home *** CD-ROM | disk | FTP | other *** search
Text File | 1996-03-07 | 45.8 KB | 1,254 lines |
- Kali and Net Games
- FAQ Version 1.3
- written by ZenMaster
-
-
- Revisions:
-
-
- Version 1.3: Added 3 new games
- Added more new servers
- Added info on new kchat and kali features
- Added new web page info
- Added more stuff to rumor section
-
-
- Version 1.2: Added 7 new games
- Added new servers
- Added web page info
- Added Descent League info
- Added Section 1 1/2 on Kchat
- Added Section 6 about the new games
- Added Section 7 about finding new games
- Added rumor section
- Added random info about Kali 1.1g
- Added random new questions in various sections
-
-
- Version 1.1: Added ROTT to net games list
- (8/9/95) Added listing for kali.jedi.net
- Added command line parameters for net games
- Added One Must Fall to net games list
- Revised PPP vs. SLIP issue
- Added a section concerning THROUGHPUT vs. LAG
- Added stuff about using pings judiciously...
- Added blurb about Jay's new setup FAQ...
- Added Disclaimer about wrong information in FAQ
-
-
- Version 1.0: Released.... first version.
- (8/1/95)
-
-
- Table of Contents
- Intro</A>
- Section 1 -- General Kali Information
- Section 1.5 -- Kchat
- Section 2 -- Descent
- Section 3 -- iD games (Doom/Doom2/Heretic/Hexen)
- Section 4 -- Vrpool
- Section 5 -- Super Karts / TV / OMF2097 / ROTT / Warcraft
- Section 6 -- More new games, including C&C, and Warcraft 2!
- Section 7 -- Where to find these games?
- Section 8 -- That's it
-
-
- -------------------------------------------------------------------------
- Intro:
-
-
- First off, here is the latest versions:
-
-
- Kali -- 1.2k
- Kchat -- 1.9h
-
-
- Get them both at ftp.axxis.com, under /pub/kali, or at ftp.internexus.net
- under /pub/kali.
-
-
-
-
- WEB PAGE:
-
-
- Yes that's right! Kali now has an OFFICIAL Web Page, which can be located
- at the following URL:
- http://www.axxis.com/kali
-
- There is another homepage, this one administered by Cotton himself:
-
- http://kali.net/
-
- Here you can find all the info you need about using Kali, and now, you
- can also pay for the registered version of Kali using a Mastercard or Visa!
- Hurray for technology. No more snail mail. Whoopeee.
-
-
- Ok, here is how it goes:
-
-
- This is my fourth attempt at making a FAQ, so, naturally, this will seem
- a bit primitive to all you info-hungry, FAQ users out there. But bear
- with me. It will get better, as I get used to it.
-
-
- DISCLAIMER: The info in this document can be wrong. I am using various
- sources (including rumors / hearsay), so stuff might be slightly off, or
- wrong. Some things might also be over-simplified, which also might make
- them wrong. I might get more technical in later versions, but I just don't
- know enuff to get very technical with some of the issues. If you find
- anything that YOU KNOW FOR A FACT is wrong, then write me and complain,
- otherwise, just advise. :)
-
-
- I don't have any of those fancy credits and all that, b/c I don't really
- care. The only credit I care to give out to right now is to Jay Cotton, for
- putting up with all my crap, and for creating a great piece of software.
-
-
- Basically, this FAQ provides information about using Kali to play IPX-network
- games. I have included a list of games that will work on Kali to my
- knowledge, which is somewhere down below... If there are more games, let me
- know...
-
-
- This part is important: This FAQ assumes that you have Kali up and running,
- and can get a game started, and or join a game without any problems. If you
- are having problems connecting and all that network setup jazz, don't look
- here. Sorry, but I don't have the access to a modem, or a full working
- knowledge of how Slip/Slirp/PPP works. Sorry.
-
-
- For info on how to actually set up Kali to run on yer machine (assuming that
- you have access to either a shell account, SLIP, or PPP), then read the new
- FAQ that Jay is going to put out, that answers more general questions about
- setting up Kali. It should be out on the tracker ftp site.
-
-
- Ok, down to the meat:
-
-
- ----------------------------------------------------------------------
-
-
- Section I: General Kali Information
-
-
- There are a bunch of servers that are currently running (to my knowledge):
-
-
- Kali Central -- 204.96.20.10
- 24hrs a day, 7 days a week
-
- Kali.Net -- NEW IP! -- 206.197.190.20
- 24hrs a day, 7 days a week
-
- Kali.Internexus.Net -- 204.213.70.6
- 24hrs a day, 7 days a week
- Join this server for FAST T1/ISDN games! (8 plyrs!)
-
- CastleNetServ -- 204.97.214.4
-
- AXXIS Kali Konnection -- 205.199.96.2
-
- Netrus.net -- 198.83.136.1
-
- FlexNet -- 193.130.144.1
-
- MCB GameWorld -- 194.96.2.60
-
- ITW -- 204.170.66.6
-
- Starlink -- 206.26.42.5
-
- Microplex -- 203.2.75.12
-
- Intercom -- 205.233.129.10
-
- Home Town -- 205.244.188.10
-
- Kali Central is sort of run by Jay Cotton, which is located on texas.net's
- machines... All the servers are now well populated, with Castle, Axxis,
- , and Central being the most popular.
