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- AWESOME JACKPOT
-
- THE
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- SHAREWARE VERSION
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- This version may be copied freely
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- AWESOME JACKPOT is a product of
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- ASF SOFWARE DEVELOPMENT
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- (c) Copyright 1993
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- Please read the section below before playing AWESOME JACKPOT
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- AWESOME JACKPOT's creator does not assume any liability
- for the use or misuse of this software.
-
- In no event will AWESOME JACKPOT's creator be liable to
- you for any additional damages, including any lost profits,
- lost savings, lost programming, or other incidental or
- consequential damages arising from the use of, or
- inability to use, this software and it's accompanying
- documentation.
-
-
-
-
-
- ASF SOFTWARE DEVELOPMENT WHAT IS IT ?
-
- A.S.D. is a fast growing business which specialices in the
- development of entertaining software, it also produces profes-
- sional software but on a much lower quantity, the quality is
- the same.
-
- The business structure of the company has become very comple-
- cated because of the recent growth but I'll try to draw a
- picture of this structure for you anyway.
-
- Here is a list of the employees :
- - Assaf Bermentloo
- - ..
- - ..
-
- Okay, you got me, it's just me but he, it has to start somew-
- here.
-
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- THE SHAREWARE VERSION, WHAT DOES THAT MEAN ?
-
- - No music (the music file is quite big)
- - No mouse control possible
- - Only a few sound effects (again to keep the size small)
- - Only one special available
- - High scores will not be saved to disk
- - If your score reaches zero a text page is displayed
-
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- THE NORMAL AWESOME JAKCPOT PACKAGE
-
- - Awesome Jackpot Disk (1.44/1.2)
- * With AWESOME JACKPOT
- - With all specials
- - Mouse control
- - All samples
- - Music
- - High scores saved to disk
- - No text page when your score reaches zero
- * With a FREE bonus game wich is real fun
- * Demo's of other productions
- * Tools (Handy Tools I might add)
- - The Manual
-
-
- NOW ABOUT AWESOME JACKPOT
-
- AWESOME JACKPOT is a simulation of the well known slot-machi-
- nes on which you can risk your money. I for instance have a
- positive balance from playing these machines (probably not for
- long). This version differs from the real world because it is
- more extensive, there are specials included which are fun to
- play too.
-
-
- WHAT DO I NEED FOR AWESOME JACKPOT ?
-
- Of Course a PC with as much free memory as possible
-
- AWESOME JACKPOT uses a sprite/sample memory managing
- system which checks the memory every time the program
- calls for a sprite or a sample. If the sprite or
- sample is not in the memory it will be loaded, therefore
- it is advisable to free as much memory as possible
- before executing AWESOME JACKPOT. This will result in
- only one diskread per sprite or sample. If the memory
- becomes full the program will deallocate least used sprites
- and samples from memory, so if you have little free memory
- the program will become much slower because it has to load
- and deallocate sprites and samples very often.
-
- Graphics : VGA 320x200 256 colors
- Controls : KeyBoard or Mouse
- Music : Covox
- SoundPlayer (Mono/Stereo)
- Internal Whiner
- SoundBlaster (Mono/Stereo)
- Sound : SoundBlaster (Mono/Stereo)
-
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- SETTING UP ASWESOME JACKPOT
-
- The first time you start up AWESOME JACKPOT make sure that
- there is no AWESOME.CFG file in the directory. If there is
- delete it.
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- If you run AWESOME JACKPOT it will create an order program
- with the name of ORDER.EXE with which you can create your own
- order form. After that you will eventually end up in the setup
- menu.
-
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- PLAYING AWESOME JACKPOT
-
- Playing AWESOME JACKPOT is fairly easy:
-
- In the main screen:
- - Cursor left or right moves from one button to the other.
- - [SPACE] or [RETURN] will execute the function which is
- displayed on the buttons.
- - [1],[2],[3] Quick Hold on/off
- - Cursor up or down:
- * Turn off holds
- * Turn on holds (which are suggested by auto-hold)
- * Skip through all possible hold combinations
- - F1 Set different money display mode
- - F4 Set different screen mode (square pixels)
- - ESC Leave game
-
-
- THREE TYPES OF ROLLING ?
