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- RenderWare(tm) v1.3 FCS MS Windows 3.1 Demonstration Program
- =============================================================
-
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- This demonstration program is copyright Criterion Software Limited 1994.
- Criterion Software grants you a license to use it only in the form as
- supplied. You may not disassemble, decompile or reverse engineer this
- demonstration program.
-
- This demonstration programs is provided as is with no warranties of any
- kind. Criterion Software will not, under any circumstances, be liable for
- any lost revenue or other damages arising from the use of this
- demonstration programs.
-
- RenderWare is a trademark of Canon Inc.
- Other trademarks acknowledged.
-
- For further information about RenderWare see the info directory
- or contact :
-
- Lisa Garvey
-
- Criterion Software Ltd.,
- 20, Alan Turing Road,
- Guildford,
- GU2 5YF,
- UK.
-
- Phone: +44-483-448833
- Fax : +44-483-448811
- Email: lisa@criterion.canon.co.uk
-
- ----------------------------------------------------------------------------
-
- Installation
- ============
- This demonstration is stored as a pkzip archive. Unzip using pkunzip -d
- to preserve the directory structure.
-
- RWROBOT.EXE
- ===========
-
- RWROBOT.EXE demonstrates RenderWare's animation and hierarchical modeling
- facilities. The application shows a scene containing a simple model of a
- robot. The robot stands on a checkerboard floor which also
- contains a box wrapped in gift paper. You can give an object to the
- robot by dragging RenderWare script files from the scripts directory
- (\rw\scripts) of this distribution (using the File Manager) to the
- application window. The object will drop onto the checker board floor.
- The robot will decide whether it "likes" the dropped object.
- If it does, the robot will put the object into its box. Otherwise it will
- throw the object away. The robot remembers which objects it liked and
- which it did not.
-
- The Application Controls
- ------------------------
-
- The application controls are as follows:
-
- 1) To "give" an object to the robot.
- Drag a RenderWare script file from the scripts directory
- to the application window.
-
- 2) To pan the camera around the robot.
- Hold down the left mouse button and move the mouse left or
- right.
-
- 3) To zoom the camera toward or away from the robot.
- Hold down the left mouse button and move the mouse up or
- down.
-
- 3) To tilt the camera over or under the robot.
- Hold down the left mouse button and the SHIFT key and move
- the mouse up or down.
-
- 4) To pan the light around the robot.
- Hold down the left mouse button and CONTROL key and move
- the mouse left or right.
-
- The Menus
- ---------
-
- The File Menu
- Exit - Exit the demonstration.
-
- The Drop Menu
- This is used to give the robot certain predefined objects. It is
- often more convenient to use this menu than to drag objects from
- the File Manager.
- Ball - Give the robot the ball (ball.rwx).
- Torus - Give the robot the torus (torus.rwx).
- Eggs - Give the robot the eggs (eggs.rwx).
- Banana - Give the robot the banana (banana.rwx).
-
- The Help Menu
- About - Displays information about this demonstration.
-
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