- Internexus.net would be a great 8 player meeting place (for
- people with VERY fast connections, like T1/ISDN...)
-
-
- Any net game is played on these servers, they ARE NOT game-specific.
-
-
- 1.1 What are those games that people are playing when I type KALI /S ?
-
-
- Well, there is a plethora of games that work across IPX right now.
- I've tried to set up which process is which game...
-
-
- DESCENTR Descent registered
- DCNTSHR Descent shareware
- P Virtual Pool shareware
- POOL Virtual Pool registered
- KART Super Karts
- WAR Warcraft
- GAME Terminal Velocity
- S5000 Slipstream 5000
- KALI somebody is typing KALI /S
- IFRAG Ifrag server (explained later)
- KCHAT Kali Chat
- ROTT Rise of The Triad
- NETARENA One Must Fall:2097 Net Game
- GAME Command And Conquer
- APACHE95 Apache
- PCBOLO BOLO for the PC
- COMANCHE Werewolf vs. Comanche Network
- WHAVEN Witchaven
- TEKWAR TekWar
- WAR2 Warcraft 2
- MK3 Mortal Kombat 3
- HEXEN Hexen
- _EF2000 Euro-Fighter 2000
-
- 1.2 How do I find people playing something other than Descent?
-
-
- There are two ways of doing this: either find somebody at IRC, and
- then both join the same VSN, and then launch the game, or use Kchat.
- Using Kchat is the best, and quickest.
- To use Kchat, type: kchat
-
- 1.3 How come when I join, let's say Kali Central, and then want to start
- a private VSN, I then quit Kali, and load as a solo, but then I find
- myself connected to Kali Central again??? WTF?
-
-
- This is due to one thing, and one thing only: Slow net connection.
- I'll get into more detail about this, but basically, somebody with
- a slow connex does not register the "bye-bye" packet that you send
- in time, and then you start your own VSN. They still think that
- you are part of their VSN, so they send out the "I'm here" packet.
- Thusly, you get rejoined back to their VSN.
-
-
- The way to avoid this is to give a timeout period, usually about
- 2 minutes. Unload Kali, wait 2 minutes, and then load yer private VSN.
- It should work then.
-
-
-
- 1.4 How do pings help me? What the heck are they for?
-
-
- Pings are the best way to (relatively) tell how fast yer network
- connection is, to other people. There is a ping program, which
- requires you to know the IP number, and there is a /ping command
- inside Kchat. Both are pretty accurate.
-
-
- To start, there are basically 5 types of network connections:
-
-
- Slip, PPP, Slirp, ISDN, and a direct connex (T1, T2, T3, M1, etc...).
-
-
- Slip, PPP, and Slirp are all modem based, and ISDN and direct connex
- have special hardware for them.
-
-
- In ascending order, the fastest type of connections are:
-
-
- Slirp --> PPP,Slip --> ISDN --> direct connex.
-
-
- This is assuming all the modem connex are the same speed.
-
-
- I have heard many things about PPP vs. SLIP. I have no idea as to
- which is actually faster, it might depend on your ISP and stuff. Then
- again, it might not. Best advice is to try out both of them, see which
- one works out best for you.
-
-
- Generally, though, slip and ppp will always be faster than Slirp.
- I think. :)
-
-
- **Ok, I have been told by those above me that the following ping times
- **are complete bullshit, so use them at yer own discretion. These
- **are the pings that **I** get, so use them judiciously while judging
- **net speeds.
-
- Anyway, back to pings. I am going to make all the pings relative
- to a direct connection, since this is what I have:
-
-
- Direct to direct: between 50 to 100 ms.
- to SLIP/PPP 28.8: between 200 and 400 ms
- to SLIP/PPP 14.4 between 400 and 800 ms
- to SLirp between 400 and 800 ms
-
-
- I don't know about ISDN, haven't met many people with it.
- Of course, these numbers are just my experience, they can vary
- greatly depending upon location. (With transoceanic connex, these
- numbers go out the window.)
-
-
- Now, depending on what game you want to play, these pings can make
- a big difference. If you want to play Descent, any of these will
- do, but you will see alot of weird things (I'll explain this later.)
- For Doom/Doom2/Heretic, you want to have pings near 200 and less.
- Anything more, and it is unplayable (I'll explain this later too.)
- Most of the other games will work just like Descent, same range.
-
-
- **** Just so everybody knows, if you are using a MODEM, make sure you
- try connecting with V.42 bis compression ON, and also make sure
- that you have a 16650 UART... the UART is really cheap, and it also
- helps everything that goes through the COM ports... If the compression
- part doesn't help any, oh well.
-
-
- 1.5 Does connecting to a different Kali server make a difference in game
- speed? Does having smaller VSN's make a difference?
-
-
- Connecting to a different Kali server will not make a difference as
- to the speed of the games, it is 90% based upon your own connection.
-
-
- As for smaller VSN's, I can't really say. If you want to try using
- smaller VSN's, and you think it makes a difference, go ahead and try.
