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- global gCurrentFrame
-
- on exitFrame
- doRoll()
- if the movieRate of sprite 6 = 0 then
- set the loc of sprite 9 to point(320, 240)
- set the loc of sprite 10 to point(-500, -500)
- if the movieTime of sprite 6 = the duration of member the memberNum of sprite 6 then
- if not (the puppet of sprite 6) then
- puppetSprite(6, 1)
- end if
- set the memberNum of sprite 6 to the number of member "matte"
- set the loc of sprite 6 to point(320, 240)
- updateStage()
- init(1, 48, 0, 0)
- go(gCurrentFrame && "Int")
- end if
- else
- set the loc of sprite 10 to point(320, 240)
- set the loc of sprite 9 to point(-500, -500)
- end if
- go(the frame)
- end
-