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- “George of the Jungle”: Dream Quest Images Production Notes
-
- Dream Quest Images employed digital wizardry to give breathtaking scope to the interior
- jungle and bring to life the computer generated version of Shep, George’s bouncing
- pachyderm playmate who doggedly believes himself to be a pup. The challenge for Dream
- Quest’s visual effects team was to enhance the live footage of real-life elephant Tai with a
- large expressive dog-like eye, drooling tongue and wagging tail and match that manipulated
- footage seamlessly with their fully computer-generated (CG) elephant. This CG version of
- Shep exhibits the comical and impossibly canine mannerisms that even the talented Tai
- could not perform: smiling, scratching for fleas, bounding across a field with George and
- Ursula astride and firing coconuts from its trunk.
-
- Experts in paleontology and animal anatomy provided Dream Quest’s digital artists with
- intensive tutorials on elephant and dog behavior and locomotion so that they would be able
- to realistically synthesize the two in their creation of the digital hybrid Shep.
-
- Tim Landry, Dream Quest visual effects supervisor for “George of the Jungle”, notes,
- “Everyone is familiar with elephants. We all know how they move and act, and how light
- reflects off the texture of their skin. Because the elephant is real in some scenes, our
- challenge was to match the wacky, cartoonish CG elephant with the enhanced reality of the
- digitally manipulated live elephant”.
-
- Because elephants move so slowly, the camera was often undercranked to create a more
- believable motion for Shep. Dream Quest’s 3D visual effects team, headed by Paul Jordan,
- then tracked the moves of the elephant’s body so that the digital artists could add the
- animated eyes, tongue, ears and tail. Digital warps, supervised by 2D technical director
- David Lauer, were used to transform the live elephant’s weighted motion into Shep’s
- boundless, happy energy.
-
- For the magical looking Ape Mountain, a cyberscan image of a human head was used as a
- starting point. Its features were first digitally located and then distorted into more simian
- proportions. From this black-and-white image, Ape Mountain was ultimately “sculpted” on
- a computer workstation by painting various values of gray. Finally, live footage from
- Hawaii was used to add the dense jungle canopy as a textured surface to the model. Similar
- Hawaiian environments were also used to augment the jungle on the Hughes sound stage.
-
- For the rescue of the parasailer stranded in the rigging of the Bay Bridge, George sprints
- fearlessly up the narrow steel cable spanning the highest point of the bridge. The
- extraordinary stuntperson who performs this feat then swings out on a rope over the side of
- the bridge, a dizzying 500-600 feet drop over the notoriously treacherous waters of San
- Francisco Bay. Dream Quest’s visual effects producer David McCullough and visual
- effects supervisor Tim Landry should know; they also climbed to the top of the bridge,
- although safely harnessed and clipped to the cable’s handrail, to plot the camera angles and
- shots. This footage will be intercut with blue screen photography of the live actors to create
- a moment of high suspense and broad comedy, since George’s act of heroism and bravery
- concludes with his inimitable crash into a rescue boat.
-
- The Jungle Wedding scene was shot with many live animals on the sound stage. This
- footage was supplemented with other animals, such as lions and rhinos who are not known
- to be cooperative in a group environment, which were shot against bluescreen. Then, these
- animals were digitally composited into the scene along with CG animals created by Dream
- Quest’s 3D visual effects artists. Wireframes of rhinos, deer, cheetahs, anteaters and other
- giraffes were obtained through Viewpoint Data Labs, painted with textures, and animated
- with Alias /Wavefront’s Power Animator, a software program based on inverse kinematics.
- Tim Landry valued the opportunity to work closely with the animals used in “George of the
- Jungle”. On occasion, he was able to direct the lions with their trainer and spent many
- hours with Tai, the elephant. “I respect Tai as a very intelligent entity,” observed Landry.
- “She hit her marks over and over, just like a seasoned SAG actor”.
-
- The final sequence in “George of the Jungle” is an homage to the “Pride Rock” scene from
- Disney’s animated classic “The Lion King”. A still image of the rock promontory against
- the African veldt was scanned into a computer where Dream Quest artists replaced its
- textures with Hawaiian footage. Only another Disney film could take such respectful
- liberty!
-
- DREAM QUEST IMAGES
-
- Keith Shartle Executive Producer
- David McCullough Visual Effects Producer
- Tim Landry Visual Effects Supervisor
-
- Paul Jordan 3D Technical Director
- Christopher Biggs 3D Artist
- Bruce Wright 3D Artist
- Spencer Levy 3D Artist
- Steward Burris 3D Artist
- Mike Ramirez 3D Artist
-
- David Lauer 2D Technical Director
- John Huikku 2D Artist
- Dan Walker 2D Artist
- Mark Singer 2D, 3D textures
- Hal Lewis Modeler
-
- Muqueem Khan Digital Compositor
- Tony Noel Digital Compositor
-
- Allen Battino Digital Matte Painter
-
-