- But according to Jay, he sez that the amount of people connected to
- a VSN only makes a difference when there are like, 50 to 100 people
- connected, which I doubt will happen (unless Jay goes nationwide. :)
-
-
- ***Well, it seems that it has happened... I don't know if anybody else
- noticed, but Kali seems to start crapping out when there are about
- 50 users connected together... Random errors start occuring... Don't
- understand why... Jay? ** This has been fixed now... **
-
-
- Bottom line: Try it, can't hurt.
-
-
- 1.6 What the heck is %Loss mean when I type in kali /s? What can I use it
- for?
-
-
- Well, packet loss is described later, but it can drastically affect
- a game... When packets are lost, the data that is sent with them is lost
- as well. This results in desynchronization of games that require sync,
- and in something like Descent, it usually results in frustrated players
- trying to kill people with 5 megas and other stuff....
-
-
- It's caused by bad net connections, which has something to do with your
- personal connection, and if applicable, the connection that your Internet
- Service Provider has with the Internet...
-
-
-
-
- 1.7 What does the option /f for Kali do?
-
-
- Kali /f is a way to "flash" another person. If you flash somebody, they
- will get an annoying beep sound. They can always turn it off, by putting
- a parameter "noflash" in their kali.cfg file.
- To use Kali /f, type: Kali /f (IP number)
-
- ** This option has been removed, in version 1.2k... ***
-
-
- 1.8 Sometimes I see myself listed twice in Kali /s? Why?
-
-
- This is most likely because the way you are connecting is not configured
- properly, i.e. you have not set up your SLIP / PPP or SLirp properly.
- Make sure you have configured that properly before trying to play a game.
-
-
-
-
- 1.9 I had version 1.09h working fine, but now I can't connect anywhere,
- because of the new version 1.1g... So I get the new version, but now,
- my serial and key doesn't work anymore! What gives! HELP! I need MY FIX!
-
-
- Heh, Kali 1.1g uses a new security system to prevent hacking of serial
- numbers and keys, so new serial and key numbers have been reassigned to
- everybody. If you have not received your new info, write to Jay, and
- he'll help you out.
-
-
- 1.10 What's this about a Kali Mailing list? GIMME!
-
-
- Yes, it's true, there is a kali email discussion list.
-
-
- To subscribe, send email to:
-
-
- kali-request@kali.net
-
-
- And in the body of the letter, put:
-
-
- subscribe
-
-
- I HOPE THIS WORKS, I HAVEN'T DONE IT IN A WHILE... If it doesn't work,
- write email to Jay. (hehe, sorry Jay!)
-
- 1.11 What's all this new stuff I see in Kali 1.2????
-
- Ok, basically, the following support has been added to kali 1.2...
-
- Tracker support: This allows you to type kali /a at the prompt, and
- it will give you a list of all the servers available, the IP address,
- all the people connected to them, and a little blurb about each server.
-
- Name/Nick Database: You can now type kali /w to get a list of everybody's
- nickname, real name and email address that are connected to the server
- you are on. Make sure you edit all the info in kali.cfg to reflect
- your user info.
-
-
- <A NAME=section1.5>Section 1 and 1/2</A> -- KCHAT
-
-
- 1 1/2.1 How do I use macros?
-
-
- Simple, just edit the NEW kchat.cfg file, and put each of your
- macros in the spaces provided. Then to use them while in kchat,
- just press Alt- 1 through 10. Pretty exciting, huh?
-
-
- 1 1/2.2 How do I send files?
-
-
- Oh yes, that's right! You can now send and receive files in kchat!
- To offer a file for download, type: /offer (filename)
- To get a file, type: /get (person) (file#) (filename)
-
- YOu can cancel d/l's by typing /cancel... and you can check progress
- by typing /progress.
-
- Also, you can offer multiple files, by using /offer # (filename),
- this will offer the file as #. Sorta like XDCC.
- Gawd, I hope this is right.... :)
-
-
- 1 1/2.3 How do I start my own channel?
-
-
- Simple... just type : /join #(channelname)
- and you will either join, or start the new channel.
-
-
- 1 1/2.4 I see somebody on another channel, and I want to send them a private
- message, without leaving my channel? How?
-
-
- Well, to send a private message in general, press TAB. Either it
- will just put up a /msg, or it will put up /msg #(nodenumber)
- If it is with a nodenumber, it is being sent to the last person to
- send you a private message. Anyway, just type /msg (nick) (message)
- and the message will go to anybody, anywhere on kchat.
-
-
- 1 1/2.5 What's this shownodes/hidenodes option?
-
-
- Basically this option makes it easier to keep track of people, when
- they change nicks and stuff, since the node number won't change.
- Also, if they have a long nick, you can just send private messages
- to them by typing: /msg #(nodenumber) (message)
- This will also show the IP number, which makes it easier to track
- somebody down.
-
- 1 1/2.6 How do I ignore these annoying people!!!!!
-
- Well, there is a nifty new command called /ignore (nickname),
- which will ignore all messages sent from that node.... However, it
- will quit doing so if they leave kchat and return.
-
- -----------------------------------------------------------------------
- Section II -- DESCENT (of course!)
-
-
- Basically, I'm going to focus on registered Descent, but there's not much
- difference between the two.
-
-
- First, some general pointers:
-
-
- Use the command line parameter of -DynamicSockets when loading descent.
- This allows you to have more than four games on any one VSN. You can
- choose which socket by going to "join multi" and then pressing PG UP/PG DN.