-
- fig.1 fig.2
- ┌─────┐ ┌─────┐ ┌─────┐ ┌─────┐ ┌─────┐ ┌─────┐
- │ │ │ │ │ │ │ <---------------> │
- │ │ │ │ │ │ │ │ │ │ │ │
- │ <---------------> │ │ <---------------> │
- │ │ │ │ │ │ │ │ │ │ │ │
- │ │ │ │ │ │ │ <---------------> │
- └─────┘ └─────┘ └─────┘ └─────┘ └─────┘ └─────┘
-
- fig.3
- ┌─────┐ ┌─────┐ ┌─────┐
- │ <-----\ /-----> │
- │ │ │ \ / │ │ │
- │ │ │ \ │ │ │
- │ │ │ / \ │ │ │
- │ │ │/ \│ │ │
- │ <----/ \----> │
- └─────┘ └─────┘ └─────┘
-
- - Roll , look at fig.1 one horizontal winline
- - Roll 4, look at fig.2 three horizontal winlines
- - Roll 8, look at fig.2 + fig.3 three horizontal winlines
- two diagonal winlines
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- PICTURE COMBINATION VALUES
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- * Two of the same pictures
-
- Melon Melon Cares 2
- Grapes Grapes Cares 2
- Yingyang Yingyang Cares 4
- Joker Joker Cares 4
- Star Star Cares 8
- Bar Bar Cares 8
- D.Bar D.Bar Cares 16
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- * Three of the same pictures
-
- Cherry Cherry Cherry 2
- Lemon Lemon Lemon 4
- Orange Orange Orange 4
- Peach Peach Peach 8
- Melon Melon Melon 8
- Grapes Grapes Grapes 8
- Yingyang Yingyang Yingyang 16
- Joker Joker Joker 16
- Star Star Star 32
- Bar Bar Bar 64
- D.Bar D.Bar D.Bar 100
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- GAMBLING
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- fig.4
- ┌─────┐ ┌─────┐ ┌─────┐
- │ ■ │ │ ■ │ │ ■ │
- │ | │ │ | │ │ | │
- │ | │ │ | │ │ | │
- │ | │ │ | │ │ | │
- │ | │ │ | │ │ | │
- │ ■ │ │ ■ │ │ ■ │
- └─────┘ └─────┘ └─────┘
-
- If you hit one of the scores above, you will enter the gamble
- screen.
- - You can collect at any time
- - You can gamble on JOKER or SEVEN. If you gambled correct,
- your gamblescore level will increase.
- Score levels (2,4,8,16,32,64,100,200,400,Special)
- - If your gamblescore is 4 or more you can go and spin the
- gamble disks. You do this by first pressing a roll key
- (roll 4, roll 8, roll 16) and then pressing one of the top
- buttons JOKER or SEVEN.
- You can reach these buttons by pressing cursor up and down.
- - Roll 4 , look at fig.2, three horizontal winlines
- First line 16
- Second line 8
- Thirth line 4
- Fourth line 0
- Fifth line 0
- Sixth line 0
- Seventh line 0
- Eight line 0
- Max 28
- - Roll 8 , look at fig.2 + fig.4, three horizontal winlines
- three vertical winlines
- First line 32
- Second line 16
- Thirth line 8
- Fourth line 4
- Fifth line 2
- Sixth line 0
- Seventh line 0
- Eight line 0
- Max 62
- - Roll 16, look at fig.2 + fig.4 three horizontal winlines
- three vertical winlines
- + fig.3 two diagonal winlines
- First line 64
- Second line 32
- Thirth line 16
- Fourth line 8
- Fifth line 4
- Sixth line 2
- Seventh line 0
- Eight line 0
- Max 126
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- SPECIALS HOW DO THEY WORK ?
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- Figure them out yourself. That makes the game more fun.
-
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- OH, AND ASF JACKPOT
-
- ASF JACKPOT is the predecessor of AWESOME JACKPOT which is
- real nice and fun to play too. There is a demo of it out there
- somewhere.
- ASF JACKPOT
- You need : PC With about 350Kb memory
- Graphics : VGA 320x200 256 colors
- Controls : KeyBoard or Mouse
- Music : Only SoundBlaster
- Sound : SoundBlaster
- Internal annoyer
- Size : >800 Kb
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