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- //
- // $Id: ClientController.h,v 1.6 1997/10/23 02:25:34 nygard Exp $
- //
-
- //
- // This file is a part of Empire, a game of exploration and conquest.
- // Copyright (C) 1996 Steve Nygard
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- //
- // You may contact the author by:
- // e-mail: nygard@telusplanet.net
- //
-
-
- #import <AppKit/AppKit.h>
- #import <Foundation/NSConnection.h>
- #import <Foundation/NSDistantObject.h>
- #import "Empire.h"
- #import "EmpireProtocols.h"
-
- @class Brain;
- @class DistributedGameManager;
-
- @interface ClientController : NSObject <EmpireClientConnectionProtocol>
- {
- IBOutlet NSWindow *clientWindow;
-
- IBOutlet NSTextField *serverHostTextfield;
- IBOutlet NSTextField *statusTextfield;
-
- IBOutlet NSTextView *messageText;
-
- Brain *brain;
- NSConnection *serverConnection;
- id empireServer;
- }
-
- - (void) awakeFromNib;
-
- - initWithBrain:(Brain *)theBrain;
- - (void) dealloc;
-
- - (void) showPanel;
-
- - (void) connectAction:sender;
- - (void) disconnectAction:sender;
-
- - (void) showText:(NSString *)format, ...;
-
- - (void) connectionDidDie:(NSNotification *)notification;
-
- //======================================================================
- // EmpireClientConnectionProtocol
- //======================================================================
-
- - (void) ping;
- - (void) aboutToDisconnect:sender;
- - (void) choosePlayer:(Player)number forMap:(Map *)worldMap master:masterGameManager;
-
- @end
-