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- Title : BG Bot
- Filename : bgbot13.zip
- Version : 1.30
- Date : 96/9/3
- Author : Punisher
- Email : punisher@trojan.neta.com
- Credits : Micheal Polucha (co-designer of Original TM bot)
- Tim Polucha (co-designer of Original TM bot)
- Nathaniel Gorham (Original DM bot)
- Chris Weisdorf (expressing interest and ideas)
- detour@chrysalis.org (we had the same ideas and mods going
- about the same time. Just giving credit
- where credit is due.)
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : no
- MDL : no
-
-
- Format of QuakeC
- ----------------
- unified diff : no
- context diff : no
- .qc files : yes
- progs.dat : yes
-
-
- Description of the Modification
- -------------------------------
- Basicly a TM and DM bot slightly modded. This bot
- can pick up Health, Armor, Weapons, and Ammo. Also
- chooses which weapons is better of the weapons it
- has picked up. Also shoots all players and other
- bots. You can create as many bots as you like, memory
- allowing.
-
- Impulse 100 creates a bot. There is no way to
- get rid of the bots unless you kill it. They also
- have control of themselves.
-
- How to Install the Modification
- -------------------------------
- Make a new dir in your quake directory. (ie c:\quake\pun)
- then move this progs.dat into that directory and copy your
- *.cfg from c:\quake\id1 into the same directory. Then run quake
- ala
- quake -game bg
-
- then bind a key to impulse 100
-
- Technical Details
- -----------------
- Any bugs lemme know please?
-
- STILL NEEDS:
- #1------Trying to get the bots score to come up on changelevel or when
- player dies. Cant seem to figure it out.(ie brain fried.)
- If anyone can lend some insight, lemme know.
- #2------Ability to walk into water, swim, jump, and walk over cracks
- in floor.
- #3------Better roaming AI.
- #4------Need to figure out how to change his colors. Random or otherwise.
- #5------In Teamplay, Coop, and one player he is pretty useless on any
- level that has cracked floor, stairs, water, etc.
-
- VRESION 1.30:
- Model is now the player model. He has the same colors as you do.
- Fixed minor sound bug. (ie no sound when he fires.)
- Slightly improved roaming ai.
-
- VERSION 1.25:
- Doesnt look for ammo if he has max ammo already.
- Doesnt look for items if they are hidden or behind a wall.
- Hunts backpacks now.
- Getting closer to displaying bots kills.
- I know what it needs. but quake wont let me do it.
- Need to find a way around it.
-
- VERSION 1.2:
- By Popular Demand:
- Now in COOP or one player, bots only attack monsters.
- In DM attacks everything.
- In teamplay, is on team of creator.
- Tweeked attacking so the bot can hit things above and below him.
-
- VERSION 1.1:
- Added more bot recognition throughout game.
- (ie doors, more recognition by monsters)
- Better Spawning:
- In ONE player spawns in players starting position.
- In COOP and DM spawns in random player position.
- Hunts Items if no enemys close enough.
- Gets health if it needs it.
- Other minor fixes.
-
- VERSION 1:
- TM, DM Bot basis.
- Ability to pick up things:
- Weapons
- Ammo
- Health
- Armor
- Chooses weapon from ones it has.
- Hunts all players (including creator)
- Hunts other bots
- Multiple Bots at once. (memory limiting)
- Telefrags
-
- Author Information
- ------------------
- Co-Creator of Punishment.
- A weapons QC mod for Quake.
-
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors MAY use these modifications as a basis for other
- publically available work.
-
- You may do whatever you please with the contents of this archive.
-
- Availability
- ------------
-
- This modification is available from the following places:
-
- FTP : ftp.cdrom.com
- WWW : http://www.neta.com/~punisher/quakec.htm
-