- Then, go back, and start a multi game. It will then appear on the socket
- you choose (for example, +1, +2, or -1, -2). The best use for this is to
- have semi-private games, in which you choose a specific socket, tell who
- you want, and then start a game on that socket. Everybody will have to
- look around for the game, but can keep "visitors" to a minimum. :)
-
-
- For quicker loading, use -NoMemCheck, and -NoDosCheck. It'll just speed up
- loading time (initially.)
-
-
- 2.1 I'm playing a 3 player game, and then a 4th player joins. All of a
- sudden, the game goes to crap, and I jump all around and stuff. What
- gives?
-
-
- Here is *NEW* stuff: Throughput!
-
-
- What the heck is throughput? Well, it's basically the amount of data
- that your connection can shovel around at one time. What happens is
- that only a certain amount of information can travel both back and forth
- between one data line to another. If too much information is pushed
- back and forth, then people begin to have stalls, in which the modem
- is trying to catch up with the data it's being fed. I have heard many
- complaints from people with modems that they game is too jumpy for them.
- This is due to too much info being moved around. Also, there have been
- rumors that ethernetters are causing problems for those with slow connex,
- b/c the ethernetters can send data that much more faster. Whatever.
- I don't know.
-
-
- This is because of the type of net connection you have. Here are some
- basic guidelines to follow:
-
-
- If you have 14.4k connection, then USUALLY, the most you can handle is
- 2 or 3 people. Anymore, and your modem won't be able to keep up. So,
- try to organize smaller games. (or get a new modem.)
-
-
- If you have 28k connection, then USUALLY, the most you are able to
- handle is 5 or 6 people. Most of the time, the games don't get this
- big. BTW, 28k is leaps and bounds better than 14.4k. You will
- most definitely see an improvement.
-
-
- For direct connex, 8 people is usually no problem. :-)
-
-
- 2.2 I see a game called "T1 only" or "Direct only". What do these mean?
-
-
- Don't join these games, unless of course, you have a direct connex.
- They are meant for people with direct connex.
- It's kind of eclectic, but oh well. Some people can't stand the lag.
- (Which is explained why later...)
-
-
- 2.3 I'm looking for a game, and I can't seem to find any. Why not?
-
-
- Either you don't have the registered, you have a slow connex, or the
- people who have control over the game have a slow connex. Either of
- the slow connex will require you waiting for the "game here" packet to
- be sent and received by yer computer.
-
-
- 2.4 Ok, I joined a game, but I'm still waiting to be let in? WTF?
-
-
- This is because the person who has control over the game has a "slow"
- connection. It will take some time for them to send the "comeonin"
- packet, so be patient. Otherwise, join a faster game.
-
-
- The best thing to do is let the person with the fastest connex serve
- the game, b/c everybody will be able to join quicker.
-
-
- 2.5 Ok, I've got a 28k slip, and I'm fine flying around, but all these
- other people are jumping like frogs all over the screen. What's goin on?
-
-
- OK, this is a big topic.
-
-
- This, and the following couple of phenomena are caused by three things:
- LAG, THROUGHPUT, and DROPPED PACKETS.
-
-
- LAG is what happens when somebody has a slow connection. It is formed
- when one person tries to send a packet to this slow person, and it
- takes a long time to travel the whole distance. Lag is influenced by
- two factors, speed of connection, and distance. Pings are usually a
- good indicator of what the lag will be. Lag is time based.
-
- Throughput will cause a person's OWN game to become jumpy, and
- generally to be f#$@ed up. I have written about throughput above.
- I'll have to gather more info regarding it's effects upon Descent.
- But for now, the data given should be sufficient. :) I wish somebody
- would help me out here. :-\
-
-
- In Descent, the computers are not equalized, meaning, that Descent
- continually will send out packets of data, regardless if the other
- players have received these packets. When somebody with a slow connex
- sends a packet, it will take a while to get to the other people. Their
- computer will send the next packet even if the last one didn't reach yet.
- This is what causes all the jumpiness around the screen. It is combined
- with Dropped Packets, which is explained next.
-
-
- 2.6 I'm trying to kill this guy, and I hit him with 4 megas! I know he
- didn't have invulnerability, since I didn't hear the clanging sound.
- Are they cheating or something.
-
-
- Ok, this is an iffy topic. MOST LIKELY, THEY ARE NOT cheating. They
- probably just have a 300 baud modem or something. :) Seriously, though.
- The above phenomena is due to Dropped Packets and Lag. Dropped Packets
- is what happens when packets are sent to another player, and they NEVER
- reach their destination. This is due to bad connections, long distances,
- and generally, crummy modems. Basically, what happens is that the
- victim of these 4 megas has a slow connex, and the "damage" packets are
- being lost due to their slow connex/bad connex. Therefore, they will
- just keep chugging along, sending their movement packets. If you are
- "lucky", one of your megas will hit, and send the "damage" packet, which
- will finally make it, and the person will be killed. This is usually
- when the person is only sending the "I'm here" packet, and not any
- "movement", or "firing" packets.
-
-
- 2.7 I hit a guy with 3 megas, and then I give up. I start flying away, and
- then he dies, like 2 minutes later, because of me? What's up with that?
