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- //
- // $Id: Map.h,v 1.4 1997/10/28 02:58:07 nygard Exp $
- //
-
- //
- // This file is a part of Empire, a game of exploration and conquest.
- // Copyright (C) 1996 Steve Nygard
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- //
- // You may contact the author by:
- // e-mail: nygard@telusplanet.net
- //
-
- #import <AppKit/AppKit.h>
- #import <Foundation/NSPortCoder.h>
- #import "Empire.h"
-
- //======================================================================
-
- @protocol MapDelegate
-
- - (void) refreshLocation:(EMMapLocation)target;
- - (void) refresh3x3Location:(EMMapLocation)target;
-
- @end
-
- //======================================================================
-
- @interface Map : NSObject <NSCopying, NSCoding, MapDelegate>
- {
- EMMapSize mapSize;
-
- MapToken *mapData;
- MapToken **mapPointers;
-
- NSMutableArray *observers;
- }
-
- - initMapWithSize:(EMMapSize)size;
- - (void) dealloc;
-
- - copyWithZone:(NSZone *)zone;
- - (void) encodeWithCoder:(NSCoder *)aCoder;
- - initWithCoder:(NSCoder *)aDecoder;
-
- - replacementObjectForPortCoder:(NSPortCoder *)encoder;
-
- - (EMMapSize) mapSize;
- - (int) percentExplored;
-
- // Special access:
- - (MapToken *) mapData;
- - (MapToken **) mapPtrs;
-
- - (MapToken) tokenAtLocation:(EMMapLocation)target;
- - (void) get3x3Tokens:(MapToken *)tokens aroundLocation:(EMMapLocation)target;
- - (void) get5x5Tokens:(MapToken *)tokens aroundLocation:(EMMapLocation)target;
-
- - (void) setToken:(MapToken)token atLocation:(EMMapLocation)target;
- - (void) set3x3Tokens:(MapToken *)tokens aroundLocation:(EMMapLocation)target;
- - (void) set3x3TokensTo:(MapToken)token aroundLocation:(EMMapLocation)target;
-
- - (void) put:(Player)player:(Icon)icon atLocation:(EMMapLocation)target;
- - (void) remove:(Icon)icon atLocation:(EMMapLocation)target;
- - (void) setCityAtLocation:(EMMapLocation)target toPlayer:(Player)number;
-
- - (void) clearMapTo:(MapToken)token;
- - (void) setMapExplored:(BOOL)isExplored;
- - (void) stripIcons;
- - (void) stripIconsOfPlayer:(Player)number;
-
- - (int) countTerrainType:(Terrain)terrain;
-
- - (void) explore3x3AroundLocation:(EMMapLocation)target;
-
- //======================================================================
- // Observer Pattern
- //======================================================================
-
- - (void) refreshMap;
- - (void) refreshLocation:(EMMapLocation)target;
- - (void) refresh3x3Location:(EMMapLocation)target;
- - (void) strippedIconsOfPlayer:(Player)number;
-
- - (void) attach:observer;
- - (void) detach:observer;
-
- @end
-