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- WHAT THIS IS:
-
- This is the Nth release of solidmon, now in patch format. Read howpatch.txt
- for info on how to install.
-
- I've seen people complain on rec.games.computer.quake.* that the monsters
- become ghostlike after death -- You can walk right through them, can't
- shoot them, etc. This annoyed me too. So, I wrote spent this first day
- after the release of QuakeC changing this.
-
- When a monster dies, it falls down, may discharge some ammo, and lays
- there. Now, the laying monster can be hit, and eventually it gibs. To
- make this even more satisfying, I added a flesh-impact sound to the axe
- chop (really a zombie sound) -- Kill that shambler and then hack it to
- bits! Or tear into a dead body with the super perforator and watch the
- gibs fly. (This is impressive, but not quite believeable)
-
- When playing in God mode, I saw a shambler get mad at a scrag. He killed
- it, and then proceeded to hack the body to death before going on to his
- next assailant. This was pretty cool to watch.
-
-
- WHAT STILL NEEDS TO BE DONE:
-
- I haven't tackled the player object. I was also thinking of adding a
- gib-and-teleport effect when a player gets his new body. But I don't dm
- much, and am afraid of breaking something.
-
- The fish and tarbaby are just like before. They don't have gib animations
- and are written a little different. Besides, I haven't played far enough
- to run into them yet.
-
- The bodies themselves stay the same between death and gibbed-to-pieces.
- It'll be this way unless somebody designs models with arms, legs, etc
- chopped off. A tall order.
-
- ABOUT MY CODE:
-
- When a monster dies, don't set it "SOLID_NOT". Instead, set all its
- actions to nothing, assign a new health number and a new death function
- that gibs the creature. You now have a creature that's solid and
- destroyable after death. Turn off its FL_CREATURE flag so its death isn't
- counted twice.
-
- See the code in monster_corpse_setup &c for the common code for all
- solid-after-death monsters.
-
- I discovered a really neat way to make a monster invincible: Set it
- DAMAGE_NO. Imagine a monster that's only vulnerable at certain moments,
- such as when it's about to fire at you ...
-
- Quake C seems to not be too difficult to program (though I don't think I
- can create entities from scratch just yet) and it seems pretty powerful.
- Having played with this, I just got a lot more impressed about the
- possibilities Quake should offer those who are working to extend it with
- their own ideas.
-
-
-
- THANKS TO
-
- id, for the game and all the openness about it.
-
- My girlfriend, for patiently ignoring me when I tried to explain how cool
- it was to hack up dead bodies.
-
- Jason Carter <wcarter@mindspring.com> for figuring out good bounding boxes
- for all the dead monsters.
-
- Someone on IRC whose name I've forgotten, for providing the code for pushable
- corpses. (this is currently disabled, it made things act weird for me.
- Sigh.)
-
-
- GIVE ME FEEDBACK:
-
- Please mail me with your thoughts about this quick quake hack. (try saying
- that three times fast!) It may not be as glamorous as level editing, but
- I like it.
-
- Jeff Epler
- (jepler@inetnebr.com, Synger on IRC (linuxnet and undernet, primarily))
- 31 July 1996
-