payoff percentage
- is the ratio of how many times that particular bet catagory has won
- divided by the number of times that bet catagory received a bet.
- The menu selection "# HISTORY" at the top of the screen allows for
- mouse selection of this function. The information displayed is....
-
- 1. NUMBER BET: The number of times the user bet a particular bet.
- 2. NUMBER of WINNERS: The number of times that bet won or lost.
- 3. NUMBER of LOSERS: The ratio of times the bet paid off versus
- the number of times it was bet. (expressed as a percentage)
-
- The table is designed to show all possible bets individually.
- The information in this table is more normalized after a large
- number of rolls has been completed. See below for a sample table
- lay out.
-
- SAMPLE TABLE with F2 Key
-
- -------- NUMBER BETS (EACH CATEGORY)
- | ------- BETS WON
- | | ------BETS LOST
- | | | ----- RATIO OF #WON
- | | | | TO # BET
- | | | | (#WON/#BET)
- --------------------------------------
- |NUMBER BET |NUMBER |NUMBER |PAYOFF |
- |Pass/Come |WINNERS|LOSERS |PERCENT |
- |-------------+-------+-------+--------|
- | | | | |
- |-------------+-------+-------+--------|
- FREE ODDS or BUY BETS
- |-------------+-------+-------+--------|
- | 4: | | | |
- |-------------+-------+-------+--------|
- | 5: | | | |
- |-------------+-------+-------+--------|
- | 6: | | | |
- |-------------+-------+-------+--------|
- | 8: | | | |
- |-------------+-------+-------+--------|
- | 9: | | | |
- |-------------+-------+-------+--------|
- |10: | | | |
- --------------------------------------
- (1) (2) (3) (4)
-
- NOTE: Any time a bet is placed it will be reflected in the first
- column. A running total is kept of the bets placed in each category.
- Any Odds that may be returned as a result of game play
- are not subtracted from the total bets in that category so it may
- be possible to have a total number of bets (column 1) that is
- greater than the sum of the NUMBER of WINNERS or the NUMBER of
- LOSERS. The PAYOFF PERCENTAGE is always a ratio or the total NUMBER
- BET versus the NUMBER of WINNERS.
-
- Pass/Come bets are added to each time a bet is placed on the
- PASS or COME line. Odds taken on the number established through
- the PASS/COME bets or any BUY bets a FREE ODDS bet will increment
- the associated NUMBER BET bet in column #1. A seperate block is
- reserved for PLACE BETS and OTHER BETS. WRONG WAY or DON'T bets
- are implemented in the same manner. The user can reference this
- table to show which bets are providing a higher % of payoffs during
- his or her combined sessions. Total number of bets made, total
- number of dice rolls, and overall payoff % are displayed at the end
- of this table.
-
- F3. - SESSION HISTORY (DOLLAR AMOUNTS): This table is very similar
- to the one seen with the F2 key except that it tracks total dollar
- amounts bet, won, and lost rather than the number of times bet.
- The menu selection "$ HISTORY" at the top of the screen allows for
- mouse selection of this function.
-
- NOTE: The information for both F2 and F3 will be valid for any
- number of games played provided that you do NOT quit playing
- ULTIMATE CRAPS with unresolved bets pending on the table. In other
- words, you must delay quitting the game until a Seven Out has
- provided payoffs or has removed all the bets from the table in
- order to insure that this data reflects all bets to completion.
-
- MISCELLANEOUS
-
- 1. The table character now rolling or the person next to roll
- can now be identified by the dice being place directly in front
- of that character's position at the table.
-
- 2. When selecting a bet choice, the "Casino Advantage" is
- displayed on the screen before the bet is placed.
-
- MOUSE AND KEYBOARD IMPLEMENTATION
-
- 1. Mouse. Drag the hand pointer to the menu item desired and push
- the left mouse button to implement it. Push the right mouse button
- to produce the same effect as positioning the hand pointer to the
- last menu item and pressing the left mouse key. After each roll, the
- game will stop when the stickman announces the results. Push the
- left mouse key to ready the game for the next dice roll.
-
- 2. Keyboard. Move the hand pointer with the arrow keys and select
- an item by pressing Enter. The space key produces the same result
- as moving the hand pointer to the last menu item and pressing enter.
- After each roll, the game will stop when the stickman announces the
- results. Push any keyboard key to ready the game for the next dice
- roll.
- BIG 6 & BIG 8
-
- 1. BIG 6 & BIG 8 -- These bets are commonly availabe in Vegas,
- but are not usually found in Atlantic City. These are terrible
- bets in that the house has a tremendous edge. If you want to
- bet the 6 or 8, you have much better odds by PLACING a bet on these
- numbers. BIG 6 & BIG 8 bets are not implemented in this game.
-
- USE WITH WINDOWS
-
- 1. This product was not written specifically for windows compatibility,
- but in most cases it can be used from WINDOWS 3.1. Compatibility with
- WINDOWS is not guaranteed. To use this product from windows perform the
- following.
-
- a. Install the program normally from DOS. Make note of the drive
- and directory on which you installed the program.
- b. Start Windows. Bring up the Program Manager.
-
- NOTE: If you want to place this file into an existing Program
- Group, select the program group you want this program to fit
- into and skip to step f.
-
- c. Click on File then click New.
