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- ================================================================
- Title : A373317 Phased Pulse Cannon
- Filename : v_nail2.mdl The Cannon model.
- v_nail.mdl An alternative model.
- spike.mdl Phased Pulse.
- ric1-3.wav tink.wav Impact waves.
- spike2.wav Gun firing sound.
- progs.dat Game data file.
- Cannon.txt Duh...
- Cannon.zip I wonder.
- Author : Josh Robison AKA Jabberwocky AKA Jabber
- Email Address : jrobison@feist.com
- Description : Note: Portions of this file have been deleted in
- the interests of national security. To anyone who
- intends to opperate this weapon, it is highly
- recommended to read this text.
-
- The A373317 Phased Pulse Cannon is an experimental
- mass destruction weapon from the engineers at
- . Using the same theories as
- the teleporter, it fires small space-time
- disturbances. Absolute Zero Ionized Plasma is used
- as fuel in the device, giving the projected space a
- greenish tint. In essence, time within this small
- space has ceased. Because of the time difference,
- collision between the anamoly and any object
- results in immediate displacement. The time within
- the projected space engulfs the object hit. Walls
- tend to simply be strengthened by the process,
- however organic subastances react in a variety of
- ways. Humanoids tend to decompress rapidly. The
- recently discovered slaves of Shub-Niggurath seem
- to have varying levels of immuneness, up to Shub
- herself, who appears to be immune. It is
- speculated that Shub, and some of her minions may
- be partially phased out of this s-tc themselves.
- If this is so, it would explin the varrying
- responses. Many of the A373317 Phased Pulse
- Cannon's effects are as of yet unknown. For
- instance, the front portions of the gun appear to
- become partially phased, allowing passage through
- solid objects. It deserves further
- experimentation, however it is deemed unstable now.
-
- Instructions : Make a directory called 'cannon' (or whatever you
- choose) in the Quake directory. Place the
- progs.dat in this directory. Place the mdl files
- in a 'progs' subdirectory in 'cannon'. Place the
- wav files in a 'sound/weapons' subdirectory.
- Now, run quake like so:
- Quake -game cannon
-
- Additional Credits to : Railed for all his help. Thanx railed!
-
- Check out the my Quake at:
- http://www.feist.com/~jrobison/quake.html
-
- ================================================================
-
- * Play Information *
-
- Single Player : Yes
- Cooperative : Yes
- Deathmatch : Yes, but I wouldn't want to be on the end of the
- barrel. If you do want to use it. CHANGE THE
- DAMAGE!!!
- New Sounds : Yes, modified id's.
- New Graphics : Yes
-
- * Construction *
-
- Base : Straight from scratch baby!
- Editor(s) used : A lot... or something.
- Known Bugs : None. 8) They are called features.
- Build Time : Days.
-
- * Where to Get This *
-
- ftp.cdrom.com mainly. Or maybe
- http://www.feist.com/~jrobison/