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- //
- // $Id: DistributedGameManager.h,v 1.6 1997/10/31 05:44:19 nygard Exp $
- //
-
- //
- // This file is a part of Empire, a game of exploration and conquest.
- // Copyright (C) 1996 Steve Nygard
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- //
- // You may contact the author by:
- // e-mail: nygard@telusplanet.net
- //
-
- #import <AppKit/AppKit.h>
- #import <Foundation/NSConnection.h>
- #import "GameManager.h"
-
- //======================================================================
-
- @interface DistributedGameManager : GameManager <EmpireGameManagerProtocol>
- {
- // Client:
- DistributedGameManager *master;
- NSConnection *masterConnection;
- Player clientPlayer;
-
- // Server
- DistributedGameManager *playerManagers[4];
- NSConnection *clientConnections[4];
- int unreadyRemotePlayers; // Accessed by different threads?
-
- // Both, but the server has a bit different semantics
- Map *cachedMaps[4]; // Just a reference to part of a player.
- }
-
- + (void) initialize;
-
- - init;
- - (void) dealloc;
-
- //======================================================================
- // Empire Game Manager Protocol
- //======================================================================
-
- - (void) ping;
- - (void) aboutToDisconnect:sender;
- - (void) peer:clientGameManager forPlayer:(Player)number;
- - (Map *) remoteFetchMapForPlayer:(Player)number;
- - (void) otherMaps:(Map *)map1:(Map *)map2 forPlayer:(Player)number;
-
- - (void) remoteUpdateMapAroundCitiesForPlayer:(Player)number;
-
- - (void) remoteTurn:(int)turn withCookie:(NSNumber *)aCookie forPlayer:(Player)number;
- - (void) remoteTurnDone:(NSNumber *)aCookie forPlayer:(Player)number updatedMap:(Map *)newMap;
-
- //======================================================================
- // Establish Game
- //======================================================================
-
- - (void) startGameWithMapNamed:(NSString *)mapName;
- - (void) tryToStart;
- - (void) stopGame;
- - (void) startGameWithMap:(Map *)worldMap master:masterGameManager;
- - (void) addRemotePlayer:(Player)number forClient:remoteClient;
- - (void) notifyMasterForPlayer:(Player)number;
- - (void) distributeMaps;
-
- //======================================================================
- // Turn Handling
- //======================================================================
-
- - (void) turnDone:(NSNumber *)aCookie;
-
- // Here???
- - (void) distributeMapsToRemotePlayer:(Player)p;
-
- //======================================================================
- // Empire Game Manager Protocol:
- //======================================================================
-
- //----------------------------------------------------------------------
- // Game Initialization / Termination
- //----------------------------------------------------------------------
-
- - (City *) remoteRandomNeutralCity;
- - (void) remoteGameHasStopped:(Player)number activePlayers:(int)activePlayers;
-
- //----------------------------------------------------------------------
- // Combat Support
- //----------------------------------------------------------------------
-
- - (void) remoteSet3x3Tokens:(struct NineTokens)tokens aroundLocation:(EMMapLocation)target forPlayer:(Player)number;
- - (void) remoteSetToken:(MapToken)token atLocation:(EMMapLocation)target forPlayer:(Player)number;
-
- - (MoveResult) remoteUnitWithCombatProfile:(CombatProfile)attackerProfile
- attacksPlayer:(Player)cityPlayer
- cityAtLocation:(EMMapLocation)target
- playersAdjacentToDefender:(int)adjacentPlayers;
-
- - (MoveResult) remoteUnitWithCombatProfile:(CombatProfile)attackerProfile
- attacksPlayer:(Player)defender
- unitAtLocation:(EMMapLocation)target
- withBombardment:(BOOL)bombarding
- playersAdjacentToDefender:(int)adjacentPlayers;
-
- - (CombatProfile) remoteReadyDefendingCityAtLocation:(EMMapLocation)target forPlayer:(Player)number;
- - (CombatProfile) remoteReadyDefendingUnitAtLocation:(EMMapLocation)target
- forPlayer:(Player)number
