home *** CD-ROM | disk | FTP | other *** search
- War of the Jewels
- WORK IN PROGRESS -- BETA VERSION 0.9
-
- TO PLAY:
-
- 1. **Back up these files** They will be OVERWRITTEN by this scenario.
- units.gif, rules.txt, city.txt
-
- 2. Unzip the second zipfile (the double-zip is to protect you from
- accidentally overwriting files before reding this).
-
- KNOWN BUGS:
-
- 1. I can't draw worth a damn, so I grabbed some units posted at
- www.gamelord.com and used them. Many units don't really look
- like what they're supposed to be (see the "eagles," which look
- remarkably similar to TIE fighters)! IF ANYONE WOULD LIKE TO
- DRAW A UNIT< IT WOULD BE GREATLY APPRECIATED. Just send me the
- GIF and I'll incorporate it into this units.gif file.
-
- 2. Morgoth makes too many "human" units, and doesn't generate enough
- orcs, etc. This will be worked on.
-
- Please email any comments, reactions, questions to
-
- jdixon@ruf.rice.edu
-
- Thanks for trying this one and I hope you enjoy it!
-
- BACKGROUND INFORMATION:
-
- The scenario:
-
- As per J.R.R. Tolkien's SILMARILLION, the Vala (higher power) Melkor
- steals the beautiful and magical jewels, the Silmarils. The other Valar
- refuse to go to war against him, for fear of destroying the new race of
- Men, which is just waking. The high elves (Noldor) defy him, and Feanor
- their King leads them away from the Undying Lands to Middle Earth.
- Naming their foe Morgoth (the Black Enemy), they seek to establish
- themselves and assualt his enormous fortress of Angband. In 600 years,
- a half-elf/half-man will plead the case of elves and men before
- the Valar, and they will begin the War of Wrath, which will destroy this
- realm of Middle Earth and end the reign of Morgoth.
-
- The Map:
-
- The lands of Beleriand, the rich and beautiful realms of Western
- Middle-Earth, are the backdrop of this conflict. Although the fields of
- Anfauglith were not burned and made into a desert of ash until midway
- through the war, they will begin that way in this scenario, due to the
- limitations of Civ II's engine. As per the universe of the Silmarillion,
- the world is flat. Sources for the map include the Silmarillion and
- David Day's TOLKIEN: THE ILLUSTRATED ENCYCLOPEDIA.
-
- The Civilizations:
-
- 1. Morgoth rules as Dark Lord of Demons (fundamentalist government). He
- begins with hordes of Orcs and well-prepared defenses. However, Orcs
- unaided are little match for valiant warriors and He must summon
- Balrogs (powerful demons), Trolls, and Dragons.
-
- 2. Beor rules as King of the Edain, or Elf-Friend Men. The race is new
- but has many settlers.
-
- 3. Thingol rules as King of the Sindar, or the Grey-Elves that never
- journeyed to the Undying Lands. In his realm of Doriath, he has
- the wondrous halls of Menegroth and many Elvish Bowmen. However,
- as he has constructed defenses his realm has slowed its expansion.
-
- 4. Azaghal rules as King of the Dwarves. Their underground cities of
- Belegost and Nogrod are their core, and they have focused on trade
- rather than building cities away from the Mountains.
-
- The High-Elves that journeyed to Middle Earth are of three houses:
-
- 5. Maedhros, King of the Oath-Takers, rules the sons of Feanor, who was
- slain in battle ere the dawn of the First Age of the Sun. His
- civilization is sizeable but its cities are not yet developed. His
- people are ever on cool terms with others, because of their Oaths
- to destroy anyone who keeps a Silmaril from them and the Kinslaying
- that occured during their flight to Middle Earth.
-
- 6. Fingolfin assumed the Kingship of the Noldor following Feanor's death.
- His people are valiant warriors, but he is more measured in his thought
- than the sons of Feanor. His civilization is small but includes his
- son Turgon's well-defended city of Gondolin.
-
- 7. Finrod Felagund rules as King of the Half-Noldor. His father wed one of
- the Teleri elves and this cost the house some amount of respect from the
- other houses of Noldor, especially Feanor's. As his father refused to
- lead his house to Middle-Earth, Finrod assumed their kingship in this
- realm. He controls the major Havens (port cities) of Beleriand and
- several guard-points in addition to his magnificent capital of
- Nargothrond.