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- Title : The Lone Gunmen QuakeBOT - Larva
- Filename : tlgbot.zip
- Version : 1.2a
- Date : 96/27/8
- Author(s): Micheal Polucha (co-designer, coder)
- Tim Polucha (co-designer, playtester)
- James 'Jaymz' Cullen (Gfx, sound, new weapons, DM enhancements)
- Chris 'Incubus' Cullen (idea generator, network playtester)
-
- Email : Micheal Polucha and Tim Polucha (mpolucha@earthlink.net)
- James 'Jaymz' Cullen (lcullen@eis.net.au)
- Incubus (LG_Incubus@hotmail.com)
-
- Credits : HoloSelf v1.0
- by Perecli Manole
- Perecli@ix.netcom.com
-
- Quake-C specification and HTML version.
- by Olivier Montanuy
- Olivier.Montanuy@wanadoo.fr
-
- ID Software
-
- TM BOT v1.0 and 1.1
- Micheal Polucha and Tim Polucha
- mpolucha@earthlink.net
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : yes
- MDL : yes
-
- Format of Quake C
- -----------------
- unified diff : no
- context diff : no
- .qc files : no
- progs.dat : no
- .pak file : yes
-
- Description of the Modification
- -------------------------------
- Yet another variation of TM Bot, it gives you our mascot bot 'Larva'.
- Larva has his own model file, and texture, based on the Enforcer Model.
- Just activate Larva and he'll be completely automated, or you can
- take control and wreak some havoc with multi-player fun.
-
- Plus, in deathmatch, Larva helps you out by killing your enemies, but
- doesn't attack your teammates. Larva also notifies which player/monster
- he attacks, and informs you once that player/monster is killed.
-
- Instead of that pissy little enforcer laser, he is armed with a rocket
- launcher for long distance foes, and a nailgun that he likes to use up
- close (he's smart enough to know that a rocket up close HURTS!).
-
- How to use Modification
- -------------------------------
- When you start the patch up, the control keys are
- automatically configured to the default keys below:
-
- Q Activate Larva
- W Automatic/Manual
-
- Automatic Commands :-
- E Fire Weapon
- R Toggle Auto-Fire
- Y Teleport to Player
-
- Manual Commands :-
- E Toggle movement: Stop/Walk/Run
- R Turn Left
- Y Turn Right
-
- To change these settings, modify the QUAKE.RC file that
- comes with this patch, and change the following lines:-
-
- bind q "impulse 100"
- bind w "impulse 101"
- bind e "impulse 102"
- bind r "impulse 103"
- bind y "impulse 104"
-
- to whatever keys you like. For instance, say you wanted to
- map the keys to your function keys, you'd replace the above
- lines with:
-
- bind F1 "impulse 100"
- bind F2 "impulse 101"
- bind F3 "impulse 102"
- bind F4 "impulse 103"
- bind F5 "impulse 104"
-
- How to Install the Modification
- -------------------------------
- Copy the TLGBOT.ZIP file into your quake directory, and
- unzip it by typing (without the quotes):
-
- "PKUNZIP TLGBOT.ZIP -D"
- ^^
- DON'T FORGET THE -D!
-
- Then run the TLGBOT.BAT file in your Quake directory, or
- if you want to do it manually, type "QUAKE -game tlgbot"
- or "Q95.BAT -game tlgbot".
-
-
- Technical Details
- -----------------
- Features/Bug Fixes:
-
- 1. Manual or automatic control of Larva.
- 2. Larva can draw enemy fire.
- 3. Larva can activate trigger fields on the floor (like
- the lights on E1M1 when going down the spiral ramp).
- 4. Larva can go through teleport portals.
- 5. Larva tries to return to player when player gets too
- far away.
- 6. Larva possesses a rocket launcher for long distance, and a
- nailgun for "Close Encounters".
- 7. Larva has his own custom model file, and new sounds.
- 8. You no longer get a frag if Larva kills you (in fact you
- lose a frag, and everyone gets a message telling them that
- your bot killed you).
- 9. Larva will target any player who is not the same color as
- you, and any unfriendly bot as well (ones not owned by
- teammates).
- 10. No longer has a 'co-op' mode (cause we don't play co-op).
- WORKAROUND: Have all co-op players change their colors to
- all the same color, and your bots will leave you alone....
- If I get enough feedback asking for it, we'll release a co-op
- version. Until then, NO co-op! (Still kills monsters though)
- 11. Larva informs you of which monster/player he is attacking,
- and also informs you when/if he kills them.
- 12. Larva will inform an enemy player if he is targetting them or
- their bot.
- 13. Help file has been removed, due to some problems it caused
- on some systems. (Don't ask me why, the probs went away after
- the help was removed. It was an unneeded feature anyway...)
-
- Bugs:
-
- 1. Larva will accidently shoot you if you get in the way
- between him and his target (which will usually kill you
- considering the power level of his weapons).
- 2. Larva cannot push buttons on the wall.
- 3. Larva cannot jump.
- 4. Larva cannot walk over broken ground.
- 5. Larva sometimes gets lost.
- 6. Certain functions (i.e. teleport, move, etc.)
- interrupt the dying process giving you a ghost bot
- that is insubstantial and unkillable.
- 7. Level changes may not be handled correctly by the code
- (Bot may not be deactivated, just lost).
- 8. Changing your color during gameplay after you've activated
- Larva can be hazardous, as Larva will then proceed to attack
- you! (I left it in, so single players could go up against
- their own bot.....)
- 9. Disconnecting from a netgame whilst your bot is still active
- leaves your bot in the game. Promptly reconnecting gives you
- another bot as well as your old one (this is considered
- cheating!!!!).
- 10. And hopefully not many more.
-
-
- Author Information
- ------------------
- Jaymz and Incubus are from The Lone Gunmen, amongst the very first Quake
- clans to be created. The Lone Gunmen intend to create all-new add-ons for
- Quake, AND dominate the Quake Clan scene. If you wish to help us with
- developing our add-ons, then please e-mail Jaymz at lcullen@eis.net.au or
- visit our homepage: http://www2.eis.net.au/~lcullen/tlg/index.html for our
- online membership form.
-
- A word from Micheal Polucha and Tim Polucha:
- This is our first Quake C mod. We plan to do some more as time allows.
- If you use our code as a basis for another mod, or if you have some
- ideas for improvements or other mods, please let us know, we would
- be very interested.
-
- E-mail us at: mpolucha@earthlink.net
-
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors MAY use these modifications as a basis for other
- publically available work, EXCEPT for Larva's texture and
- name which remains the property of THE LONE GUNMEN. Anything
- else in this is ok to modify. If you want to create a bot
- using this as a base, replace Larva's texture and name. If
- you're no good at doing up textures, just use the enforcer's
- one. We will kill you slowly if you use the name Larva and
- his textures if you release your own bot, because those are
- OURS!.
-
- You may distribute this Quake modification in any electronic
- format as long as this description file remains intact and unmodified
- and is retained along with all of the files in the archive, and as
- long as you give us royalties up to US $10000 ;>
-
- Nahhhh, just kidding. Spread it 'round as you see fit, but make sure that all
- the files REMAIN INTACT! You'll be hunted down and shot by us otherwise....
-
- Availability
- ------------
-
- This modification is available from the following places:
-
- The Lone Gunmen homepage:
- http://www2.eis.net.au/~lcullen/tlg/index.html
-
- and nowhere else until the patch is perfect!
-