- againstBombardment:(BOOL)bombarding;
- - (void) remoteShowExplosions:(int)count forPlayer:(Player)number atLocation:(EMMapLocation)target;
- - (void) remoteHitDefendingUnit:(Player)number withDamage:(int)damage;
- - (City *) remoteLostDefendingCityOfPlayer:(Player)number;
- - (void) remoteHitAttacker:(Player)number withDamage:(int)damage;
- - (void) remotePlayer:(Player)number hasCapturedCity:(City *)capturedCity;
- - (void) remoteFinishedCombatForPlayer:(Player)number;
-
- - (BOOL) remoteCheckForEndOfPlayer:(Player)number;
- - (BOOL) remoteHasPlayerLost:(Player)number;
- - (void) remotePlayerHasLost:(Player)number activePlayers:(int)activePlayers;
- - (BOOL) remotePlayerHasWon:(Player)number activePlayers:(int)activePlayers;
-
- //----------------------------------------------------------------------
- // Methods that may communicate with remote game managers:
- //----------------------------------------------------------------------
-
- - (void) gameHasStopped:(Player)number activePlayers:(int)activePlayers;
- - (void) set3x3Tokens:(MapToken *)tokens aroundLocation:(EMMapLocation)target forPlayer:(Player)number;
-
- - (City *) randomNeutralCity;
-
- - (MoveResult) unitWithCombatProfile:(CombatProfile)attackerProfile
- attacksPlayer:(Player)cityPlayer
- cityAtLocation:(EMMapLocation)target
- playersAdjacentToDefender:(int)adjacentPlayers;
-
- - (MoveResult) unitWithCombatProfile:(CombatProfile)attackerProfile
- attacksPlayer:(Player)defender
- unitAtLocation:(EMMapLocation)target
- withBombardment:(BOOL)bombarding
- playersAdjacentToDefender:(int)adjacentPlayers;
-
- - (CombatProfile) readyDefendingCityAtLocation:(EMMapLocation)target forPlayer:(Player)number;
- - (CombatProfile) readyDefendingUnitAtLocation:(EMMapLocation)target forPlayer:(Player)number againstBombardment:(BOOL)bombarding;
- - (void) showExplosions:(int)count forPlayer:(Player)number atLocation:(EMMapLocation)target;
- - (void) hitDefendingUnit:(Player)number withDamage:(int)damage;
- - (City *) lostDefendingCityOfPlayer:(Player)number;
- - (void) hitAttacker:(Player)number withDamage:(int)damage;
- - (void) player:(Player)number hasCapturedCity:(City *)capturedCity;
- - (void) finishedCombatForPlayer:(Player)number;
-
- - (BOOL) checkForEndOfPlayer:(Player)number;
- - (BOOL) hasPlayerLost:(Player)number;
- - (void) playerHasLost:(Player)number activePlayers:(int)activePlayers;
- - (BOOL) playerHasWon:(Player)number activePlayers:(int)activePlayers;
-
- //======================================================================
-
- - (Map *) mapForPlayer:(Player)number;
- - (Map *) fetchMapForPlayer:(Player)number;
- - (void) set3x3Tokens:(MapToken *)tokens aroundLocation:(EMMapLocation)target forPlayer:(Player)number;
- - (void) setToken:(MapToken)token atLocation:(EMMapLocation)target forPlayer:(Player)number;
-
- - (void) remove:(Icon)icon atLocation:(EMMapLocation)target forPlayer:(Player)number;
- - (void) put:(Icon)icon atLocation:(EMMapLocation)target forPlayer:(Player)number;
- - (void) setCityAtLocation:(EMMapLocation)target toPlayer:(Player)newCityPlayer forPlayer:(Player)number;
-
-
-
- - (void) remoteUpdateMapAroundCitiesForPlayer:(Player)number;
- - (void) updateMapAroundCitiesForPlayer:(Player)number;
-
- - (void) connectionDidDie:(NSNotification *)notification;
-
-
- - (void) remoteResignPlayerFromGame:(Player)number;
- - (void) resignPlayerFromGame:(Player)number;
-
- - (NSArray *) remoteRemainingCitiesForPlayer:(Player)number;
- - (NSArray *) remainingCitiesForPlayer:(Player)number;
-
-
- - (void) deactivatePlayer:(Player)number;
-
- - (void) remotePlayerHasResigned:(Player)number activePlayers:(int)activePlayers;
- - (void) playerHasResigned:(Player)number activePlayers:(int)activePlayers;
-
- - (Map *) remoteFinalMapForPlayer:(Player)number;
- - (Map *) finalMapForPlayer:(Player)number;
-
- - (void) remoteNotifyPlayer:(Player)number aPlayerHasResigned:(Player)resignedPlayer;
- - (void) notifyPlayer:(Player)number aPlayerHasResigned:(Player)resignedPlayer;
-
- - (void) logStatus;
-
- @end
-