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- WolfEdit 2.1 (c) 1992 Bill Kirby
-
- Wolfenstein 3-D Graphics Editor
-
- CHANGES
-
- This version of WolfEdit should work with all currently available versions
- of Wolfenstein.
-
- INSTALLATION
-
- To install WolfEdit, simply unpack the zip file into the same directory
- the game is installed in.
-
- To start the editor:
-
- WOLFEDIT [-ey]
-
- -e forces keyboard mouse emulation even if a mouse driver is
- detected
-
- -y use mode Y (320x200) instead of mode X (320x240)
- mode Y gives 72Hz refresh rate, where mode X gives 60Hz
-
-
- The screen is divided into several windows:
-
- EDIT WINDOW
-
- This window displays the current image being edited. Clicking the mouse
- in this window performs different functions depending on which edit tool is
- selected. The color used is dependent on which mouse button is pressed.
- Each mouse button has a different color associated with it.
-
- Currently there are only 3 edit tools:
-
- Pencil : draws a single pixel
-
- Dropper : "picks up" a color off the image and assigns it to
- whichever button is pressed
-
- Paintbrush : fills an area
-
-
- PALETTE WINDOW
-
- This window displays all 256 colors available to draw with. It also
- has a picture of a mouse, which displays the colors currently associated
- with each button.
-
- NOTE! The last color (lower right corner of the palette) is a special
- color. It is used to indicate "transparent", when editing object
- images.
-
-
- STATUS WINDOW
-
- This window displays information about the image in the edit window:
-
- IMAGE : image number
- TYPE : WALL or OBJECT
- LOCATION : where the image is located (DISK, MEMORY, LOADING)
- MODIFIED : whether or not the image in memory has been modified
- since it was loaded
- IMAGE SIZE/MAX : current size of the image, and the maximum size that
- the image can be
- IMAGES LOADED : number of images currently in memory
- MEMORY LEFT : amount of memory left
-
- The image size information is only usefull for object images. The wall
- images are always 4096 bytes, and will have "4096/4096" displayed for
- the size/max information. Object images vary in size depending on how
- much of the image is transparent. The images are stored in the file in
- segments of 512 bytes each, so if the original image is only 513 bytes,
- there will be a 1024 byte section of the file allocated for the image.
- This is why the image size can be smaller than it's maximum size.
- A modified image cannot be saved if it requires more space than the maximum
- allowed for that image (the maximum size is different for each image).
-
-
- SCROLL BAR
-
- When WolfEdit starts, it loads the first image into memory. You can use
- the scroll bar to select other images. Clicking on the left and right
- arrow buttons scrolls through the images one at a time. You can also click
- anywhere on the bar to skip straight to a particular image. When clicking
- on the left/right arrow buttons, the right mouse button scrolls continuously,
- while the left button scrolls one image, then waits for the mouse button
- to be released.
-
- If you select an image that is not currently in memory, WolfEdit will
- attempt to load it. If there is not enough memory available to load the
- image, WolfEdit will try to clear some memory by removing an image that
- hasn't been modified. If all the images in memory have been modified,
- WolfEdit won't load the new image, and a message will be displayed in
- the edit window to this effect.
-
-
- EDIT BUTTONS
-
- Below the edit window, there are two rows of buttons. The top row are
- for selecting the edit tool. Initially, the "pencil" tool is selected.
-
- The second row of buttons are for selecting various file functions:
-
- GIF IMPORT: (GIF with up arrow)
-
- Load in a portion of a GIF file into the current image. If the GIF
- was created with the GIF EXPORT function, it will be loaded into the
- current image automatically. If it is not a GIF that was created by
- WolfEdit, it will be displayed on a separate screen, and you will
- select the 64x64 section to copy into the image. If the GIF selected
- is larger than 320x200 or 320x240 (depending on which video mode WolfEdit
- is running in), only the upper-left 320x200 or 320x240 portion of the
- GIF will be displayed.
-
- When loading a GIF, it must be converted to use the palette that Wolf3D
- uses. This will cause some noticable differences in the GIF.
-
- When loading a GIF into an object image (guard, table, etc), you will have
- to paint the transparent parts yourself. If you don't, the image will be
- to big to save.
-
-
- GIF EXPORT: (GIF with down arrow)
-
- Saves the current image to a GIF file.
-
- SAVE CHANGES: (disk)
-
- If no images are modified, clicking on this button will have no effect.
- If the image currently displayed has not been modified, the display
- will switch to the first modified image in the list. Then the following
- window will appear:
-
- Save changes:
- SAVE/SKIP/DONE
-
- SAVE - save the current image. If no more are modified, control
- returns to the editor, otherwise go to the next modified
- image.
- SKIP - go to the next modified image. If there are no more
- modified images, this has no effect.
- DONE - return to normal operation.
-
-
- QUIT: (dos prompt)
-
- Exit WolfEdit. If there are any modified images in memory, you will
- be prompted with:
-
- Save changes?
- YES/NO/CANCEL
-
- YES - identical to clicking on the "save changes" button,
- with the exception that after the last modified image
- has been saved, the program will exit. If you click
- on "DONE" while there are still modified images, you
- will be returned to the above prompt.
- NO - exits without saving the changed images.
- CANCEL - returns to the editor.
-
-
-
- MOUSE EMULATION
-
- If you do not have a mouse, WolfEdit will turn on the keyboard mouse
- emulator. The emulator will let you use the arrow keys in place of the
- mouse. Holding down more than one arrow key, or using the HOME, PGUP,
- PGDN, and END keys will move the mouse diagonally.
-
- Also, the keys Q,A,[, and ] will function as the UP,DOWN, LEFT, and RIGHT
- arrow keys.
-
- The emulator has three different button modes:
-
- mode left button right button
- ---------------------------------------
- 1 Left ALT Right ALT
- 2 Left CTRL Left ALT
- 3 Right ALT Right CTRL
-
- WolfEdit starts in button mode 1, and can be switched to other modes
- by pressing F1, F2, or F3.
-
-
-
- --------------------------------------------------------------------------
-
- If you have comments, suggestions, or find any bugs, I can be reached
- via e-mail at:
-
- bkirby@netcom.com
-
- If you find a GIF that WolfEdit can't load, I would appreciate it if you
- send me a copy (uuencoded), or send e-mail telling me where I can find it
- via ftp.
-
- Thanks,
- Bill Kirby
-
-
-
-