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-
- WAD Review of OCTAFRAG.WAD
- (ocf.unt.edu /pub/doom/wads/newwads2/octafrag.zip)
-
- ======================================================================
-
- Title : OCTAFRAG.WAD
- Author : Scott Coleman, ASRE
- Email Address : tmkk@uiuc.edu
- Misc. Author Info : additional credits to: my officemates for frag testing.
-
- Description:
-
- If you have a crave for elevators you'll love OCTAFRAG.WAD. Octa-
- frag is an e1m1 replacement, built for a deathmatch level. Its
- main feature is a quad of randomly (slow) moving elevators in the
- center of the level. The level is shaped in a square, but from
- moving around in it, that's the last thing you'd think about it.
-
- Octafrag comprises a series of interlinking rooms, making the pwad
- seem much larger than it really is. However, most of the rooms
- will only connect one way--i.e., there is a drop-off point or a
- teleporter to move into the next room.
-
- * * *
-
- Octafrag can be played as a solo, co-op or deathmatch game. Two
- can play, but it really takes three doomers to get things moving.
- Two playing co-operative on this level would be the best, as it
- takes at least two to exit the level, and this level does not play
- very well as a deathmatch level.
-
- The first reason this level basically sucks as a "frag 'em" level
- is the size of the rooms. Each "octafrag" room (octagonal room)
- is too small to hold a decent fight in with just two people, and
- three makes it a nightmare. And the narrow hallways (just wide
- enough for one person) make deathmatch playing nearly impossible.
- One shot to a person going down a hallway with a shotgun (basic
- weapon on the level, and note that shotguns do more damages in
- narrow hallways than in the open) will take off at least 50%, and
- by the time (s)he turns around it's too late to do anything but
- make the classic throat-clutch as the body drops to the ground.
-
- Also, about half the rooms have a teleporter pad in them, and for
- some reason the pad takes up about two two fifths of the room.
- Now this okay if you're fighting monsters, but when you're moving
- around in a room against a human opponent you'll inevitably end
- up stepping on the !@%*@^ teleporter. (note that these telepor-
- ters are all one way--there's no stepping on them and going back)
- One last problem with the size of the rooms is the fact that the
- rocket launcher, which is included in this level, becomes merely
- a suicide tool; there's is almost no way to use it effectively if
- you are not in a hallway.
-
- Speaking of the rocket launcher brings me to my next point: the
- weapons and object placement. The shotgun is the only weapon
- that is placed in open areas. The chaingun and the launcher are
- hidden behind two indiscernable hidden doors. And in the rocket
- room lie about twenty boxes of rockets, while the chaingun secret
- room houses the same number of ammo boxes. For a deathmatch game
- this is just plain stupid. And the objects are placed no better.
- In just one tiny secret room you'll find two mega armors, two
- supercharges, two invisibilities and an invincibility. I mean,
- come on. This goes beyond deathmatch pwad-making stupidity.
-
- The last problem that I'll mention here was the use of a different
- texture (or two) in every single room. While I'll agree that
- level themes don't mean a whole lot in deathmatch levels, it cer-
- tainly is annoying to walk through a single hallway whose walls
- change colors three times (and these are major changes--ex, a
- light gray hallway suddenly turns into a blue and pink striped
- one. puke. blech.) Picasso would have loved this level.
-
- My only recommendation for playing this wad is to play it as a
- solo (it can be done (it's tough), but you won't be able to exit)
- or as a co-op, where you'll be able to exit the level.
-
- The description that came with this pwad said it was "designed for
- optimal fragging." I found the fragging anything but "optimal."
- But at least it lived up to its name. In fifteen minutes I had
- just eight frags (octafrag, heh) and probably the same number of
- self kills (i.e., Surgeon General's warning: launching this rocket
- while in a miniscule room may be hazardous to your health).
-
- [Note: this is a known bug. In the file description is mentions
- that this pwad may hang up your system. It happened to one of my
- friends (running a 486/66 local bus) once, then when he tried it
- again it ran fine. I have no idea what caused it, but I'm sure
- Scott Coleman would appreciate any ideas on how to fix it.]
-
-
- On scales of 0 to 10:
-
- Layout: 6
- Textures: 2
- Difficulty: 9
- Huntability: 3
- Funness: 3
-
- On a Cameron overall scale of 0 to 10, OCTAFRAG.WAD scores a 4.6.
-
- Level Hint:
- Co-op: I wouldn't advise hunting together; you'll only end up shoot-
- ing each other. Get your weapons and split up. Meet back
- when one of you finds a weapons/objects chache or something.
- Deathmatch:
- If you see all the central elevators are moving and you're
- well equipped, just sit it out on an elevator. [oh my god
- I'm advising ambushes--someone shoot me (no pun intended)]
- The level mandates that someone come along fairly often, so
- just be ready (and hope that you're elevator is higher than
- theirs!) Also, if someone starts shooting you from behind
- in one of the narrow hallways, don't try strafing or turn-
- ing around--you'll die. Instead, rush to the end of the
- hallway and sweep around the corner (if it's a hallway that
- has a corner and doesn't dead-end at the quad elevators).
-
- Daniel.
- dmccarty@sitvax.stevens-tech.edu
-