-
-
- This is because of the combo effect of Dropped Packets and Lag. The
- slow person will not be hurt quickly, because of the dropped packets,
- and those packets that will make it thru will make it there slowly,
- because of their lag. So, the "damage" packet might take a while to
- reach the other person.
-
-
- The motto of all of this is: If somebody is jumping all around the
- screen, and is impossible to kill DUE TO lag or dropped packets, go
- after somebody else, and save ammo. :)
-
-
- Also, if they have a slow modem, all the data going into the modem
- can be delayed, since the throughput of the modem is very important
- to register hits and such.
-
-
- 2.8 Sometimes, I will see people disconnect and reconnect continuously.
- What's wrong with them?
-
-
- If they have a slow connex, then they might not send the "I'm here"
- packet fast enuff, and then your computer will think that they have
- disconnected from the game. When the "I'm here" packet reaches,
- then they seem to "reconnect."
-
-
- *** It seems that everyonce in a while, the network that Kali uses
- sometimes has a sort of "Burp" or "Fart", in which groups of people
- that are connected through routers across the country are disconnected
- from one another... It's really weird.... But this can also contribute
- to the problem noted above....
-
-
- 2.9 Once in a while, I'll see somebody get killed by somebody who is
- greyed out on my kill chart? Are they there, or not?
-
-
- This is a really weird thing that I've seen. I don't know what causes
- it, but the best thing to do is for them to either reconnect, or for
- you to reconnect to the game.
-
-
- 2.10 Sometimes, I'll see like, 40 homing missles, but then every other
- weapon is at it's normal number. It also happens to invuls, or cloaks.
- I don't think anybody is cheating. What's happening?
-
-
- This is again, due to lag, and or dropped packets. Let's say player A,
- has a slow connection. Player B is racing toward a cloak, and he grabs
- it. Player A is watching B, and Player A wants the same cloak. B
- supposedely grabbed it first, but A did not receive the "I've got it"
- packet it from B (because of lag/dropped packets). So, Player A ALSO
- picks up the cloak, and the cloak has just multiplied. The same
- can happen with popular weapons, like megas, smarts, and fusions.
- (This is basically b/c everybody wants these weapons, and goes for it.)
-
-
- *** Note: there are various explanations for this, if somebody has a
- more technical, or more correct one, let me know, I'll slap it in here.
- But until then, be satisfied with this... :) ****
-
-
-
-
- NOTE: Despite all that I've said about dropped packets and lag, there are
- those that can cheat at multiplayer games. They do this by using one of
- those Game Wizard, Axis thingees, which sit as a TSR, and can manipulate
- the game as it's running. Either that, or they hack the descent.exe file
- in order to give themselves undeserved weapons every time they start.
- The best way to note this is by counting the number of weapons available
- on each stage.
-
-
- AHA! You are lucky! I've done it already for you! Hehe. Here is the
- major weapon listing for the 5 Chaos levels:
-
-
- Level # Fusion Spread Plasma Mega Smart Invul
- 1 1 1 1 1 1 0
- 2 1 0 1 1 2 1
- 3 1 1 1 2 1 1
- 4 1 1 1 2 2 0
- 5 1 1 1 1 1 1
-
- Total 5 4 5 7 7 3
-
-
- Example: On level 2 chaos, there is a max of 2 fusion, 1 spread, 2 plasma,
- 2 megas, and 2 smarts, and one invul.
- For invul and cloaks, I don't know if these can be carried between levels,
- I haven't really checked. If they are, then you can count them as
- being cumulative as well.
-
-
- Now, you must take into consideration the multiplication due to lag, so,
- not everybody is cheating. But, using this chart, it will make it easier.
-
-
- 2.11 What's this I hear about a Descent League?
-
-
- Yup, there is a descent league. Basically, it is a 2 player per team
- league, with scheduled games, division, etc. I believe the people in
- charge are Spektyr, Marmot, Silencer, and Ozzie... in no particular
- order. There is a web page, hold on... got it! Here is the URL:
-
-
- http://www.sover.net:80/~dond/
-
-
- You should find all the pertinent info regarding the league there...
-
-
- ------------------------------------------------------------------------
-
-
- Section 3 -- iD games
-
-
- Basically, I have only one thing to say about iD games (Doom/Doom2/Heretic).
- From what I have seen, these games are slow across Kali, with the exception
- of a few connex.
-
-
- This is due to one thing, and one thing only: The iD games perform a
- packet send/receive check. EVERY computer playing a net game of Doom2 must
- BOTH send and receive every packet sent by every other player. So, basically
- what this does is slows everybody's connection down the slowest person
- in the group playing. (Called synchronization.)
-
-
- So, if you want to play an iD game across Kali, you should try to have a ping
- around 200 or less. If you have between 100 and 200 ms ping, then use
- the -ticdup 2 and -extratics 2 parameters while loading Doom. It should
- help the play a little. Doom is also drastically affected with more
- people, so 4 will almost never work fast, unless everybody is direct connex.
- :-)
-
-
- 3.1 What's this IFRAG thing I keep hearing about? Can I use it?
-
-
- Ifrag is a great front-end network launcher for TCP/IP protocol computers.
- Basically, this means people with direct connections, and who have
- statically assigned IP numbers. However, people with SLIP can use Ifrag.
