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- ****** The Conquest of Britain ver.1.01 - README.TXT ******
-
-
- ************************************
- Designers:
-
- Name: Jeppe Grue
- e-mail: s97jgrue@i14ibm7.iet.auc.dk
-
- Name: Jan Dimon Bendtsen
- e-mail: dimon@control.auc.dk
- /***********************************
-
- Contents:
-
- 1. Installation
- 2. Rules changes
- 2.1 New units
- 2.2 Advances
- 2.3 Other
- 3. Scenario considerations
- 4. Designer's notes
-
-
- 1. Installation
- ---------------------
- In order to prevent the utter destruction of your current CIV II
- installation, it is advised that you follow this procedure:
-
- * First of all, backup your current installation, specifically
- any files you've changed personally (e.g. UNITS.GIF). The
- standard installation can be found on the CIV II CD-ROM, but
- any files you've customized may be lost.
- * To install 'The Conquest of Britain', copy the following
- files:
- BRIT-C.GIF to CITIES.GIF
- BRIT-U.GIF to UNITS.GIF
- BRIT-RUL.TXT to RULES.TXT
- SOUND\SWORDFGT.WAV to SOUND\INFANTRY.WAV
- SOUND\SWORDFGT.WAV to SOUND\ELEPHANT.WAV
- SOUND\SWORDFGT.WAV to SOUND\CUSTOM1.WAV
- SOUND\SWORDFGT.WAV to SOUND\CUSTOM2.WAV
- SOUND\SWORDFGT.WAV to SOUND\CUSTOM3.WAV
- * To uninstall, simply remove or change the above files, and
- replace them with the original files.
-
- 2. Rules changes
- ----------------------
-
- 2.1 New Units
- -------------
- * Elite Knights. (Normans)
- The Normans brought the art of armoured cavalry warfare to
- Britain, ending the dominance of infantry in battle. Foremost
- among the Norman nobility were the flower of the Norman knights,
- who are simulated with these units. The usual knights represent
- more easily replacable units, e.g. mercenaries etc. The Elite
- Knights can therefore not be rebuilt.
-
- * Crossbowmen. (Normans)
- The crossbow with its great hitting power proved an efficient
- infantry weapon, which more or less replaced the longbow during
- the middle ages (just before the advent of gunpowder). William's
- infantry carried these weapons and used them to great effect in
- several battles.
-
- * The Royal Guard (Saxons)
- These elite units are the household guards of the English Throne.
- Handpicked and highly trained, the Royal Guard was renowned for
- its efficiency in battle. The unit was under direct command of
- Harold. Because of their extensive training, they are impossible
- to rebuild within the short amount of time available.
-
- * Axmen (Saxons)
- Armed with a great two-handed axe, these infantrymen make up the
- backbone of the Saxon army. They were easily able to dismount
- even the most heavily armed knight in infight, but due to their
- lack of a shield, they were easy targets for enemy bowfire. Their
- defense value is doubled against mounted opponents.
-
- * Viking Berserkers (Norwegians)
- Oblivious to pain, the Viking Berserkers ate poisonous mushrooms
- before leaping into battle. They cared little about their own
- safety, as long as they could deal death among the enemy. As all
- the Viking warriors, they are also skilled seamen and spearheaded
- the assault from their longships onto the beach. In order to
- simulate this, they have amphibious assault capability. Because
- of the nature of Harald's invasion, in which he was too far from
- Norway to receive reliable reinforcements, these units cannot be
- rebuilt. Furthermore, they are fanatically loyal to their King
- and therefore do not cost anything to uphold.
-
- * Vikings (Norwegians)
- Though less skilled than their Berserker 'brothers', these
- men were none the less capable warriors and make up the bulk of
- Harald's invasion force. Like the Berserkers, they are free
- and cannot be rebuilt.
-
- * Longships (Norwegians)
- The viking longship was faster and more agile than the Caravel
- and other ships of this age. They were driven either by oars or
- sail and carried the vikings across the sea into battle. The
- Norwegian player should note that he cannot rebuild these ships,
- which means that he has 8 boats in the game!
-
- * Highlanders (Scots and Welsh)
- Clan warriors and natives of the highlands. They are able to
- traverse the difficult terrain of their homelands with an ease
- that leaves other units dumbfounded. The famous Claymore Sword
- is the most feared weapon of the Scots, and these units should
- prove a nuisance (at least) to any army reckless enough to enter
- the mountaneous regions of Scotland and Wales. Highlanders move
- like Alpine Troops and their defence value versus mounted troops
- is doubled.
-
- 2.2 Advances
- -----------------
- In order to create the scenario there has been added two new CIV-advances
-
- * English Infantry
- This advance allows the building of Axmen
-
- * Scottish Lore
- This advance allows the building of Highlanders
-
- 2.3 Other
- --------------
- Since the primary objective of both the Normans and the Norwegians is to
- conquer England, they will have neither the time nor the interest in re-
- building the infrastucture of the country. Therefore the ONLY the Saxons
- have access to settlers.
-
- Fundamentalism has been renamed to Viking Kingdom. This is done to make
- it possible for the vikings to support a significant army in the begin-
- ning of the scenario. The only drawback of this is that sometimes the
- 'Viking Empire' might be refered to as 'The Holy Viking Empire'.
-
- Fanatics has been removed, to prevent the Vikings from having access to
- these, for the time, superior troops.
-
-
- 3. Scenario Considerations
- --------------------------------
- 'The Conquest of Britain' is intended to be played as one of the three
- major nations: Normans, Norwegians or Saxons. The Scots and Welsh are
- more difficult to play, and will play only a small role in the scenario.
- Note that it is a war scenario, which means that there is no scientific
- progress. Note also that each of the major nations have elite units that
- cannot be rebuilt. One of the aims of the scenario is to use these
- precious units to their full extent without squandering them away, as
- is usually the tactics in CIV II. As either Harald or William, you should
- exploit your large armies to conquer as large a piece of England as
- possible. From this safe base, you can set out to take as much as
- possible of the rest of England. As Harold, you have the greatest poten-
- tial for production, but face determined enemies from both the north and
- south. Try to wear down your enemies as much as possible, while keeping
- your main cities and thereby your empire intact.
-
- Also a note about the starting position of the Norwegians. In the begin-
- ning of the scenario they have only one city, the city of Stavanger in
- the upper right corner of the map. This city is only provided because
- CIV II requires it, and it should play no significant role in the game.
-
- 4. Designer's notes
- -------------------------
- First of all it is important to note that we have not had time to play-
- test 'The Conquest of Britain' due to exams. Once these are passed, we
- will do some playtesting and if appropriate, release a final version.
- In the meantime, we would be happy to receive any comments you might have
- after playing the scenario.
- Secondly, the historical authencity of the scenario has been of great
- importance to us, this should be reflected in the rules changes. The only
- thing we know is wrong, is the movement allowances of the units. In the
- historic 'version', Harold force-marched his army from York to Hastings
- in less than a month, which is impossible to simulate using a map of this
- size (and the cavalry unit movement allowance).
-