- d. Select Program Group then click the OK button.
- e. In Description enter "GAMBLERS", then click the OK button.
- f. Click File from the Program Manager, then click New.
- g. Select Program Item then click the OK button.
- h. In the Program Item Properties box enter the following.
- Description : "ULTIMATE CRAPS".
- Command Line : "CRAPS.EXE"
- Working Directory: (enter the drive and directory as noted in A
- above. EXAMPLE: "d:\craps"
- i. Click Change Icon button then click the next OK button.
- j. In the File Name block enter "(drive and directory as noted in A
- above plus "\CRAPS.ICO"), then push the OK button.
- EXAMPLE: "d:\craps\craps.ico".
- k. You should see the CRAPS icon appear as the Program Item
- Properties dialogue box reappears. Push the OK button and
- you are now done.
-
- OTHER ACCIDENTAL GAMES
-
- These exciting and addictive games from Accidental Software will
- provide hours of entertainment and excitement. Each game has been
- carefully designed to provide a realistic simulation of the game it
- emulates. These games use keyboard or mouse and require 545K or less
- or Free RAM, EGA or VGA, DOS 3.1 or above, and a hard disk. Each
- game except Ultimate Poker has Sound Blaster support. NOTE: A sound
- blaster or 100% compatible system is required for sound support.
-
- ULTIMATE BACCARAT
-
- Have you always wondered how to play BACCARAT but were afraid to ask? Relax
- and pull up a chair at this friendly baccarat table. You can play with 3
- computer generated characters, or if you prefer real human companionship, you
- can play with up to 5 other "human" players. A Tutor is provided to take you
- through the game step by step. Once you have learned the game you can turn
- the tutor off and go it on your own. You can check the game stats of any
- player at the table, change game speed, set your own bet amounts, repeat your
- last bet, push your last win, or lay a new bet. All bets are implemented.
- The dealer talks you through the game. Many more features. Be prepared for
- the best baccarat game in town and you don't even have to learn with
- real money.
- ULTIMATE GIN
-
- Pull up a seat and get ready for a great game of GIN RUMMY with one of 8
- computer players. Choose the game variation you like to play (Standard
- Gin or one of 2 forms of Oklahoma Gin). Hollywood scoring is an option
- you can choose to spice up the game. How about the game score? You can
- set the game score and all bonus points to the way you want them. Play up
- to 40 games in a match with any of the 8 players. Continue the match at
- a later time, or start a new match if desired. Check out the player's
- biographies and see which one (playing skill for each is different) you want
- to challenge. Set the game speed, check the score book at any time and
- much more.
- ULTIMATE BLACKJACK
-
- Enter a fully animated casino card game and gambling school where you play
- solo against the dealer or with any of 12 computer characters, each with a
- different style of play (biographies included!). Set the number of decks,
- change the rules to match any casino, and monitor stats as the game
- progresses. See how the other player's strategies and bets fare in the long
- run. Want more, how about this -- a simulation feature lets you test custom
- strategies! You can even use 2 different card counting systems. Novices
- will also appreciate the slick online tutor that suggests the best moves.
- Even more features are included, but be prepared! If you take a seat at
- this table you may never get up!
-
- ** ---> ULTIMATE ROULETTE
-
- Play roulette with up to 4 computer generated players. Learn all possible
- bets and their odds. Place your bets and spin the wheel. Choose the
- standard American wheel with green 00 and 0 bets or the European Wheel
- with only 0 green bets. Select the simulations feature, place your bets,
- then run a simulation of up to 30000 spins of the wheel to see how your
- strategy fairs. The simulations feature will also graph the results of
- the actual bets you have made as well as see a graph of the numbers that
- have dropped for the session so far.
-
- ** ---> ULTIMATE POKER
-
- Play poker with any 3 of 8 computer opponents. Games include 5 card stud,
- 7 card stud, High Chicago, and Holdem. Use your mouse to point and click
- your way through the entire game. Access stats to help determine the best
- move. Change the table stakes, and game speed. This is a great game of
- poker, and that is no bluff.
-
- DIGITAL DOWNS
-
- Capture the excitement of spending a day at the races. This animated horse
- racing simulation will keep you coming back for more. This game incor-
- porates an easy to use mouse interface that allows you to point and click
- your way through the entire game. A data base of 3000 horses in 30 stables
- keeps the action fresh from race to race. Win, Place, Show, Exacta,
- Quenelle, and Daily Double bets are available. Many more features make
- this an excellent horse racing entertainment program.
-
- ** ---> OPERATION "JUST BECAUSE"
-
- This is a fully animated classic battle ship type game. You play against
- one of 3 of the enemy's top commanders in a classic battle ship setting.
- A couple of twists adds fun and excitement to the action. Use your
- Infrared heat scope to help in locating the enemy's ships. Each side
- can have one jet fighter helping in the attack. Each side can have up to
- 2 mines randomly placed in the opponent's waters. Play at night or day time.
- Each side has 2 jammmers (electronic and heat) that will compound the
- others problems in trying to use electronic or infrared means to locate
- the other's ships. If either side's jammers take damage, the other side
- becomes much more effective when using its' Infrared scope and jet fighter.
-
- ** -- These games not available as of 10/10/94. Expected release date
- is 11/30/94.
-
-
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