-
-
- Ifrag uses a different packet type, and only works with Doom/Doom2/Heretic.
- It connects differently, and has many different options.
-
-
- As far as I know, you MUST have either SLIP, or a direct connex (ethernet).
- Nothing else will work. If you can use IFRAG, and you want to try it out,
- you can get it at:
-
-
- ftp.axxis.com /pub/kali filename: ifrag21.zip
-
-
- If you do get it to work, congratulations. If not, too bad. :(
-
-
- 3.2 I want to disregard your advice and try playing iD games with Kali.
- How do I do this?
-
-
- Simple. Read the documentation. :) No, I'll tell you. First off,
- you have 2 options once all the players know all the wads to load
- and the levels and other stuff. Everybody exits to DOS, and then you
- can either use IPXSETUP, or you can use DM (with version 1.9). DM is
- the best way, since there are no command line params. But for IPXSETUP,
- just figure out how many people are playing, lets say X. Then just load
- IPXSETUP like this:
- ipxsetup (levels,wads, other stuff here), -nodes X (X is # players)
-
-
- This should load up the game, and look for the players. It might take
- a while, depending on the speed of the net connections involved.
-
-
- ------------------------------------------------------------------------
-
-
- Section 4 -- Virtual Pool
-
-
- There's not much for me to say here.
-
-
- 4.1 I can't seem to connect to this other person who also has VrPool.
- What are we doing wrong?
-
-
- As far as I know, there are currently three versions of Vrpool
- available:
- The shareware version (avail at www.interplay.com)
- The commercial version
- and a PIRATE version (labeled pre-release)
-
-
- Both players must have the same version to play together.
-
-
- 4.2 Ok, we both have the same version, and we still can't connect?
-
-
- To connect, one person must transmit, and one person must receive.
- Both people should set all the game setting to the same thing
- (example: set both to 8-ball, and 5 games a match...)
- It might take a while, since vrpool will search the entire VSN for
- the other person to connect to. Those with faster connex will
- have an easier time making the connection.
-
-
- 4.3 One last question: How do we talk to each other?
-
-
- I didn't see this in the manual, but to talk to each other once
- connected, just press Alt-C.
-
-
- 4.4 While playing another person, it gives me the error: Other side not
- responding, or something like that. The game will continue for about
- a minute more, and then the other side will drop. What's wrong?
-
-
- This is purely because somebody's packets are not reaching the other
- side in time. (Probably a slow connection.) So, vrpool thinks that
- the other person has dropped out or something, and will notify you.
- Usually, it will drop about a minute later. Sometimes it can recover.
- Just try to reconnect. If it doesn't work, sorry. :(
-
-
- ------------------------------------------------------------------------
-
-
- Section 5 -- Super Karts / Warcraft / Terminal Velocity / ROTT / OMF2097
-
-
- Not much I can say here. Just watch out for lag, and keep in mind
- some of the things I said about Descent. I'll be adding more here,
- as I observe more, and more people have questions about these games.
-
-
- 5.1 Warcraft runs too slow! Help!
-
-
- I haven't personally tried Warcraft, but first try to get the upgrade
- to version 1.21. Blizzard supposedely made the net packets compressed
- and smaller, to make them move faster. I don't know. Other people
- say that it is too slow regardless. I don't know how a war game could
- be any slower (heheee), but that's what I've heard.
-
-
- 5.2 How do I get a TV game started?
-
-
- Well, first get the people together in Kchat. Then everybody go to
- DOS (make sure everybody is running EITHER sw or reg, the two won't
- mix.) Then run setup, and then choose COMm settings. Make sure the
- net socket is on either 0x288b, or default. (default is 0x288b.) Then
- go to net game, and choose the players. And then launch. It might
- take a while to find the other players.
- BTW, Term Vel is asynchronous, like Descent.
-
-
- 5.3 How do I get a ROTT game started?
-
-
- This is basically the same procedure as for Term Velocity. However, the
- one difference is that somebody must serve as both server/player. This
- person will be slowed down, so the person with the faster connex should
- do this. Then everybody can connect to him using the Net option in the
- Setup program.
- BTW, ROTT is synchronous, like Doom.
-
-
- 5.4 How do I start a game of OMF2097?
-
-
- First, you must have the network patch for OMF. Available at the
- damn slow ftp.epicgames.com site. After patching, you must run
- NetArena. Other people will join you there, and you can setup the
- games from there. (I haven't done it myself, and I don't see myself
- doing it anytime soon. :)
-
-
- -----------------------------------------------------------------------
-
-
- Section 6 -- Command & Conquer / Apache95 / Witchaven / TekWar / Heroes of
- Might and Magic / Werewolf vs. Comanche / WarCraft 2 / Speed Haste
-
-
-
-
- 6.1 How do we start a game of Command and Conquer?
-
-
- Well, this is easy. Just load up C&C normally, choose Multiplayer, and
- then choose Network. To join a game, just select the game in the
- box on the left, and then click on join... To send messages, (while
- setting up the game, and while playing), press F1-F4 to send messages
- to your opponents, or to everybody (F4).
-
-
- To start a game, click on New, and then setup the parameters... the
- great thing about this is that you can change the parameters while
- everybody is joining the game, so you can have a general consensus.
- Then just click on OK when you are ready to go!
