gdctext = "<P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"14\" COLOR=\"#000000\"><B>CRITERION SETS A NEW PACE FOR GAME DEVELOPMENT WITH MAJOR GDC PRODUCT LAUNCHES </B></FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><B>Market leader throws down the middleware gauntlet with impressive GDC milestones - new products, major updates and all promises delivered</B></FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><B>March 4th, 2003</B>, Game Developer Conference, San Jose: - Criterion Software{invalid_utf8=174}, the world's leading provider of game development solutions, chooses GDC 2003 as the platform to re-confirm RenderWare's{invalid_utf8=174} claim as the world's only truly comprehensive middleware for game development. The announcement is unequivocally supported by the exclusive unveiling of a new look RenderWare product portfolio to the world's development community, which includes two entirely new products RenderWare Physics and RenderWare AI, and key updates to RenderWare Graphics and RenderWare Studio. </FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">Delivering on its vision of providing de facto standard development tools that empower developers and publishers to create great games, Criterion has made enormous leaps over the past year in terms of increasing the scale and depth of the RenderWare technology and product range. Revealing the results at GDC, its investment can be clearly seen with the delivery of a fully complete suite of robust, highly integrated tools and technologies that encompass all the essential components of multi-platform game development, underpinning a true commitment to helping the development community deliver against the development challenges ahead.</FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"> </FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">David Lau-Kee, CEO, Criterion Software comments, "Last year, the industry had its loudest wake up call. Re-evaluating the commercial models driving the industry's performance and the way in which the development cycle operates is high on the agenda for change this year. Middleware is not only essential in terms of maximizing the creative elements of game production and meeting the escalating demands of tomorrow's consumer, but also in context of bringing greater stability to the businesses operating within the industry. </FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">"We have concentrated in the past year on ensuring that developers and publishers have access to a truly comprehensive range of tools and technologies that absolutely match all of their needs - from high performance graphics, physics, audio and AI technologies, to tools that address the need for more visible and streamlined management of the entire games cycle. That is what we promised, and that is what we can now deliver and we are delighted to launch the new products at GDC."</FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><B>RenderWare Physics - **launching at GDC**</B></FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">RenderWare Physics 1.0 provides high quality, multi-platform character physics modeling suitable for use in any genre game, enabling developers to add highly complex, real-time dynamic behavior to game objects and environments. <B>Key features include:</B> Character physics, Rigid body dynamics, Flexible architecture/Customizable pipeline, Fully configurable joints.</FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><B>RenderWare AI - **launching at GDC**</B></FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">RenderWare AI 1.0 provides developers with direct, customizable access to the most innovative AI tools to help them populate game worlds and deliver extremely high levels of life-like behavior and intelligent interaction between characters and game environments. RenderWare AI is the first optimized, multi-platform AI middleware solution that's designed for next-generation game development. <B>Key features include:</B> Powerful, Multi-genre Core Capabilities, Core Agents, Custom Agent and Brain Scripting, Architecture Configuration Mechanism , Tool and Time-slicing</FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><B>RenderWare Graphics 3.5 - **launching at GDC**</B></FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">The performance of RenderWare Graphics has been enhanced across all platforms. Key improvements that are most visible in version 3.5 are surrounding the art path functionality. Enhancements include an improved User Interface, a new XML Based File Format, Option Template Files and new Toolkits for Compressed Animation and Geometry Conditioning. Platform-specific highlights include ADC flag support on PS2 as well as a massively improved DMA manager, Normal Map support on Xbox, improved Instancing for GameCube and extended Vertex Array support on PC.</FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">There are also VCL Generic Pipeline examples demonstrating how developers can construct their own pipelines in RenderWare using VCL instead of having to use hand optimized VU code.</FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><B> RenderWare Studio 1.2 - **previewing at GDC**</B></FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">RenderWare Studio is the only collaborative game production system that allows the whole team to create, view and tune any genre games simultaneously in real-time on multiple platforms. Ensuring early validation of game concepts to maximize the success of the publisher due diligence process, RenderWare Studio combines the best of breed technologies of RenderWare Platform with a process management framework that encompasses the entire development cycle from pre-production to QA. Version 1.2 is due for launch shortly. <B>Key additional features of version 1.2 include: </B> Build Process Tools, Enhanced Event Visualizer, Spline and graph editing.</FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">Version 1.2 will also incorporate enhanced asset management functionality, new memory management and layouts, and a source project visualizer. The package also includes a working example of a driving game so that new customers can familiarize themselves with Studio by trying it out on a test project.</FONT></P><P ALIGN=\"LEFT\"></P><br><P ALIGN=\"LEFT\"><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><B>FOR FURTHER INFORMATION OR PHOTOS, PLEASE CONTACT:</B></FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">Europe</FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">Nicola Kirby</FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">Criterion Software</FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">+44 (0) 1483 406 296</FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><B><a href=\"mailto:nkirby@csl.com\"><u>nkirby@csl.com</u></a></B></FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">US</FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">Chad Barron</FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">Criterion Software</FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">512 478 5605</FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><B><a href=\"mailto:cbarron@csl.com\"><u>cbarron@csl.com</u></a></B></FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><B>About Criterion Software/RenderWare</B></FONT></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">Criterion Software{invalid_utf8=174} is the world-leading provider of middleware solutions for the game development industry. Founded in 1993, Criterion Software is a rapidly expanding organization that today employs over 200 people in its software technology and game development divisions, and has offices in Austin, Guildford, Derby, Paris and Tokyo. (Criterion Software is a wholly owned subsidiary of Canon Inc.) </FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">RenderWare{invalid_utf8=174} is Criterion's portfolio of game development solutions, which includes RenderWare Platform and RenderWare Studio for PlayStation{invalid_utf8=174} 2, Xbox{invalid_utf8=153}, NINTENDO GAMECUBE{invalid_utf8=153} and PC. </FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">RenderWare is used extensively among the game development community, including heavyweights such as EA, Konami, Sony Computer Entertainment America (SCEA) Sony Online, Midway, Sammy Studios, Namco, Ubi Soft Entertainment, Infogrames and THQ. Games developed using RenderWare, have so far collectively delivered over $2billion of retail revenue, which includes sales of this season{invalid_utf8=146}s hottest game properties: <B>Grand Theft Auto: {invalid_utf8=150} Vice City</B>, <B>Mortal Kombat 5 {invalid_utf8=150} Deadly Alliance</B>, <B>Pro Evolution Soccer 2</B> and <B>Burnout 2: Point of Impact</B>.</FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\">For more information about RenderWare please visit <a href=\"http://www.renderware.com\" target=\"_blank\"><u><b>http://www.renderware.com.</b></u></a></FONT></P><P ALIGN=\"LEFT\"></P><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"12\" COLOR=\"#000000\"><P ALIGN=\"LEFT\"><FONT FACE=\"Arial\" SIZE=\"10\" COLOR=\"#000000\"><I>Criterion and RenderWare are registered trademarks of Canon Inc. Microsoft is a registered trademark and Xbox is a trademark of Microsoft Corporation. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Nintendo is a registered trademark and NINTENDO GAMECUBE a trademark of Nintendo Co., Ltd. All other trademarks mentioned herein are the property of their respective companies.</I></FONT></P>";