Transcription: Renderware Studio appealed to us because it offered a holistic approach to building a game production environment, if you like. So what it enabled us to do is it gave the programmers an environment to which they can add their code. But by doing that they can expose values to the level designers and to the artists. And this creates a very sort of collaborative way of working because instantly when, for example, an artist wants to change the colour of a light in a level, you can do that dynamically and not only see it on a PC platform but actually see it on the target platform. so in our case wo ...