-
-
- 6.2 How strict is Command & Conquer in terms of speed and connections?
-
-
- It seems like it is a little more strict that Descent, since it
- seems that is has to synchronized, but I don't really know. I've only
- played 2 net games so far, and one of em was an T1 only game. The other
- with a modem user, had a couple of problems (we were disconnected), but
- like I always say, try it out!
-
-
- 6.3 We keep disconnecting! How do we stop this?
-
- Well, there are several things modem users can do if they are gonna play
- Command and Conquer. First, in kali.cfg, add the line "sendretries=12";
- This will help when playing with a weak connect, i.e., a connection that
- has a high packet loss or really big ping.
-
- 6.4 Anywhere we can go to get a faster game?
-
- Well, it's been found that playing on private VSN's help the C&C game a
- little. Also, go to Axxis or Castle, there are always ppl playing there
- and people seem to like the speed they get there....
-
- 6.5 What should we set the game speed to in order to get a good game?
-
- Well, that's based upon personal prefereces, but set it around the middle
- to high region. Don't set it too high, otherwise you're game will become
- choppy when playing with slower connections.
-
- 6.6 Who should start the game?
-
- Interesting that you should ask. :-) It's been found that if you can find
- and ethernet/direct connection person to play, make them serve, as it seems
- to get the game going quicker, with less errors.
-
-
- 6.7 How is Apache95 over Kali?
-
-
- Can't really say, but I've heard some good things about it, like that
- it supports 16 players, and that you can play it as teams and as pilot/
- copilot, which sounds really cool.
-
-
- 6.8 How do we play Witchaven and TekWar?
-
-
- Never tried it myself, I really don't like these two games; I'm just
- including it for info purposes... :)
-
-
- 6.9 What's this about Heroes of Might and Magic?
-
-
- Well, basically, I don't anything about this either, but stay tuned...
- Hmm, I found out that this is a Netbios only game. Bummer.
-
- 6.10 How is Werewolf vs. Comanche?
-
-
- I've only seen it in the stores, but according to sources, it supports
- 8 players, teams, and various objective missions. Also, it is basically
- two games in one (1 game on each CD), so split it with a friend!
- Which is what I'm thinking of doing... Since I loved Comanche:
- Maximum Overkill. Have fun!
-
-
- 6.11 How do I use Mortal Kombat 3 over Kali?
-
- Well, this one comes in from one of our readers, Charley Jenkins...
-
- After Kali is loaded and your on a VSN:
- Just start Mortal Kombat 3. The main screen will show a list of options.
- The first option is Network.
- Since that option is the one selected a cascading menu will flow out of it
- with 3 options 1. Yes 2. No 3. Challenge.
-
- If you have Kali setup right it defaults to YES.
- This means anyone else playing MK3 on that VSN will see you available in the
- challenge section. If you select NO that would make you unavailable
- for network play.
-
- By selecting CHALLENGE, you will be required to enter a name for yourself,
- then you will shown a list of all Kali users on the VSN that are playing MK3
- with Networking ON. If they are currently playing against another Networked
- opponent their names will be grayed out. Otherwise, you can select a name
- and that starts a challenge with that player. If you are the person being
- challenged it will take you from what ever you may have been doing,
- including playing against the computer, and take you to select
- character screen where it shows you is challenging you.
-
- Problems:
- It can be quit slow at times. When a round starts and FIGHT is flashing
- on the screen its especially slow, but after that disappears, the game
- speeds up. Uppercutting someone to thenext level causes major slowdown
- with all the sprites that are thrown on the screen.
- This experience is with my 28.8 CSLIP connection. I got to play once
- ethernet to ethernet over Kali and the game play was quite good.
-
- Thanks Charley. :)
-
- 6.12 Warcraft 2 baby! Tell me about it!! How is it!
-
- Ok, the cool thing about Warcraft 2 is that it allows 8 players! Coolness.
- It's really neat, because, you can "spawn" multiple copies off of one
- registered version, for multiplayer games. For 4 people to play, you need
- 1 Cd, for 5-6, you need 2 Cd, and for 7-8 you need 3 Cds. It's really neat.
-
- 6.13 HOw's the game speed in Warcraft 2?
-
- Well, since I've only played about 3 net games total, I can tell you what
- I know: It's a little bit slower than Command and Conquer, and also,
- a little bit more strict when it comes to packets and such. When playing
- with more than 3 people over 28.8, I heard it was slow. With ethernet,
- it's much better... 2 people games are fine tho, I've heard.
-
- Bah! (note inserted by Jay) Just get the war2kali patch from any Kali
- ftp site and it runs faster than C&C!
-
-
- 6.14 What's this Speed Haste thing that ZenMaster keeps buggin everybody about
- on Kchat? Is he losin it?
-
- No way! Speed Haste rules... it's a fast shareware driving game, with
- IPX multiplayer capabilities. It's a pretty complete shareware version,
- even though it's got bad music. :) Get it at wustl.edu or uwp.edu, it's
- file name is speedsha.zip.
-
-
- ----------------------------------------------------------------------------
-
-
- Section 7 -- Where to find these network games?
-
-
- 7.1 Where do I find these great network games?
-
-
- Here's how you do it: Get into a car, go to the mall, walk into
- a local software store, and ask for one of them.
