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- ;
- ; Sound Numbers for F14 Fleet Defender
- ;
-
- ; Common sounds
-
- N_AllOff equ 0 ;/* All Sounds Off */
- N_AllFade equ 1 ;/* Graceful ending for All Sounds (1-6 on the Stack)*/
- N_MusicOff equ 2 ;/* Immediate ending for Background music */
- N_MusicFade equ 3 ;/* Graceful ending for Background music (1-6 on the Stack) */
- N_NoiseOff equ 4 ;/* Immediate ending for Noise */
- N_NoiseFade equ 5 ;/* Graceful ending for Noise (1-6 on the Stack)*/
- N_Pause equ 6 ;/* */
- N_UnPause equ 7 ;/* */
- N_IsAnySoundOn equ 8 ;/* Is Any Sound Still On?? [ Flag in AX ] */
-
- ; Wrapper Numbers
-
- N_ButtonClicks equ 9;/* Assorted Random Clicks for menu screens */
- N_PosFeedBack equ 10;/* Major Menu Feedback sound */
- N_NegFeedBack equ 11;/* Feedback sound */
- N_F14TitleMusic equ 12;/* Opening Music */
- N_MenuMus equ 13;/* Menu Background Music (repeating) */
- N_MenuCoda equ 14;/* Ends Menu Music Gracefully */
- N_GoodEndMus equ 15;/* "Did Well" Music */
- N_PoorEndMus equ 16;/* "Did Poorly" Music */
- N_DeathMus equ 17;/* Died in combat */
- N_PromoMus equ 18;/* Promoted Music */
- N_MenuClick equ 19;/* Minor Menu Feedback sound */
- N_TextClick equ 20;/* Text Menu Feedback sound */
-
- MaxWrapSnds equ 20;/* [Same as Last Sound]*/
-
- ; Game Numbers
-
- N_ButtonClicks equ 9;/* Assorted Random Clicks for instrument panel */
- N_FarExplo equ 10;/* Distant or small Explo */
- N_LoudExplo equ 11;/* Distant or small Explo */
- N_WeGetHitExplo equ 12;/* Different Explo for us getting hit */
- N_VulcanCannon equ 13;/* (Continuous calling = repeated sound)*/
- N_IFFWarning equ 14;/* IFF Warning Sound (If Continuous calling -> repeated sound)*/
- N_AIM9Search equ 15;/* AIM Searches Sound (Continuous, Turned Off by AIM Lock)*/
- N_AIM9Lock equ 16;/* AIM LockOn Sound */
- N_RadarSearch equ 17;/* Enemy Radar Searching your area */
- N_RadarLock equ 18;/* Enemy Radar Locked on You! */
- N_SpoolUp equ 19;/* Sound for any plane Spools Up on carrier deck */
- N_SpoolDown equ 20;/* Sound for any plane Spools Down */
- N_JetPassesBy equ 21;/* Jet passes by the canopy */
- N_LoudMissile equ 22;/* Clunk and Missile Launch */
- N_StallHorn equ 23;/* (Continuous calling = repeated sound)*/
- N_DropChaff equ 24;/* */
- N_DropBomb equ 25;/* */
- N_Eject equ 26;/* */
- N_OkJet equ 27;/* OK to have Jet Sound */
- N_NoJet equ 28;/* No Jet Sound now */
- N_KnotsAre equ 29;/* Jet Speed on Stack, 0 - 999 */
- N_JetFromInside equ 30;/* Jet Sound Heard From Inside Cockpit */
- N_JetFromOutside equ 31;/* Jet Sound Heard From Outside Cockpit */
- N_AirBrakeOn equ 32;/* AirBrake Starts to move */
- N_AirBrakeOff equ 33;/* Stop AirBrake Sound */
- N_GearOpenSeq equ 34;/* Doors Open & Gear Moves until stopped by Close */
- N_GearCloseSeq equ 35;/* Gear stops & Doors Close */
- N_CatapultTakeOff equ 36;/* Sound for any plane making carrier takeoff */
- N_CarrierLanding equ 37;/* Landing crunch with tire squeal */
- N_RedOut equ 38;/* 0-15 [0=no chg,15=barely audible] vchg for G stress */
- N_OutgoingJet equ 39;/* [jet#][0=off,1=start,2=pause,3=cont] */
- N_IncomingJet equ 40;/* [jet#][0=off,1=start,2=pause,3=cont] */
- N_Helicopter equ 41;/* helicopter [0=off, 1=on] */
-
- MaxGameSnds equ 41;/* [Same as Last Sound]*/
-