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- ║ CORRIDOR 7 ADDENDUM ║
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- ╚═══════════════════════════════════╝
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- The following information is provided as an addendum to the
- Corridor 7 Alien Invasion Manual. A few things may have
- changed or may have been added since the manual was sent to
- the printers.
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- ──────────────────────── Changes ─────────────────────────
-
- 1. Proximity mines now appear as RED blinking blips on your
- map instead of BLUE as stated in the manual. This was
- done during final beta testing because we found it too
- difficult to distinguish between dropped mines and the
- players position.
-
- 2. Securing the floor for the different difficulty levels
- requires kills of certain percentages as follows:
-
- DIFFICULTY KILLS REQUIRED
- ========== ==============
- Corporal 10%
- 2nd Lieutenant 75%
- Captain 100%
- Major 100%
-
- On Corporal and 2nd Lieutenant levels a message will
- appear (and be heard on SoundBlasters & compatibles)
- when the appropriate percentage of aliens have been
- killed stating "Elevator Clearance Acquired". This means
- that at any time you may go to the elevator and proceed
- to the next floor.
-
-
-
- ──────────────────────── Additions ────────────────────────
-
- Alternate elevators can be found on some floors (usually
- guarded by boss aliens). These elevators will take you to
- "bonus levels". You do not have to secure the floor on a
- bonus level to complete the game. Bonus levels are for
- points only. You enter the bonus level with whatever items
- you are currently carrying and leave the bonus level with
- the same items (including health and ammo). You cannot die
- on bonus levels - instead, you are awarded points for kills
- and shooting accuracy, then taken to the next floor. You
- play the bonus level until your health has expired or until
- you return to the elevator.
-
- ** NOTICE **
- It may be a good idea to save your game when you are taken
- to a bonus level. This way, you can replay the bonus level
- as often as you wish until you kill all aliens and gain as
- many points as possible.
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-
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- ──────────────────── TroubleShooting ──────────────────────
-
- If you are experiencing difficulties with digitized sound
- effects such as sporadic playback, distortion or choppiness
- there are a few things you can try that may alleviate the
- problem before you call for technical support. The problems
- mentioned above are most often the result of an interrupt
- conflict. The playback of digitized sounds in applications
- using DMA (Direct Memory Access), such as the case with
- SoundBlaster and compatibles, relies heavily on your chosen
- interrupt to keep the actual sound data moving from memory
- to the DAC (Digital to Analog Converter) of the sound card.
- The most commonly used interrupts for sound cards are 5 and
- 7. Corridor 7 supports interrupts 2, 3, 5 and 7. A printer
- will also often use one of these interrupts. A sound card
- and printer that share common interrupts will in many cases
- cause digitized playback problems. Other specialized add-in
- cards such as network or scanner cards, may also be using a
- system interrupt. In such a case using a DOS boot disk or
- temporarily commenting out the loading of specialized
- drivers from your "autoexec.bat" and "config.sys" files can
- alleviate the problem. The sound cards' interrupt should
- be reserved SOLELY FOR ITS USE. If possible use interrupt 7
- (the original SoundBlaster default) for your sound card. If
- using a Pro-Audio Spectrum card in SoundBlaster emulation
- mode, once again set the SoundBlaster interrupt to 7 if
- possible (there should be a hardware jumper on the card for
- the SoundBlaster interrupt), and make sure that the actual
- PAS interrupt and the SB interrupt are not the same (this
- can again result in a conflict). It is possible that you
- may not have access to the faders in the game that control
- music and digitized volume. This is because these functions
- were designed around the mixer chip used in SoundBlaster 16
- and SoundBlaster Pro cards. If you do not have one of these
- sound cards you will not be able to use the audio-mixer
- section. This problem may be resolved soon as we await more
- comprehensive standards in regards to sound card functions
- and compatability.
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