-
-
- From here, you have two options:
- 1) Go to the counter, and pay for the game.
- 2) Look around the store, wait till the salespeople are busy, take the
- box, stuff it under your shirt, and then run like the devil. Then
- go to jail, and spend some time w/o a computer.... hahahaha
-
-
- Really, most of these games are actually available as shareware demos.
-
-
- The best places to get some of this stuff:
-
-
- Descent/Virtual Pool: Interplay website, or ftp.interplay.com
- iD games: ftp.idsoftware.com, or iD website
- Witchaven/TekWar: Intracorp website
- Apache: fine ftp sites
- PCBolo: Chris Howard's Page
-
-
- Almost all demos are available at ftp.wustl.edu, but to put it bluntly,
- this site is slow, and sucks in terms of trying to connect.
-
-
- ----------------------------------------------------------------------------
-
-
- Section 8 -- That's it.
-
-
- 8.1 I want something juicy, gimme some rumors! Whaddya got, ZenMaster?
-
-
- Ok, I'll drop some hints as to upcoming new net game stuff:
-
-
- Kali will also hopefully have a win95 version available, but for now,
- just boot into MS-DOS mode. Sorry!
-
- Jay has finished programming Kali/2, which is is the OS/2 version of
- Kali... it works for him, you can test it out if you want.
-
- The only reason he did OS/2 first was b/c it was easier. I don't want
- to see any flame wars.
-
- Jay Cotton did not disappear into his computer, he's still around, but
- he's just really busy. :)
-
-
- 8.2 That sucked ZenMaster! I want more GAME INFO!
-
-
- Bah! Stop asking so many questions! Ok, here is some GAME info:
-
-
- Hexen (Heretic 2) will have EIGHT player support! This will be available
- in a future patch....
-
-
- Quake (ohmygosh!) supposedely will have a sort of client/server
- interface for its netgames (To find out what client/server interface is,
- look up a decent networking magazine or manual). It will supposedely
- support up to 100 people per world (but a much smaller amount per level),
- and you can go back and forth between levels on each world.
-
-
- Screamer, some new racing game from Virgin, will supposedely have network
- support.
-
-
- The Need for Speed DOES NOT HAVE NETWORK SUPPORT!!! BOOOOOO!!! HISSS!!!!
- BAAADDD EA! BAAADDD EA! DUMBASSESS!!!! :)
-
-
- The Netmech release for MechWarrior 2 will be released soon, hopefully,
- within the next couple of days... meaning the middle of Dec. This will
- be for 8 player support, cooperative, team, new missions etc...
- Look for it on the lame Activision site. :)
-
- Speed Haste is awesome, since it does have network support, and the
- shareware version is pretty cool and complete. Get it!
-
-
- 8.3 I hate scrolling through your dumb FAQ to find the important info I want.
- When are you going to get off your ass and HTMLize the entire thing?
-
-
- Yeah, yeah, bite me. ;) Actually, I've finally found some time to tinker
- with HTML and HotDog Pro, so my homepage might be done soon; then again,
- it might take a while. Don't worry, as soon as my homepage goes up,
- so will the HTML version of this FAQ.
-
- Hahaha! I have finished the HTML version of the faq! You're looking at it!
-
-
- That's it. Hopefully, I'll be able to update this FAQ more frequently
- from now on.
-
-
- Well, I don't have much else to say.
-
-
- Keep in mind that I am open to ANY SUGGESTIONS, questions, and
- answers that you see fit to give me.
-
-
- If anything in this FAQ is wrong, then sue me. I've never been to
- court before. :)
-
-
- Seriously, if anything is wrong, then let me know, and I'll fix it.
-
-
- Pretty primitive, huh? None of those fancy credits, and none of
- those fancy Revisions listings... whoops. Looks like I have made one.
- I am now on the way down the road toward true Maintainer of FAQ status.
- I can't wait. :)
-
-
- Oh, here's some credits: Thanks to Jay Cotton, and all the people
- on alt.games.descent, and all the people who use Kali.
-
-
- Ok, I've got to go now, It's beautiful here in Durham, NC today. :)
-
-
- You can write me email at pbg@acpub.duke.edu, or can post to the
- newsgroup, or can write using mailing lists.
-
-
- Hope you liked it. And use it in good taste. :)
-
-
- Oh, here's one question that I always get:
-
-
- 8.4 How can I get a direct connection too? And be cool, like you
- ZenMaster? :-) (very big grin)
-
- Well, you can contact yer cable or phone company, and ask about
- either getting a T1 line installed, or about ISDN phone lines.
- My rent's were offered an ISDN line, it would've costed about 550 bucks
- for installation of the line, and then another 400 for the modem (they
- could've have rented it too.) And then, they had to pay for ISP charges.
- Needless to say, a bit expensive. Supposedely, by the year 2000, gurus
- are predicting that everybody will have opportunity to be hard-wired.
- Go figure.
-
-
- The other option is to go to college. :) (Which btw, is my method. :)
-
-
- Now, I'm definitely outta here...
-
-
- Later!
-
-
- Pramod Gumpeni
- pbg@acpub.duke.edu <--write email!
- aka ZenMaster
- Keeper of the now defunct Temple of Zen
-
-
- Kali is a trademark of Kali, Inc.
-