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- //
- // $Id: MapView.h,v 1.6 1997/10/31 04:51:52 nygard Exp $
- //
-
- //
- // This file is a part of Empire, a game of exploration and conquest.
- // Copyright (C) 1996 Steve Nygard
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- //
- // You may contact the author by:
- // e-mail: nygard@telusplanet.net
- //
-
- #import <AppKit/AppKit.h>
- #import "Empire.h"
-
- @class Map;
-
- //======================================================================
-
- @interface MapView : NSView
- {
- Map *map;
- id delegate;
-
- // If enabled, only sends mouse down events when the location has changed.
- BOOL compressEvents;
-
- // Cursor handling:
- BOOL cursorEnabled;
- BOOL cursorOn;
- BOOL fastCursor;
- EMMapLocation cursorLocation;
- NSTimer *cursorTimer;
- NSImage *cursorImage;
-
- Icon cursorIcon;
- Player cursorPlayer;
- }
-
- + (void) initialize;
-
- - initWithFrame:(NSRect)frameRect;
- - (void) dealloc;
-
- - (BOOL) acceptsFirstResponder;
- - (BOOL) acceptsFirstMouse:(NSEvent *)theEvent;
-
- - (BOOL) isOpaque;
- - (void) drawRect:(NSRect)rect;
-
- - (Map *) map;
- - (void) setMap:(Map *)aMap;
-
-
-
- - (EMMapLocation) getLocationForPoint:(NSPoint)point;
- - (NSPoint) getPointForLocation:(EMMapLocation)target;
- - (NSPoint) getCenterPointForLocation:(EMMapLocation)target;
- - (NSRect) getRectForLocation:(EMMapLocation)target;
- - (NSRect) getRectAround3x3Location:(EMMapLocation)target;
-
- - (void) centerLocation:(EMMapLocation)target ifNotVisible:(BOOL)notVisibleFlag;
- - (void) scrollLocationToVisible:(EMMapLocation)target;
-
- - (void) displayLocation:(EMMapLocation)target;
- - (void) displayAround3x3Location:(EMMapLocation)target;
-
-
-
- - (void) mouseDown:(NSEvent *)theEvent;
- - (void) mouseUp:(NSEvent *)theEvent;
- - (void) rightMouseDown:(NSEvent *)theEvent;
- - (void) rightMouseUp:(NSEvent *)theEvent;
- - (void) keyDown:(NSEvent *)theEvent;
-
- - (void) enableCompressedEvents:(BOOL)flag;
-
- - (void) vendorImagesUpdated:(BOOL)player1:(BOOL)player2:(BOOL)player3:(BOOL)other;
- - (void) updateVisiblePlayer:(Player)number;
-
- //======================================================================
- // Map Observer
- //======================================================================
-
- - (void) refreshMap;
- - (void) refreshLocation:(EMMapLocation)target;
- - (void) refresh3x3Location:(EMMapLocation)target;
-
- //======================================================================
- // Combat report...
- //======================================================================
-
- - (void) showExplosions:(int)count atLocation:(EMMapLocation)target;
-
- //======================================================================
- // Cursor Handling
- //======================================================================
-
- - (void) centerScreenAroundCursor;
- - (void) centerCursor;
-
- - (BOOL) cursorEnabled;
- - (void) setCursorEnabled:(BOOL)flag;
- - (void) setFastCursor:(BOOL)flag;
-
- - (EMMapLocation) cursorLocation;
- - (void) positionCursorAtLocation:(EMMapLocation)target;
-
- - (void) setCursor:(Icon)icon player:(Player)aPlayer;
- - (void) updateCursorImage;
-
- - (void) cursorTimer:(NSTimer *)aTimer;
- - (void) updateCursor:(BOOL)scroll;
-
- - (void) useDefaultCursor;
- - (void) useDirectionCursor;
-
- @end
-